create map button in map edit
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
15
src/gsa.rs
15
src/gsa.rs
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@ -2,6 +2,7 @@ use crate::background::Background;
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use crate::maps::Maps;
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use crate::rgb::Rgb;
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use crate::sprite::Sprite;
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use crate::tilemap::Tilemap;
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use crate::{
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Buttons, BACKGROUND_MAX_SIZE, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, DPAD_UP, EMPTY_TILE,
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MAX_BACKGROUNDS, MAX_SPRITES,
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@ -66,7 +67,7 @@ impl Gsa {
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}
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}
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/// Loads tilemap into backgrounds
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/// Loads tilemap into backgrounds from id
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pub fn load_map(&mut self, map: u16) {
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for (i, map) in self.maps.maps[&map].iter().enumerate() {
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self.bgs[i].size = map.size;
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@ -78,6 +79,18 @@ impl Gsa {
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}
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}
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/// Stores tilemap from backgrounds into id
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pub fn store_map(&mut self, map: u16) {
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self.maps.maps.insert(
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map,
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[
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Tilemap::from_bg(&self.bgs[0]),
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Tilemap::from_bg(&self.bgs[1]),
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Tilemap::from_bg(&self.bgs[2]),
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],
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);
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}
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/// Does a tilemap with this id exist?
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pub fn map_exists(&mut self, map: u16) -> bool {
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self.maps.maps.contains_key(&map)
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417
src/mapedit.rs
417
src/mapedit.rs
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@ -11,6 +11,7 @@ use crate::tileset::*;
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use crate::*;
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use clap::crate_version;
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use glam::IVec2;
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use winit::event::ElementState;
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use winit::{
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dpi::LogicalSize,
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event::{Event, VirtualKeyCode, WindowEvent},
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@ -21,14 +22,28 @@ use winit::{
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const SPR_CURSOR: usize = 0x01;
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const TILE_CURSOR: u16 = 0x7110;
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const TILE_MARKER: u16 = 0x7210;
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//const TILE_BG: u16 = 0x730a;
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const TILE_FRT: u16 = 0x7018;
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const TILE_FRB: u16 = 0x7118;
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const TILE_FRL: u16 = 0x7218;
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const TILE_FRR: u16 = 0x7219;
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const TILE_FRTL: u16 = 0x7019;
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const TILE_FRTR: u16 = 0x701A;
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const TILE_FRBL: u16 = 0x7119;
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const TILE_FRBR: u16 = 0x711A;
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const TILE_FRBG: u16 = 0x721A;
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const TILE_INPUT: u16 = 0x7318;
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const TILE_BUT_YES: u16 = 0x7311;
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const TILE_BUT_NO: u16 = 0x7312;
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const TILE_BUT_CREATE: u16 = 0x7213;
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const BUT_SAVE: usize = 0;
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const BUT_LAYER1: usize = 2;
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const BUT_LAYER2: usize = 3;
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const BUT_LAYER3: usize = 4;
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const BUT_LAYERS: usize = 5;
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const BUT_EXIT: usize = 7;
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const BUT_CREATE: usize = 1;
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const BUT_LAYER1: usize = 3;
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const BUT_LAYER2: usize = 4;
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const BUT_LAYER3: usize = 5;
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const BUT_LAYERS: usize = 6;
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const BUT_EXIT: usize = 8;
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struct Surface<'a> {
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pub data: &'a mut [u8],
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@ -49,27 +64,165 @@ impl<'a> Surface<'a> {
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}
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}
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#[derive(Copy, Clone)]
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enum State {
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Edit,
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SelectTile,
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NewMapDialog,
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}
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fn update_layer_state(gsa: &mut Gsa, gsa2: &mut Gsa, layer: usize, all: bool) {
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gsa2.bgs[2].tiles[0][BUT_LAYER1] = if layer == 0 {0x7111} else {0x7011};
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gsa2.bgs[2].tiles[0][BUT_LAYER2] = if layer == 1 {0x7112} else {0x7012};
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gsa2.bgs[2].tiles[0][BUT_LAYER3] = if layer == 2 {0x7113} else {0x7013};
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gsa2.bgs[2].tiles[0][BUT_LAYERS] = if all {0x7114} else {0x7014};
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if all {
