create map button in map edit
This commit is contained in:
parent
aff0311484
commit
a20bb4c921
Binary file not shown.
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
23
src/gsa.rs
23
src/gsa.rs
|
@ -2,6 +2,7 @@ use crate::background::Background;
|
|||
use crate::maps::Maps;
|
||||
use crate::rgb::Rgb;
|
||||
use crate::sprite::Sprite;
|
||||
use crate::tilemap::Tilemap;
|
||||
use crate::{
|
||||
Buttons, BACKGROUND_MAX_SIZE, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, DPAD_UP, EMPTY_TILE,
|
||||
MAX_BACKGROUNDS, MAX_SPRITES,
|
||||
|
@ -66,21 +67,33 @@ impl Gsa {
|
|||
}
|
||||
}
|
||||
|
||||
/// Loads tilemap into backgrounds
|
||||
/// Loads tilemap into backgrounds from id
|
||||
pub fn load_map(&mut self, map: u16) {
|
||||
for (i, map) in self.maps.maps[&map].iter().enumerate() {
|
||||
self.bgs[i].size = map.size;
|
||||
for y in 0..map.size.y as usize {
|
||||
for x in 0..map.size.x as usize {
|
||||
for x in 0..map.size.x as usize {
|
||||
self.bgs[i].tiles[x][y] = map.data[x + y * map.size.x as usize]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stores tilemap from backgrounds into id
|
||||
pub fn store_map(&mut self, map: u16) {
|
||||
self.maps.maps.insert(
|
||||
map,
|
||||
[
|
||||
Tilemap::from_bg(&self.bgs[0]),
|
||||
Tilemap::from_bg(&self.bgs[1]),
|
||||
Tilemap::from_bg(&self.bgs[2]),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
/// Does a tilemap with this id exist?
|
||||
pub fn map_exists(&mut self, map: u16) -> bool {
|
||||
self.maps.maps.contains_key(&map)
|
||||
self.maps.maps.contains_key(&map)
|
||||
}
|
||||
|
||||
/// Checks if any of given buttons currently held down
|
||||
|
|
431
src/mapedit.rs
431
src/mapedit.rs
|
@ -11,6 +11,7 @@ use crate::tileset::*;
|
|||
use crate::*;
|
||||
use clap::crate_version;
|
||||
use glam::IVec2;
|
||||
use winit::event::ElementState;
|
||||
use winit::{
|
||||
dpi::LogicalSize,
|
||||
event::{Event, VirtualKeyCode, WindowEvent},
|
||||
|
@ -21,14 +22,28 @@ use winit::{
|
|||
const SPR_CURSOR: usize = 0x01;
|
||||
const TILE_CURSOR: u16 = 0x7110;
|
||||
const TILE_MARKER: u16 = 0x7210;
|
||||
//const TILE_BG: u16 = 0x730a;
|
||||
const TILE_FRT: u16 = 0x7018;
|
||||
const TILE_FRB: u16 = 0x7118;
|
||||
const TILE_FRL: u16 = 0x7218;
|
||||
const TILE_FRR: u16 = 0x7219;
|
||||
const TILE_FRTL: u16 = 0x7019;
|
||||
const TILE_FRTR: u16 = 0x701A;
|
||||
const TILE_FRBL: u16 = 0x7119;
|
||||
const TILE_FRBR: u16 = 0x711A;
|
||||
const TILE_FRBG: u16 = 0x721A;
|
||||
const TILE_INPUT: u16 = 0x7318;
|
||||
|
||||
const TILE_BUT_YES: u16 = 0x7311;
|
||||
const TILE_BUT_NO: u16 = 0x7312;
|
||||
const TILE_BUT_CREATE: u16 = 0x7213;
|
||||
|
||||
const BUT_SAVE: usize = 0;
|
||||
const BUT_LAYER1: usize = 2;
|
||||
const BUT_LAYER2: usize = 3;
|
||||
const BUT_LAYER3: usize = 4;
|
||||
const BUT_LAYERS: usize = 5;
|
||||
