moved examples
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use gsa::{run, Gsa};
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struct Game {}
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fn init(gsa: &mut Gsa) -> Game {
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//game initialisation code
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gsa.sprites[0].tile = 0;
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Game {}
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}
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fn update(game: &mut Game, gsa: &mut Gsa) {
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gsa.sprites[0].pos += gsa.input_dir();
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//once per frame code
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}
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run!(init, update);
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