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gsa.bgs[0].active = true;
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gsa.bgs[1].active = true;
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gsa.bgs[2].active = true;
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} else {
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gsa.bgs[0].active = layer == 0;
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gsa.bgs[1].active = layer == 1;
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gsa.bgs[2].active = layer == 2;
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fn key_to_num(key: VirtualKeyCode) -> u16 {
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match key {
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VirtualKeyCode::Key0 => 0x0,
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VirtualKeyCode::Key1 => 0x1,
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VirtualKeyCode::Key2 => 0x2,
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VirtualKeyCode::Key3 => 0x3,
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VirtualKeyCode::Key4 => 0x4,
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VirtualKeyCode::Key5 => 0x5,
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VirtualKeyCode::Key6 => 0x6,
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VirtualKeyCode::Key7 => 0x7,
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VirtualKeyCode::Key8 => 0x8,
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VirtualKeyCode::Key9 => 0x9,
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VirtualKeyCode::A => 0xa,
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VirtualKeyCode::B => 0xb,
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VirtualKeyCode::C => 0xc,
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VirtualKeyCode::D => 0xd,
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VirtualKeyCode::E => 0xe,
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VirtualKeyCode::F => 0xf,
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_ => 0x0,
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}
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}
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impl Background {
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fn draw_frame(&mut self, pos: IVec2, size: IVec2) {
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let px1 = pos.x as usize;
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let py1 = pos.y as usize;
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let sx = size.x as usize;
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let sy = size.y as usize;
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let px2 = px1 + sx - 1;
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let py2 = py1 + sy - 1;
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self.tiles[px1][py1] = TILE_FRTL;
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self.tiles[px1][py2] = TILE_FRBL;
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self.tiles[px2][py1] = TILE_FRTR;
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self.tiles[px2][py2] = TILE_FRBR;
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for x in (px1 + 1)..px2 {
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self.tiles[x][py1] = TILE_FRT;
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self.tiles[x][py2] = TILE_FRB;
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}
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for y in (py1 + 1)..py2 {
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self.tiles[px1][y] = TILE_FRL;
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self.tiles[px2][y] = TILE_FRR;
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}
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for x in (px1 + 1)..px2 {
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for y in (py1 + 1)..py2 {
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self.tiles[x][y] = TILE_FRBG;
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}
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}
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}
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}
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fn draw_input_window(gsa: &mut Gsa, pos: IVec2, caption: &str) {
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gsa.bgs[2].draw_frame(pos, IVec2 { x: 7, y: 5 });
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gsa.bgs[2].tiles[pos.x as usize + 3][pos.y as usize + 1] = TILE_INPUT;
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gsa.bgs[2].tiles[pos.x as usize + 4][pos.y as usize + 1] = TILE_INPUT;
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gsa.bgs[2].tiles[pos.x as usize + 1][pos.y as usize + 3] = TILE_BUT_YES;
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gsa.bgs[2].tiles[pos.x as usize + 5][pos.y as usize + 3] = TILE_BUT_NO;
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gsa.write_string(
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3,
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IVec2 {
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x: pos.x * 2 + 2,
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y: pos.y * 2 + 1,
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},
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caption,
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);
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gsa.write_string(
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3,
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IVec2 {
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x: pos.x * 2 + 3,
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y: pos.y * 2 + 3,
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},
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"ID:0000",
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);
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}
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fn update_input_window(gsa: &mut Gsa, pos: IVec2, val: u16) {
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gsa.write_string(
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3,
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IVec2 {
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x: pos.x * 2 + 6,
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y: pos.y * 2 + 3,
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},
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&format!("{:04x}", val),
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);
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}
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fn set_state(state: State, gsa1: &mut Gsa, gsa2: &mut Gsa, current_layer: usize, all_layers: bool) {
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match state {
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State::Edit => {
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//update editing layers
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if all_layers {
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gsa1.bgs[0].active = true;
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gsa1.bgs[1].active = true;
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gsa1.bgs[2].active = true;