const BUT_EXIT: usize = 7;
|
||||
const BUT_CREATE: usize = 1;
|
||||
const BUT_LAYER1: usize = 3;
|
||||
const BUT_LAYER2: usize = 4;
|
||||
const BUT_LAYER3: usize = 5;
|
||||
const BUT_LAYERS: usize = 6;
|
||||
const BUT_EXIT: usize = 8;
|
||||
|
||||
struct Surface<'a> {
|
||||
pub data: &'a mut [u8],
|
||||
|
@ -49,27 +64,165 @@ impl<'a> Surface<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
enum State {
|
||||
Edit,
|
||||
SelectTile,
|
||||
NewMapDialog,
|
||||
}
|
||||
|
||||
fn update_layer_state(gsa: &mut Gsa, gsa2: &mut Gsa, layer: usize, all: bool) {
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYER1] = if layer == 0 {0x7111} else {0x7011};
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYER2] = if layer == 1 {0x7112} else {0x7012};
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYER3] = if layer == 2 {0x7113} else {0x7013};
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYERS] = if all {0x7114} else {0x7014};
|
||||
if all {
|
||||
gsa.bgs[0].active = true;
|
||||
gsa.bgs[1].active = true;
|
||||
gsa.bgs[2].active = true;
|
||||
} else {
|
||||
gsa.bgs[0].active = layer == 0;
|
||||
gsa.bgs[1].active = layer == 1;
|
||||
gsa.bgs[2].active = layer == 2;
|
||||
fn key_to_num(key: VirtualKeyCode) -> u16 {
|
||||
match key {
|
||||
VirtualKeyCode::Key0 => 0x0,
|
||||
VirtualKeyCode::Key1 => 0x1,
|
||||
VirtualKeyCode::Key2 => 0x2,
|
||||
VirtualKeyCode::Key3 => 0x3,
|
||||
VirtualKeyCode::Key4 => 0x4,
|
||||
VirtualKeyCode::Key5 => 0x5,
|
||||
VirtualKeyCode::Key6 => 0x6,
|
||||
VirtualKeyCode::Key7 => 0x7,
|
||||
VirtualKeyCode::Key8 => 0x8,
|
||||
VirtualKeyCode::Key9 => 0x9,
|
||||
VirtualKeyCode::A => 0xa,
|
||||
VirtualKeyCode::B => 0xb,
|
||||
VirtualKeyCode::C => 0xc,
|
||||
VirtualKeyCode::D => 0xd,
|
||||
VirtualKeyCode::E => 0xe,
|
||||
VirtualKeyCode::F => 0xf,
|
||||
_ => 0x0,
|
||||
}
|
||||
}
|
||||
|
||||
impl Background {
|
||||
fn draw_frame(&mut self, pos: IVec2, size: IVec2) {
|
||||
let px1 = pos.x as usize;
|
||||
let py1 = pos.y as usize;
|
||||
let sx = size.x as usize;
|
||||
let sy = size.y as usize;
|
||||
let px2 = px1 + sx - 1;
|
||||
let py2 = py1 + sy - 1;
|
||||
|
||||
self.tiles[px1][py1] = TILE_FRTL;
|
||||
self.tiles[px1][py2] = TILE_FRBL;
|
||||
self.tiles[px2][py1] = TILE_FRTR;
|
||||
self.tiles[px2][py2] = TILE_FRBR;
|
||||
|
||||
for x in (px1 + 1)..px2 {
|
||||
self.tiles[x][py1] = TILE_FRT;
|
||||
self.tiles[x][py2] = TILE_FRB;
|
||||
}
|
||||
|
||||
for y in (py1 + 1)..py2 {
|
||||
self.tiles[px1][y] = TILE_FRL;
|
||||
self.tiles[px2][y] = TILE_FRR;
|
||||
}
|
||||
for x in (px1 + 1)..px2 {
|
||||
for y in (py1 + 1)..py2 {
|
||||
self.tiles[x][y] = TILE_FRBG;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_input_window(gsa: &mut Gsa, pos: IVec2, caption: &str) {
|
||||
gsa.bgs[2].draw_frame(pos, IVec2 { x: 7, y: 5 });
|
