map edit shows border around map
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42f8174a51
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8f78bbdca1
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@ -1,3 +1,6 @@
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# 0.3.0
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- added size to backgrounds
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# 0.2.1 - 2023-07-27
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- fixed missing dependency in scaffolding
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@ -8,4 +11,4 @@
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- added gsa scaffolding tool
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# 0.1.0 - 2023-07-21
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initial release
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- initial release
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
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@ -19,6 +19,26 @@ use winit::{
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const SPR_CURSOR: usize = 0x01;
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const TILE_CURSOR: u16 = 0x7308;
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const TILE_MARKER: u16 = 0x7309;
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const TILE_BG: u16 = 0x730a;
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struct Surface<'a> {
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pub data: &'a mut [u8],
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pub size: IVec2,
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}
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impl<'a> Surface<'a> {
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fn draw_vline(&mut self, pos: IVec2, len: i32, color: u8) {
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for i in 0..len {
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self.data[(pos.x + (pos.y + i) * self.size.x) as usize] = color;
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}
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}
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fn draw_hline(&mut self, pos: IVec2, len: i32, color: u8) {
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for i in 0..len {
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self.data[(pos.x + i + pos.y * self.size.x) as usize] = color;
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}
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}
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}
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pub(crate) fn run_mapedit() {
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println!("running map edit");
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@ -54,6 +74,9 @@ pub(crate) fn run_mapedit() {
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};
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gsa2.reset_bgs();
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gsa2.reset_sprites();
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for i in 0..2 {
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gsa2.bgs[i].scroll = IVec2 { x: -16, y: 0 };
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}
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for y in 0..TILESET_SIZE {
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for x in 0..TILESET_SIZE {
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@ -63,6 +86,7 @@ pub(crate) fn run_mapedit() {
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa2.bgs[2].active = true;
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gsa2.bgs[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
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for y in 0..BACKGROUND_MAX_SIZE {
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gsa2.bgs[2].tiles[0][y] = 0x7408;
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@ -238,24 +262,43 @@ pub(crate) fn run_mapedit() {
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let mut screen_buffer =
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vec![TRANSPARENT; size.width as usize * size.height as usize / 4];
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let mut window_buffer = surface.buffer_mut().unwrap();
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render_to_screen(
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&mut screen_buffer,
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&gsa,
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&tileset,
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IVec2 {
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x: size.width as i32 / 2,
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y: size.height as i32 / 2,
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},
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);
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render_to_screen(
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&mut screen_buffer,
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&gsa2,
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&tileset,
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IVec2 {
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x: size.width as i32 / 2,
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y: size.height as i32 / 2,
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},
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);
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let screen_size = IVec2 {
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x: size.width as i32 / 2,
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y: size.height as i32 / 2,
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};
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render_to_screen(&mut screen_buffer, &gsa, &tileset, screen_size);
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render_to_screen(&mut screen_buffer, &gsa2, &tileset, screen_size);
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let mut screen = Surface {
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data: &mut screen_buffer,
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size: screen_size,
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};
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if gsa.bgs[0].active {
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let xs = -gsa.bgs[0].scroll.x - 1;
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let ys = -gsa.bgs[0].scroll.y - 1;
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let xe = xs + gsa.bgs[0].size.x * TILE_SIZE as i32 + 1;
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let ye = ys + gsa.bgs[0].size.y * TILE_SIZE as i32 + 1;
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if xs >= 16 && xs < screen_size.x {
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let starty = (ys + 1).max(0);
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let len = ye.min(screen_size.y) - starty;
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screen.draw_vline(IVec2 { x: xs, y: starty }, len, 0xfc);
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}
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if xe >= 16 && xe < screen_size.x {
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let starty = (ys + 1).max(0);
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let len = ye.min(screen_size.y) - starty;
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screen.draw_vline(IVec2 { x: xe, y: starty }, len, 0xfc);
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}
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if ys >= 0 && ys < screen_size.y {
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let startx = (xs + 1).max(16);
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let len = xe.min(screen_size.x) - startx;
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screen.draw_hline(IVec2 { x: startx, y: ys }, len, 0xfc);
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}
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if ye >= 0 && ye < screen_size.y {
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let startx = (xs + 1).max(16);
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let len = xe.min(screen_size.x) - startx;
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screen.draw_hline(IVec2 { x: startx, y: ye }, len, 0xfc);
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}
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}
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render_to_window(
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&mut window_buffer,
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&mut screen_buffer,
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