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} else {
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gsa1.bgs[0].active = current_layer == 0;
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gsa1.bgs[1].active = current_layer == 1;
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gsa1.bgs[2].active = current_layer == 2;
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}
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gsa2.clear_bg(2);
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gsa2.clear_bg(3);
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draw_toolbar(gsa1, gsa2, current_layer, all_layers);
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa1.sprites[SPR_CURSOR].priority = 3;
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gsa1.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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}
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State::SelectTile => {
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draw_toolbar(gsa1, gsa2, current_layer, all_layers);
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gsa1.bgs[0].active = false;
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gsa1.bgs[1].active = false;
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gsa1.bgs[2].active = false;
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gsa2.bgs[0].active = true;
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gsa2.bgs[1].active = true;
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gsa1.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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}
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State::NewMapDialog => {
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gsa1.bgs[0].active = false;
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gsa1.bgs[1].active = false;
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gsa1.bgs[2].active = false;
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa1.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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draw_input_window(gsa2, IVec2 { x: 15, y: 9 }, "Create Map");
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}
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}
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}
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fn draw_toolbar(gsa1: &mut Gsa, gsa2: &mut Gsa, current_layer: usize, all_layers: bool) {
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for y in 0..BACKGROUND_MAX_SIZE {
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gsa2.bgs[2].tiles[0][y] = 0x7010;
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}
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gsa2.bgs[2].tiles[0][BUT_SAVE] = 0x7211;
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gsa2.bgs[2].tiles[0][BUT_CREATE] = TILE_BUT_CREATE;
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gsa2.bgs[2].tiles[0][BUT_EXIT] = 0x7212;
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//layer buttons
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gsa2.bgs[2].tiles[0][BUT_LAYER1] = if current_layer == 0 { 0x7111 } else { 0x7011 };
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gsa2.bgs[2].tiles[0][BUT_LAYER2] = if current_layer == 1 { 0x7112 } else { 0x7012 };
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gsa2.bgs[2].tiles[0][BUT_LAYER3] = if current_layer == 2 { 0x7113 } else { 0x7013 };
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gsa2.bgs[2].tiles[0][BUT_LAYERS] = if all_layers { 0x7114 } else { 0x7014 };
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gsa2.bgs[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
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gsa2.bgs[3].size = IVec2 { x: 240, y: 136 };
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}
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pub(crate) fn run_mapedit() {
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println!("running map edit");
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@ -83,7 +236,7 @@ pub(crate) fn run_mapedit() {
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Maps::default()
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};
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let mut gsa = Gsa {
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let mut gsa1 = Gsa {
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sprites: [Sprite::default(); MAX_SPRITES],
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palette,
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bgs: Default::default(),
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@ -94,22 +247,20 @@ pub(crate) fn run_mapedit() {
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maps,
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};
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gsa.reset_bgs();
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gsa.reset_sprites();
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gsa1.reset_bgs();
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gsa1.reset_sprites();
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if gsa.map_exists(1337) {
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gsa.load_map(1337);
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if gsa1.map_exists(0) {
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gsa1.load_map(0);
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}
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for i in 0..3 {
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gsa.bgs[i].scroll = IVec2 {
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gsa1.bgs[i].scroll = IVec2 {
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x: -16 - 32,
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y: -32,
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};
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}
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gsa.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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gsa.sprites[SPR_CURSOR].priority = 3;
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let mut gsa2 = Gsa {
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sprites: [Sprite::default(); MAX_SPRITES],
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palette,
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@ -134,17 +285,7 @@ pub(crate) fn run_mapedit() {
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gsa2.bgs[0].tiles[x][y] = (x + (y << 8)) as u16;
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}
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}
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa2.bgs[2].active = true;
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gsa2.bgs[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
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for y in 0..BACKGROUND_MAX_SIZE {
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gsa2.bgs[2].tiles[0][y] = 0x7010;
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}
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gsa2.bgs[2].tiles[0][BUT_SAVE] = 0x7211;
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// layer buttons set up later