||||
gsa.bgs[2].tiles[pos.x as usize + 3][pos.y as usize + 1] = TILE_INPUT;
|
||||
gsa.bgs[2].tiles[pos.x as usize + 4][pos.y as usize + 1] = TILE_INPUT;
|
||||
gsa.bgs[2].tiles[pos.x as usize + 1][pos.y as usize + 3] = TILE_BUT_YES;
|
||||
gsa.bgs[2].tiles[pos.x as usize + 5][pos.y as usize + 3] = TILE_BUT_NO;
|
||||
gsa.write_string(
|
||||
3,
|
||||
IVec2 {
|
||||
x: pos.x * 2 + 2,
|
||||
y: pos.y * 2 + 1,
|
||||
},
|
||||
caption,
|
||||
);
|
||||
gsa.write_string(
|
||||
3,
|
||||
IVec2 {
|
||||
x: pos.x * 2 + 3,
|
||||
y: pos.y * 2 + 3,
|
||||
},
|
||||
"ID:0000",
|
||||
);
|
||||
}
|
||||
|
||||
fn update_input_window(gsa: &mut Gsa, pos: IVec2, val: u16) {
|
||||
gsa.write_string(
|
||||
3,
|
||||
IVec2 {
|
||||
x: pos.x * 2 + 6,
|
||||
y: pos.y * 2 + 3,
|
||||
},
|
||||
&format!("{:04x}", val),
|
||||
);
|
||||
}
|
||||
|
||||
fn set_state(state: State, gsa1: &mut Gsa, gsa2: &mut Gsa, current_layer: usize, all_layers: bool) {
|
||||
match state {
|
||||
State::Edit => {
|
||||
//update editing layers
|
||||
if all_layers {
|
||||
gsa1.bgs[0].active = true;
|
||||
gsa1.bgs[1].active = true;
|
||||
gsa1.bgs[2].active = true;
|
||||
} else {
|
||||
gsa1.bgs[0].active = current_layer == 0;
|
||||
gsa1.bgs[1].active = current_layer == 1;
|
||||
gsa1.bgs[2].active = current_layer == 2;
|
||||
}
|
||||
gsa2.clear_bg(2);
|
||||
gsa2.clear_bg(3);
|
||||
draw_toolbar(gsa1, gsa2, current_layer, all_layers);
|
||||
|
||||
gsa2.bgs[0].active = false;
|
||||
gsa2.bgs[1].active = false;
|
||||
gsa1.sprites[SPR_CURSOR].priority = 3;
|
||||
gsa1.sprites[SPR_CURSOR].tile = TILE_CURSOR;
|
||||
gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
|
||||
}
|
||||
State::SelectTile => {
|
||||
draw_toolbar(gsa1, gsa2, current_layer, all_layers);
|
||||
gsa1.bgs[0].active = false;
|
||||
gsa1.bgs[1].active = false;
|
||||
gsa1.bgs[2].active = false;
|
||||
gsa2.bgs[0].active = true;
|
||||
gsa2.bgs[1].active = true;
|
||||
gsa1.sprites[SPR_CURSOR].tile = EMPTY_TILE;
|
||||
gsa2.sprites[SPR_CURSOR].tile = TILE_CURSOR;
|
||||
}
|
||||
State::NewMapDialog => {
|
||||
gsa1.bgs[0].active = false;
|
||||
gsa1.bgs[1].active = false;
|
||||
gsa1.bgs[2].active = false;
|
||||
gsa2.bgs[0].active = false;
|
||||
gsa2.bgs[1].active = false;
|
||||
gsa1.sprites[SPR_CURSOR].tile = EMPTY_TILE;
|
||||
gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
|
||||
draw_input_window(gsa2, IVec2 { x: 15, y: 9 }, "Create Map");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_toolbar(gsa1: &mut Gsa, gsa2: &mut Gsa, current_layer: usize, all_layers: bool) {
|
||||
for y in 0..BACKGROUND_MAX_SIZE {
|
||||
gsa2.bgs[2].tiles[0][y] = 0x7010;
|
||||
}
|
||||
gsa2.bgs[2].tiles[0][BUT_SAVE] = 0x7211;
|
||||
gsa2.bgs[2].tiles[0][BUT_CREATE] = TILE_BUT_CREATE;
|
||||
gsa2.bgs[2].tiles[0][BUT_EXIT] = 0x7212;
|
||||
|
||||
//layer buttons
