middle click scrolling in map editor
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546fcef57a
commit
6d6d03db37
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@ -1,3 +1,5 @@
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use std::usize;
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use crate::{
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Background, Gsa, Rgb, BACKGROUND_MAX_SIZE, EMPTY_TILE, HALF_TILE_SIZE, MAX_BACKGROUNDS,
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SCREEN_HEIGHT, SCREEN_WIDTH, TILESET_SIZE, TILE_SIZE, TRANSPARENT,
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@ -24,8 +26,7 @@ fn draw_tile(
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for x in (startx - pos.x)..(endx - pos.x) {
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let p = tileset[(x as usize + tx) + (y as usize + ty) * (TILESET_SIZE * TILE_SIZE)];
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if p != TRANSPARENT {
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target[(x as usize + pos.x as usize)
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+ (y as usize + pos.y as usize) * screen_size.x as usize] = p;
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target[(x + pos.x) as usize + (y + pos.y) as usize * screen_size.x as usize] = p;
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}
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}
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}
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@ -51,9 +51,11 @@ pub(crate) fn run_mapedit() {
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window.request_redraw();
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let mut mouse_pos = IVec2::ZERO;
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let mut left_down = false;
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let mut middle_down = false;
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event_loop.run(move |event, _, control_flow| {
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let mouse_pos = &mut mouse_pos;
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let left_down = &mut left_down;
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let middle_down = &mut middle_down;
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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@ -73,22 +75,37 @@ pub(crate) fn run_mapedit() {
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(winit::event::ElementState::Released, winit::event::MouseButton::Left) => {
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*left_down = false;
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}
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(winit::event::ElementState::Pressed, winit::event::MouseButton::Middle) => {
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*middle_down = true;
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}
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(winit::event::ElementState::Released, winit::event::MouseButton::Middle) => {
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*middle_down = false;
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}
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_ => {}
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},
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WindowEvent::CursorMoved { position, .. } => {
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*mouse_pos = IVec2 {
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let new_pos = IVec2 {
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x: position.x as i32,
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y: position.y as i32,
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};
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let delta = new_pos - *mouse_pos;
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if *middle_down {
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gsa.bgs[0].scroll -= delta;
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gsa.bgs[1].scroll -= delta;
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gsa.bgs[2].scroll -= delta;
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}
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*mouse_pos = new_pos;
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}
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_ => {}
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},
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Event::MainEventsCleared => {
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if *left_down {
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let tile_x = mouse_pos.x as usize / TILE_SIZE;
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let tile_y = mouse_pos.y as usize / TILE_SIZE;
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gsa.bgs[0].tiles[tile_x][tile_y] = 0;
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let tile_x = (mouse_pos.x + gsa.bgs[0].scroll.x) as usize / TILE_SIZE;
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let tile_y = (mouse_pos.y + gsa.bgs[0].scroll.y) as usize / TILE_SIZE;
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if tile_x < BACKGROUND_MAX_SIZE && tile_y < BACKGROUND_MAX_SIZE {
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gsa.bgs[0].tiles[tile_x][tile_y] = 0;
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}
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}
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// render
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