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gsa2.bgs[2].tiles[0][BUT_EXIT] = 0x7212;
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//draw_input_window(&mut gsa2, IVec2 { x: 5, y: 3 }, "Create Map");
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let event_loop = EventLoop::new();
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let size = LogicalSize::new(1280, 720);
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@ -168,10 +309,13 @@ pub(crate) fn run_mapedit() {
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let mut right_down = false;
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let mut selected_tile = IVec2::ZERO;
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gsa2.bgs[1].tiles[0][0] = TILE_MARKER;
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let mut state = State::Edit;
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let mut current_layer = 0usize;
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let mut all_layers = true;
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update_layer_state(&mut gsa, &mut gsa2, current_layer, all_layers);
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let mut state = State::Edit;
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let mut input_buf = 0u16;
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let mut current_map = 0;
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set_state(State::Edit, &mut gsa1, &mut gsa2, current_layer, all_layers);
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event_loop.run(move |event, _, control_flow| {
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let mouse_pos = &mut mouse_pos;
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let tile_pos = &mut tile_pos;
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@ -183,64 +327,134 @@ pub(crate) fn run_mapedit() {
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let state = &mut state;
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let current_layer = &mut current_layer;
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let all_layers = &mut all_layers;
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let input_buf = &mut input_buf;
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let current_map = &mut current_map;
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput { input, .. } => {
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match (
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input.state,
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input.virtual_keycode.unwrap_or(VirtualKeyCode::F24),
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) {
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(winit::event::ElementState::Pressed, VirtualKeyCode::Escape) => {
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*control_flow = ControlFlow::Exit;
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let vk = input.virtual_keycode.unwrap_or(VirtualKeyCode::F24);
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match vk {
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VirtualKeyCode::Escape => {
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//*control_flow = ControlFlow::Exit;
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}
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(winit::event::ElementState::Pressed, VirtualKeyCode::LShift) => {
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gsa.bgs[0].active = false;
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gsa.bgs[1].active = false;
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gsa.bgs[2].active = false;
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gsa2.bgs[0].active = true;
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gsa2.bgs[1].active = true;
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gsa.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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VirtualKeyCode::LShift => {
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if input.state == ElementState::Pressed {
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*state = State::SelectTile;
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}
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(winit::event::ElementState::Released, VirtualKeyCode::LShift) => {
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gsa.bgs[0].active = true;
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gsa.bgs[1].active = true;
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gsa.bgs[2].active = true;
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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set_state(
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*state,
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&mut gsa1,
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&mut gsa2,
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*current_layer,
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*all_layers,
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);
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} else {
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*state = State::Edit;
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set_state(
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*state,
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&mut gsa1,
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&mut gsa2,
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*current_layer,
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*all_layers,
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);
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}
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}
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VirtualKeyCode::Key0
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| VirtualKeyCode::Key1
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| VirtualKeyCode::Key2
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| VirtualKeyCode::Key3
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| VirtualKeyCode::Key4
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| VirtualKeyCode::Key5
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| VirtualKeyCode::Key6
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| VirtualKeyCode::Key7
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| VirtualKeyCode::Key8
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| VirtualKeyCode::Key9
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| VirtualKeyCode::A
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| VirtualKeyCode::B
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| VirtualKeyCode::C
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| VirtualKeyCode::D
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| VirtualKeyCode::E
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| VirtualKeyCode::F => {
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if input.state == ElementState::Pressed {
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*input_buf = ((*input_buf & 0xFFF) << 4) | key_to_num(vk);
|
||||
update_input_window(&mut gsa2, IVec2 { x: 15, y: 9 }, *input_buf);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => match (state, button) {
|
||||
WindowEvent::MouseInput {
|
||||
state: but_state,
|
||||
button,
|
||||
..