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYER1] = if current_layer == 0 { 0x7111 } else { 0x7011 };
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYER2] = if current_layer == 1 { 0x7112 } else { 0x7012 };
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYER3] = if current_layer == 2 { 0x7113 } else { 0x7013 };
|
||||
gsa2.bgs[2].tiles[0][BUT_LAYERS] = if all_layers { 0x7114 } else { 0x7014 };
|
||||
|
||||
gsa2.bgs[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
|
||||
gsa2.bgs[3].size = IVec2 { x: 240, y: 136 };
|
||||
}
|
||||
|
||||
pub(crate) fn run_mapedit() {
|
||||
println!("running map edit");
|
||||
|
||||
|
@ -83,7 +236,7 @@ pub(crate) fn run_mapedit() {
|
|||
Maps::default()
|
||||
};
|
||||
|
||||
let mut gsa = Gsa {
|
||||
let mut gsa1 = Gsa {
|
||||
sprites: [Sprite::default(); MAX_SPRITES],
|
||||
palette,
|
||||
bgs: Default::default(),
|
||||
|
@ -94,22 +247,20 @@ pub(crate) fn run_mapedit() {
|
|||
maps,
|
||||
};
|
||||
|
||||
gsa.reset_bgs();
|
||||
gsa.reset_sprites();
|
||||
gsa1.reset_bgs();
|
||||
gsa1.reset_sprites();
|
||||
|
||||
if gsa.map_exists(1337) {
|
||||
gsa.load_map(1337);
|
||||
if gsa1.map_exists(0) {
|
||||
gsa1.load_map(0);
|
||||
}
|
||||
|
||||
for i in 0..3 {
|
||||
gsa.bgs[i].scroll = IVec2 {
|
||||
gsa1.bgs[i].scroll = IVec2 {
|
||||
x: -16 - 32,
|
||||
y: -32,
|
||||
};
|
||||
}
|
||||
|
||||
gsa.sprites[SPR_CURSOR].tile = TILE_CURSOR;
|
||||
gsa.sprites[SPR_CURSOR].priority = 3;
|
||||
let mut gsa2 = Gsa {
|
||||
sprites: [Sprite::default(); MAX_SPRITES],
|
||||
palette,
|
||||
|
@ -134,17 +285,7 @@ pub(crate) fn run_mapedit() {
|
|||
gsa2.bgs[0].tiles[x][y] = (x + (y << 8)) as u16;
|
||||
}
|
||||
}
|
||||
gsa2.bgs[0].active = false;
|
||||
gsa2.bgs[1].active = false;
|
||||
gsa2.bgs[2].active = true;
|
||||
gsa2.bgs[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
|
||||
|
||||
for y in 0..BACKGROUND_MAX_SIZE {
|
||||
gsa2.bgs[2].tiles[0][y] = 0x7010;
|
||||
}
|
||||
gsa2.bgs[2].tiles[0][BUT_SAVE] = 0x7211;
|
||||
// layer buttons set up later
|
||||
gsa2.bgs[2].tiles[0][BUT_EXIT] = 0x7212;
|
||||
//draw_input_window(&mut gsa2, IVec2 { x: 5, y: 3 }, "Create Map");
|
||||
|
||||
let event_loop = EventLoop::new();
|
||||
let size = LogicalSize::new(1280, 720);
|
||||
|
@ -168,10 +309,13 @@ pub(crate) fn run_mapedit() {
|
|||
let mut right_down = false;
|
||||
let mut selected_tile = IVec2::ZERO;
|
||||
gsa2.bgs[1].tiles[0][0] = TILE_MARKER;
|
||||
let mut state = State::Edit;
|
||||
let mut current_layer = 0usize;
|
||||
let mut all_layers = true;
|
||||
update_layer_state(&mut gsa, &mut gsa2, current_layer, all_layers);
|
||||
let mut state = State::Edit;
|
||||
let mut input_buf = 0u16;
|
||||
let mut current_map = 0;
|
||||
set_state(State::Edit, &mut gsa1, &mut gsa2, current_layer, all_layers);
