shifting in map edit
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@ -18,12 +18,20 @@ pub const TILE_BUT_CREATE: u16 = 0x7213;
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pub const BUT_SAVE: usize = 0;
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pub const BUT_CREATE: usize = 1;
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pub const BUT_LAYER1: usize = 3;
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pub const BUT_LAYER2: usize = 4;
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pub const BUT_LAYER3: usize = 5;
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pub const BUT_LAYERS: usize = 6;
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pub const BUT_SHIFT_LEFT: usize = 8;
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pub const BUT_SHIFT_RIGHT: usize = 9;
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pub const BUT_SHIFT_UP: usize = 10;
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pub const BUT_SHIFT_DOWN: usize = 11;
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pub const BUT_EXIT: usize = 13;
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pub const BUT_REDUCE_HORIZONTAL: usize = 13;
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pub const BUT_ENLARGE_HORIZONTAL: usize = 14;
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pub const BUT_REDUCE_VERTICAL: usize = 15;
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pub const BUT_ENLARGE_VERTICAL: usize = 16;
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pub const BUT_EXIT: usize = 18;
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@ -252,6 +252,38 @@ pub(crate) fn run_mapedit() {
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stuff.gsa1.bg[1].shift_down();
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stuff.gsa1.bg[2].shift_down();
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}
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BUT_REDUCE_HORIZONTAL => {
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if stuff.gsa1.bg[0].size.x > 1 {
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stuff.gsa1.bg[0].size.x -= 1;
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stuff.gsa1.bg[1].size.x -= 1;
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stuff.gsa1.bg[2].size.x -= 1;
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stuff.update_status_bar();
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}
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}
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BUT_ENLARGE_HORIZONTAL => {
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if stuff.gsa1.bg[0].size.x <= BACKGROUND_MAX_SIZE as i32 - 1 {
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stuff.gsa1.bg[0].size.x += 1;
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stuff.gsa1.bg[1].size.x += 1;
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stuff.gsa1.bg[2].size.x += 1;
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stuff.update_status_bar();
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}
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}
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BUT_REDUCE_VERTICAL => {
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if stuff.gsa1.bg[0].size.y > 1 {
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stuff.gsa1.bg[0].size.y -= 1;
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stuff.gsa1.bg[1].size.y -= 1;
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stuff.gsa1.bg[2].size.y -= 1;
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stuff.update_status_bar();
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}
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}
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BUT_ENLARGE_VERTICAL => {
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if stuff.gsa1.bg[0].size.y <= BACKGROUND_MAX_SIZE as i32 - 1 {
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stuff.gsa1.bg[0].size.y += 1;
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stuff.gsa1.bg[1].size.y += 1;
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stuff.gsa1.bg[2].size.y += 1;
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stuff.update_status_bar();
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}
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}
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BUT_EXIT => {
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println!("exit");
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*control_flow = ControlFlow::Exit;
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@ -80,6 +80,11 @@ impl Stuff {
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self.gsa2.bg[2].tiles[0][BUT_SHIFT_UP] = 0x7316;
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self.gsa2.bg[2].tiles[0][BUT_SHIFT_DOWN] = 0x7317;
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self.gsa2.bg[2].tiles[0][BUT_REDUCE_HORIZONTAL] = 0x7414;
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self.gsa2.bg[2].tiles[0][BUT_ENLARGE_HORIZONTAL] = 0x7415;
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self.gsa2.bg[2].tiles[0][BUT_REDUCE_VERTICAL] = 0x7416;
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self.gsa2.bg[2].tiles[0][BUT_ENLARGE_VERTICAL] = 0x7417;
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self.gsa2.bg[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
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self.gsa2.bg[3].size = IVec2 { x: 240, y: 136 };
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