|
||||
} => match (but_state, button) {
|
||||
(winit::event::ElementState::Pressed, winit::event::MouseButton::Left) => {
|
||||
if mouse_pos.x < 16 {
|
||||
match (mouse_pos.y / 16) as usize {
|
||||
BUT_SAVE => {
|
||||
println!("saving");
|
||||
gsa.maps.maps.insert(1337, [Tilemap::from_bg(&gsa.bgs[0]), Tilemap::from_bg(&gsa.bgs[1]), Tilemap::from_bg(&gsa.bgs[2])]);
|
||||
gsa1.store_map(*current_map);
|
||||
fs::write(
|
||||
maps_path,
|
||||
postcard::to_allocvec(&gsa.maps).unwrap(),
|
||||
postcard::to_allocvec(&gsa1.maps).unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
BUT_CREATE => {
|
||||
*state = State::NewMapDialog;
|
||||
*input_buf = *current_map;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
update_input_window(
|
||||
&mut gsa2,
|
||||
IVec2 { x: 15, y: 9 },
|
||||
*input_buf,
|
||||
);
|
||||
}
|
||||
BUT_LAYER1 => {
|
||||
*current_layer = 0;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_LAYER2 => {
|
||||
*current_layer = 1;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_LAYER3 => {
|
||||
*current_layer = 2;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_LAYERS => {
|
||||
*all_layers = !*all_layers;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
BUT_EXIT => {
|
||||
println!("exit");
|
||||
|
@ -248,11 +462,48 @@ pub(crate) fn run_mapedit() {
|
|||
}
|
||||
_ => {}
|
||||
}
|
||||
update_layer_state(&mut gsa, &mut gsa2, *current_layer, *all_layers);
|
||||
} else {
|
||||
match *state {
|
||||
State::NewMapDialog => {
|
||||
//todo: not hardcode?
|
||||
if mouse_pos.y / 16 == 12 {
|
||||
if mouse_pos.x / 16 == 16 {
|
||||
println!("yes");
|
||||
gsa1.store_map(*current_map);
|
||||
*current_map = *input_buf;
|
||||
if gsa1.map_exists(*current_map) {
|
||||
gsa1.load_map(*current_map);
|
||||
} else {
|
||||
//todo: not reset scrolling
|
||||
gsa1.reset_bgs();
|
||||
}
|
||||
*state = State::Edit;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
} else if mouse_pos.x / 16 == 20 {
|
||||
println!("no");
|
||||
*state = State::Edit;
|
||||
set_state(
|
||||
*state,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
*left_down = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
(winit::event::ElementState::Released, winit::event::MouseButton::Left) => {
|
||||
*left_down = false;
|
||||
}
|
||||
|
@ -280,9 +531,9 @@ pub(crate) fn run_mapedit() {
|
|||
match *state {
|
||||
State::Edit => {
|
||||
// normal mode
|
||||
gsa.bgs[0].scroll -= delta;
|
||||
gsa.bgs[1].scroll -= delta;
|
||||
gsa.bgs[2].scroll -= delta;
|
||||
gsa1.bgs[0].scroll -= delta;
|
||||
gsa1.bgs[1].scroll -= delta;
|
||||
gsa1.bgs[2].scroll -= delta;
|
||||
}
|
||||
State::SelectTile => {
|
||||
// tile select mode
|
||||
|
@ -295,16 +546,16 @@ pub(crate) fn run_mapedit() {
|
|||
}
|
||||
*mouse_pos = new_pos;
|
||||
*tile_pos = IVec2 {
|
||||