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let mouse_pos = &mut mouse_pos;
|
||||
let tile_pos = &mut tile_pos;
|
||||
|
@ -181,76 +325,183 @@ pub(crate) fn run_mapedit() {
|
|||
let right_down = &mut right_down;
|
||||
let selected_tile = &mut selected_tile;
|
||||
let state = &mut state;
|
||||
let current_layer = &mut current_layer;
|
||||
let all_layers = &mut all_layers;
|
||||
let current_layer = &mut current_layer;
|
||||
let all_layers = &mut all_layers;
|
||||
let input_buf = &mut input_buf;
|
||||
let current_map = &mut current_map;
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::KeyboardInput { input, .. } => {
|
||||
match (
|
||||
input.state,
|
||||
input.virtual_keycode.unwrap_or(VirtualKeyCode::F24),
|
||||
) {
|
||||
(winit::event::ElementState::Pressed, VirtualKeyCode::Escape) => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
let vk = input.virtual_keycode.unwrap_or(VirtualKeyCode::F24);
|
||||
match vk {
|
||||
VirtualKeyCode::Escape => {
|
||||
//*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
(winit::event::ElementState::Pressed, VirtualKeyCode::LShift) => {
|
||||
gsa.bgs[0].active = false;
|
||||
gsa.bgs[1].active = false;
|
||||
gsa.bgs[2].active = false;
|
||||
gsa2.bgs[0].active = true;
|
||||
gsa2.bgs[1].active = true;
|
||||
gsa.sprites[SPR_CURSOR].tile = EMPTY_TILE;
|
||||
gsa2.sprites[SPR_CURSOR].tile = TILE_CURSOR;
|
||||
*state = State::SelectTile;
|
||||
VirtualKeyCode::LShift => {
|
||||
if input.state == ElementState::Pressed {
|
||||
*state = State::SelectTile;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
} else {
|
||||
*state = State::Edit;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
}
|
||||
(winit::event::ElementState::Released, VirtualKeyCode::LShift) => {
|
||||
gsa.bgs[0].active = true;
|
||||
gsa.bgs[1].active = true;
|
||||
gsa.bgs[2].active = true;
|
||||
gsa2.bgs[0].active = false;
|
||||
gsa2.bgs[1].active = false;
|
||||
gsa.sprites[SPR_CURSOR].tile = TILE_CURSOR;
|
||||
gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
|
||||
*state = State::Edit;
|
||||
VirtualKeyCode::Key0
|
||||
| VirtualKeyCode::Key1
|
||||
| VirtualKeyCode::Key2
|
||||
| VirtualKeyCode::Key3
|
||||
| VirtualKeyCode::Key4
|
||||
| VirtualKeyCode::Key5
|
||||
| VirtualKeyCode::Key6
|
||||
| VirtualKeyCode::Key7
|
||||
| VirtualKeyCode::Key8
|
||||
| VirtualKeyCode::Key9
|
||||
| VirtualKeyCode::A
|
||||
| VirtualKeyCode::B
|
||||
| VirtualKeyCode::C
|
||||
| VirtualKeyCode::D
|
||||
| VirtualKeyCode::E
|
||||
| VirtualKeyCode::F => {
|
||||
if input.state == ElementState::Pressed {
|
||||
*input_buf = ((*input_buf & 0xFFF) << 4) | key_to_num(vk);
|
||||
update_input_window(&mut gsa2, IVec2 { x: 15, y: 9 }, *input_buf);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => match (state, button) {
|
||||
WindowEvent::MouseInput {
|
||||
state: but_state,
|
||||
button,
|
||||
..
