select tiles in map edit
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
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@ -9,6 +9,8 @@ pub struct Background {
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pub scroll: IVec2,
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/// Are tiles indices half-tile indices?
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pub half_tile: bool,
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/// Is this background being displayed?
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pub active: bool,
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}
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impl Default for Background {
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@ -19,6 +21,7 @@ impl Default for Background {
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tiles,
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scroll: IVec2::ZERO,
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half_tile: false,
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active: true,
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}
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}
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}
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@ -69,7 +69,9 @@ fn render_map(target: &mut [u8], map: &Background, tileset: &[u8], screen_size:
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pub(crate) fn render_to_screen(target: &mut [u8], gsa: &Gsa, tileset: &[u8], screen_size: IVec2) {
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for i in 0..MAX_BACKGROUNDS {
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if gsa.bgs[i].active {
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render_map(target, &gsa.bgs[i], tileset, screen_size);
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}
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for sprite in &gsa.sprites {
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if sprite.tile != EMPTY_TILE && sprite.priority == i as u8 {
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draw_tile(target, sprite.pos, sprite.tile, tileset, false, screen_size);
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111
src/mapedit.rs
111
src/mapedit.rs
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@ -17,6 +17,8 @@ use winit::{
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};
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const SPR_CURSOR: usize = 0x01;
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const TILE_CURSOR: u16 = 0x7308;
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const TILE_MARKER: u16 = 0x7309;
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pub(crate) fn run_mapedit() {
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println!("running map edit");
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@ -36,7 +38,27 @@ pub(crate) fn run_mapedit() {
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gsa.reset_bgs();
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gsa.reset_sprites();
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gsa.sprites[SPR_CURSOR].tile = 0x7308;
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gsa.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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let mut gsa2 = Gsa {
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sprites: [Sprite::default(); MAX_SPRITES],
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palette,
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bgs: Default::default(),
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font: FONT_BOLD,
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pressed: 0,
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released: 0,
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down: 0,
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};
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gsa2.reset_bgs();
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gsa2.reset_sprites();
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for y in 0..TILESET_SIZE {
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for x in 0..TILESET_SIZE {
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gsa2.bgs[0].tiles[x][y] = (x + (y << 8)) as u16;
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}
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}
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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let event_loop = EventLoop::new();
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let size = LogicalSize::new(1280, 720);
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@ -54,27 +76,49 @@ pub(crate) fn run_mapedit() {
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window.request_redraw();
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let mut mouse_pos = IVec2::ZERO;
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let mut tile_pos = IVec2::ZERO;
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let mut tile_pos2 = IVec2::ZERO;
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let mut left_down = false;
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let mut middle_down = false;
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let mut right_down = false;
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let mut selected_tile = IVec2::ZERO;
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gsa2.bgs[1].tiles[0][0] = TILE_MARKER;
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event_loop.run(move |event, _, control_flow| {
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let mouse_pos = &mut mouse_pos;
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let tile_pos = &mut tile_pos;
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let tile_pos2 = &mut tile_pos2;
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let left_down = &mut left_down;
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let middle_down = &mut middle_down;
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let right_down = &mut right_down;
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let selected_tile = &mut selected_tile;
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(VirtualKeyCode::Escape, ..),
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..
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},
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..
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} => {
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WindowEvent::KeyboardInput { input, .. } => {
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match (input.state, input.virtual_keycode.unwrap()) {
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(winit::event::ElementState::Pressed, VirtualKeyCode::Escape) => {
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*control_flow = ControlFlow::Exit;
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}
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(winit::event::ElementState::Pressed, VirtualKeyCode::LShift) => {
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gsa.bgs[0].active = false;
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gsa.bgs[1].active = false;
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gsa.bgs[2].active = false;
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gsa2.bgs[0].active = true;
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gsa2.bgs[1].active = true;
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gsa.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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}
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(winit::event::ElementState::Released, VirtualKeyCode::LShift) => {
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gsa.bgs[0].active = true;
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gsa.bgs[1].active = true;
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gsa.bgs[2].active = true;
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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}
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_ => {}
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}
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}
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WindowEvent::MouseInput { state, button, .. } => match (state, button) {
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(winit::event::ElementState::Pressed, winit::event::MouseButton::Left) => {
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*left_down = true;
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@ -103,26 +147,46 @@ pub(crate) fn run_mapedit() {
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};
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let delta = new_pos - *mouse_pos;
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if *middle_down {
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if gsa.bgs[0].active {
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// normal mode
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gsa.bgs[0].scroll -= delta;
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gsa.bgs[1].scroll -= delta;
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gsa.bgs[2].scroll -= delta;
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} else {
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// tile select mode
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gsa2.bgs[0].scroll -= delta;
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gsa2.bgs[1].scroll -= delta;
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gsa2.bgs[2].scroll -= delta;
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}
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}
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*mouse_pos = new_pos;
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*tile_pos = (new_pos + gsa.bgs[0].scroll) / TILE_SIZE as i32;
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*tile_pos = IVec2 {
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x: (new_pos.x + gsa.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
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y: (new_pos.y + gsa.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
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};
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*tile_pos2 = IVec2 {
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x: (new_pos.x + gsa2.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
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y: (new_pos.y + gsa2.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
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};
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let cursor_pos = *tile_pos * TILE_SIZE as i32 - gsa.bgs[0].scroll;
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let cursor_pos2 = *tile_pos2 * TILE_SIZE as i32 - gsa2.bgs[0].scroll;
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gsa.sprites[SPR_CURSOR].pos = cursor_pos;
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gsa2.sprites[SPR_CURSOR].pos = cursor_pos2;
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}
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_ => {}
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},
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Event::MainEventsCleared => {
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if gsa.bgs[0].active {
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// normal mode
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if *left_down {
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if tile_pos.x >= 0
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&& tile_pos.y >= 0
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&& tile_pos.x < BACKGROUND_MAX_SIZE as i32
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&& tile_pos.y < BACKGROUND_MAX_SIZE as i32
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{
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gsa.bgs[0].tiles[tile_pos.x as usize][tile_pos.y as usize] = 0;
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let tile = (selected_tile.x + (selected_tile.y << 8)) as u16;
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gsa.bgs[0].tiles[tile_pos.x as usize][tile_pos.y as usize] = tile;
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}
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} else if *right_down {
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if tile_pos.x >= 0
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@ -133,6 +197,22 @@ pub(crate) fn run_mapedit() {
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gsa.bgs[0].tiles[tile_pos.x as usize][tile_pos.y as usize] = EMPTY_TILE;
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}
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}
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} else {
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// tile select mode
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if *left_down {
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if tile_pos2.x >= 0
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&& tile_pos2.y >= 0
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&& tile_pos2.x < BACKGROUND_MAX_SIZE as i32
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&& tile_pos2.y < BACKGROUND_MAX_SIZE as i32
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{
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gsa2.bgs[1].tiles[selected_tile.x as usize][selected_tile.y as usize] =
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EMPTY_TILE;
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*selected_tile = *tile_pos2;
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gsa2.bgs[1].tiles[selected_tile.x as usize][selected_tile.y as usize] =
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TILE_MARKER;
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}
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}
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}
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// render
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let size = window.inner_size();
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@ -154,6 +234,15 @@ pub(crate) fn run_mapedit() {
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y: size.height as i32,
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},
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);
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render_to_screen(
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&mut screen_buffer,
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&gsa2,
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&tileset,
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IVec2 {
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x: size.width as i32,
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y: size.height as i32,
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},
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);
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render_to_window(
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&mut window_buffer,
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&mut screen_buffer,
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