x: (new_pos.x + gsa.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
x: (new_pos.x + gsa1.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa1.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
};
|
||||
*tile_pos2 = IVec2 {
|
||||
x: (new_pos.x + gsa2.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa2.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
};
|
||||
let cursor_pos = *tile_pos * TILE_SIZE as i32 - gsa.bgs[0].scroll;
|
||||
let cursor_pos = *tile_pos * TILE_SIZE as i32 - gsa1.bgs[0].scroll;
|
||||
let cursor_pos2 = *tile_pos2 * TILE_SIZE as i32 - gsa2.bgs[0].scroll;
|
||||
gsa.sprites[SPR_CURSOR].pos = cursor_pos;
|
||||
gsa1.sprites[SPR_CURSOR].pos = cursor_pos;
|
||||
gsa2.sprites[SPR_CURSOR].pos = cursor_pos2;
|
||||
}
|
||||
_ => {}
|
||||
|
@ -320,7 +571,8 @@ pub(crate) fn run_mapedit() {
|
|||
&& tile_pos.y < BACKGROUND_MAX_SIZE as i32
|
||||
{
|
||||
let tile = (selected_tile.x + (selected_tile.y << 8)) as u16;
|
||||
gsa.bgs[*current_layer].tiles[tile_pos.x as usize][tile_pos.y as usize] = tile;
|
||||
gsa1.bgs[*current_layer].tiles[tile_pos.x as usize]
|
||||
[tile_pos.y as usize] = tile;
|
||||
}
|
||||
} else if *right_down {
|
||||
if tile_pos.x >= 0
|
||||
|
@ -328,8 +580,8 @@ pub(crate) fn run_mapedit() {
|
|||
&& tile_pos.x < BACKGROUND_MAX_SIZE as i32
|
||||
&& tile_pos.y < BACKGROUND_MAX_SIZE as i32
|
||||
{
|
||||
gsa.bgs[*current_layer].tiles[tile_pos.x as usize][tile_pos.y as usize] =
|
||||
EMPTY_TILE;
|
||||
gsa1.bgs[*current_layer].tiles[tile_pos.x as usize]
|
||||
[tile_pos.y as usize] = EMPTY_TILE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -348,6 +600,7 @@ pub(crate) fn run_mapedit() {
|
|||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
// render
|
||||
|
@ -365,7 +618,7 @@ pub(crate) fn run_mapedit() {
|
|||
x: size.width as i32 / 2,
|
||||
y: size.height as i32 / 2,
|
||||
};
|
||||
render_to_screen(&mut screen_buffer, &gsa, &tileset, screen_size);
|
||||
render_to_screen(&mut screen_buffer, &gsa1, &tileset, screen_size);
|
||||
render_to_screen(&mut screen_buffer, &gsa2, &tileset, screen_size);
|
||||
let mut screen = Surface {
|
||||
data: &mut screen_buffer,
|
||||
|
@ -373,10 +626,10 @@ pub(crate) fn run_mapedit() {
|
|||
};
|
||||
match *state {
|
||||
State::Edit => {
|
||||
let xs = -gsa.bgs[0].scroll.x - 1;
|
||||
let ys = -gsa.bgs[0].scroll.y - 1;
|
||||
let xe = xs + gsa.bgs[0].size.x * TILE_SIZE as i32 + 1;
|
||||
let ye = ys + gsa.bgs[0].size.y * TILE_SIZE as i32 + 1;
|
||||
let xs = -gsa1.bgs[0].scroll.x - 1;
|
||||
let ys = -gsa1.bgs[0].scroll.y - 1;
|
||||
let xe = xs + gsa1.bgs[0].size.x * TILE_SIZE as i32 + 1;
|
||||
let ye = ys + gsa1.bgs[0].size.y * TILE_SIZE as i32 + 1;
|
||||
if xs >= 16 && xs < screen_size.x {
|
||||
let starty = (ys + 1).max(0);
|
||||
let len = ye.min(screen_size.y) - starty;
|
||||
|
|
Loading…
Reference in New Issue