|
||||
} => match (but_state, button) {
|
||||
(winit::event::ElementState::Pressed, winit::event::MouseButton::Left) => {
|
||||
if mouse_pos.x < 16 {
|
||||
match (mouse_pos.y / 16) as usize {
|
||||
BUT_SAVE => {
|
||||
println!("saving");
|
||||
gsa.maps.maps.insert(1337, [Tilemap::from_bg(&gsa.bgs[0]), Tilemap::from_bg(&gsa.bgs[1]), Tilemap::from_bg(&gsa.bgs[2])]);
|
||||
gsa1.store_map(*current_map);
|
||||
fs::write(
|
||||
maps_path,
|
||||
postcard::to_allocvec(&gsa.maps).unwrap(),
|
||||
postcard::to_allocvec(&gsa1.maps).unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
BUT_CREATE => {
|
||||
*state = State::NewMapDialog;
|
||||
*input_buf = *current_map;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
update_input_window(
|
||||
&mut gsa2,
|
||||
IVec2 { x: 15, y: 9 },
|
||||
*input_buf,
|
||||
);
|
||||
}
|
||||
BUT_LAYER1 => {
|
||||
*current_layer = 0;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_LAYER2 => {
|
||||
*current_layer = 1;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_LAYER3 => {
|
||||
*current_layer = 2;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_LAYERS => {
|
||||
*all_layers = !*all_layers;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_LAYERS => {
|
||||
*all_layers = !*all_layers;
|
||||
}
|
||||
BUT_EXIT => {
|
||||
println!("exit");
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
update_layer_state(&mut gsa, &mut gsa2, *current_layer, *all_layers);
|
||||
} else {
|
||||
*left_down = true;
|
||||
match *state {
|
||||
State::NewMapDialog => {
|
||||
//todo: not hardcode?
|
||||
if mouse_pos.y / 16 == 12 {
|
||||
if mouse_pos.x / 16 == 16 {
|
||||
println!("yes");
|
||||
gsa1.store_map(*current_map);
|
||||
*current_map = *input_buf;
|
||||
if gsa1.map_exists(*current_map) {
|
||||
gsa1.load_map(*current_map);
|
||||
} else {
|
||||
//todo: not reset scrolling
|
||||
gsa1.reset_bgs();
|
||||
}
|
||||
*state = State::Edit;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
} else if mouse_pos.x / 16 == 20 {
|
||||
println!("no");
|
||||
*state = State::Edit;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
*left_down = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
(winit::event::ElementState::Released, winit::event::MouseButton::Left) => {
|
||||
|
@ -280,9 +531,9 @@ pub(crate) fn run_mapedit() {
|
|||
match *state {
|
||||
State::Edit => {
|
||||
// normal mode
|
||||
gsa.bgs[0].scroll -= delta;
|
||||
gsa.bgs[1].scroll -= delta;
|
||||
gsa.bgs[2].scroll -= delta;
|
||||
gsa1.bgs[0].scroll -= delta;
|
||||
gsa1.bgs[1].scroll -= delta;
|
||||
gsa1.bgs[2].scroll -= delta;
|
||||
}
|
||||
State::SelectTile => {
|
||||
// tile select mode
|
||||
|
@ -295,16 +546,16 @@ pub(crate) fn run_mapedit() {
|
|||
}
|
||||
*mouse_pos = new_pos;
|
||||
*tile_pos = IVec2 {
|
||||
x: (new_pos.x + gsa.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
x: (new_pos.x + gsa1.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa1.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
};
|
||||
*tile_pos2 = IVec2 {
|
||||
x: (new_pos.x + gsa2.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa2.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
};
|
||||
let cursor_pos = *tile_pos * TILE_SIZE as i32 - gsa.bgs[0].scroll;
|
||||
let cursor_pos = *tile_pos * TILE_SIZE as i32 - gsa1.bgs[0].scroll;
|
||||
let cursor_pos2 = *tile_pos2 * TILE_SIZE as i32 - gsa2.bgs[0].scroll;
|
||||
gsa.sprites[SPR_CURSOR].pos = cursor_pos;
|
||||
gsa1.sprites[SPR_CURSOR].pos = cursor_pos;
|
||||
gsa2.sprites[SPR_CURSOR].pos = cursor_pos2;
|
||||
}
|
||||
_ => {}
|
||||
|
@ -320,7 +571,8 @@ pub(crate) fn run_mapedit() {
|
|||
&& tile_pos.y < BACKGROUND_MAX_SIZE as i32
|
||||
{
|
||||
let tile = (selected_tile.x + (selected_tile.y << 8)) as u16;
|
||||
gsa.bgs[*current_layer].tiles[tile_pos.x as usize][tile_pos.y as usize] = tile;
|
||||
gsa1.bgs[*current_layer].tiles[tile_pos.x as usize]
|
||||
[tile_pos.y as usize] = tile;
|
||||
}
|
||||
} else if *right_down {
|
||||
if tile_pos.x >= 0
|
||||
|
@ -328,8 +580,8 @@ pub(crate) fn run_mapedit() {
|
|||
&& tile_pos.x < BACKGROUND_MAX_SIZE as i32
|
||||
&& tile_pos.y < BACKGROUND_MAX_SIZE as i32
|
||||
{
|
||||
gsa.bgs[*current_layer].tiles[tile_pos.x as usize][tile_pos.y as usize] =
|
||||
EMPTY_TILE;
|
||||
gsa1.bgs[*current_layer].tiles[tile_pos.x as usize]
|
||||
[tile_pos.y as usize] = EMPTY_TILE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -348,6 +600,7 @@ pub(crate) fn run_mapedit() {
|
|||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
// render
|
||||
|
@ -365,7 +618,7 @@ pub(crate) fn run_mapedit() {
|
|||
x: size.width as i32 / 2,
|
||||
y: size.height as i32 / 2,
|
||||
};
|
||||
render_to_screen(&mut screen_buffer, &gsa, &tileset, screen_size);
|
||||
render_to_screen(&mut screen_buffer, &gsa1, &tileset, screen_size);
|
||||
render_to_screen(&mut screen_buffer, &gsa2, &tileset, screen_size);
|
||||
let mut screen = Surface {
|
||||
data: &mut screen_buffer,
|
||||
|
@ -373,10 +626,10 @@ pub(crate) fn run_mapedit() {
|
|||
};
|
||||
match *state {
|
||||
State::Edit => {
|
||||
let xs = -gsa.bgs[0].scroll.x - 1;
|
||||
let ys = -gsa.bgs[0].scroll.y - 1;
|
||||
let xe = xs + gsa.bgs[0].size.x * TILE_SIZE as i32 + 1;
|
||||
let ye = ys + gsa.bgs[0].size.y * TILE_SIZE as i32 + 1;
|
||||
let xs = -gsa1.bgs[0].scroll.x - 1;
|
||||
let ys = -gsa1.bgs[0].scroll.y - 1;
|
||||
let xe = xs + gsa1.bgs[0].size.x * TILE_SIZE as i32 + 1;
|
||||
let ye = ys + gsa1.bgs[0].size.y * TILE_SIZE as i32 + 1;
|
||||
if xs >= 16 && xs < screen_size.x {
|
||||
let starty = (ys + 1).max(0);
|
||||
let len = ye.min(screen_size.y) - starty;
|
||||
|
|
Loading…
Reference in New Issue