refactor
This commit is contained in:
parent
1c8a6bd391
commit
ba785f8525
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@ -1,5 +1,6 @@
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# 0.3.0
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- added size to backgrounds
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- refactored api, background functions are now methods to background rather than gsa
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# 0.2.1 - 2023-07-27
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- fixed missing dependency in scaffolding
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@ -24,6 +24,7 @@ dunce = "1.0.4"
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path-slash = "0.2.1"
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serde = {version = "1.0.181", features = ["derive"]}
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postcard = {version = "1.0.6", features = ["alloc"]}
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#rayon = "1.7.0"
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[profile.release-dani]
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inherits = "release"
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Binary file not shown.
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
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@ -4,13 +4,13 @@ use gsa::{run, Gsa};
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struct Game {}
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fn init(gsa: &mut Gsa) -> Game {
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gsa.sprites[0].tile = 0;
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gsa.sprite[0].tile = 0;
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gsa.write_string(3, IVec2 { x: 10, y: 10 }, "Hello World, nyaa~");
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Game {}
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}
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fn update(_game: &mut Game, gsa: &mut Gsa) {
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gsa.sprites[0].pos += gsa.input_dir();
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gsa.sprite[0].pos += gsa.input_dir();
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}
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run!(init, update);
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@ -1,4 +1,4 @@
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use crate::BACKGROUND_MAX_SIZE;
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use crate::{BACKGROUND_MAX_SIZE, EMPTY_TILE};
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use glam::IVec2;
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/// Tilemap which will be rendered on screen
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@ -28,3 +28,19 @@ impl Default for Background {
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}
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}
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}
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impl Background {
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/// Clears all tiles of given bg
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pub fn clear(&mut self) {
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self.fill(EMPTY_TILE);
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}
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/// Sets all tiles to val
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pub fn fill(&mut self, val: u16) {
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for x in 0..BACKGROUND_MAX_SIZE {
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for y in 0..BACKGROUND_MAX_SIZE {
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self.tiles[x][y] = val;
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}
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}
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}
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}
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59
src/gsa.rs
59
src/gsa.rs
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@ -13,19 +13,22 @@ use glam::IVec2;
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/// Complete state of GSA
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pub struct Gsa {
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/// Sprites available
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pub sprites: [Sprite; MAX_SPRITES],
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pub sprite: [Sprite; MAX_SPRITES],
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/// Palette used to draw graphics, initially loaded from gfx.gif
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pub palette: [Rgb; 256],
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/// Tilemap layers available, layer 0 in the back, layer 3 in front; layer 3 defaults to half-tile mode
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pub bgs: [Background; MAX_BACKGROUNDS],
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pub bg: [Background; MAX_BACKGROUNDS],
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/// Currently selected font
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///
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/// Chosen as half-size tile index, extends 16x16 half tiles in x and y
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pub font: u16,
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/// Target BG for string functions, defaults to layer 3
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pub str_bg: usize,
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pub(crate) pressed: Buttons,
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pub(crate) released: Buttons,
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pub(crate) down: Buttons,
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@ -33,47 +36,33 @@ pub struct Gsa {
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}
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impl Gsa {
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/// Clears all tiles of given bg
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pub fn clear_bg(&mut self, bg: usize) {
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self.fill_bg(bg, EMPTY_TILE);
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}
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/// Resets all bg
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pub fn reset_bgs(&mut self) {
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for bg in 0..MAX_BACKGROUNDS {
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self.clear_bg(bg);
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self.bgs[bg].scroll = IVec2::ZERO;
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self.bgs[bg].half_tile = false;
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self.bg[bg].clear();
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self.bg[bg].scroll = IVec2::ZERO;
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self.bg[bg].half_tile = false;
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}
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//todo: document ui layer defaulting to half tile
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self.bgs[3].half_tile = true;
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self.bg[3].half_tile = true;
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}
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/// Clears all sprites
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pub fn reset_sprites(&mut self) {
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for sprite in 0..MAX_SPRITES {
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self.sprites[sprite].pos = IVec2::ZERO;
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self.sprites[sprite].tile = EMPTY_TILE;
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self.sprites[sprite].priority = 0;
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}
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}
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/// Sets all tiles of bg to val
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pub fn fill_bg(&mut self, bg: usize, val: u16) {
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for x in 0..BACKGROUND_MAX_SIZE {
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for y in 0..BACKGROUND_MAX_SIZE {
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self.bgs[bg].tiles[x][y] = val;
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}
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self.sprite[sprite].pos = IVec2::ZERO;
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self.sprite[sprite].tile = EMPTY_TILE;
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self.sprite[sprite].priority = 0;
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}
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}
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/// Loads tilemap into backgrounds from id
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pub fn load_map(&mut self, map: u16) {
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for (i, map) in self.maps.maps[&map].iter().enumerate() {
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self.bgs[i].size = map.size;
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self.bg[i].size = map.size;
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for y in 0..map.size.y as usize {
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for x in 0..map.size.x as usize {
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self.bgs[i].tiles[x][y] = map.data[x + y * map.size.x as usize]
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self.bg[i].tiles[x][y] = map.data[x + y * map.size.x as usize]
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}
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}
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}
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@ -84,9 +73,9 @@ impl Gsa {
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self.maps.maps.insert(
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map,
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[
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Tilemap::from_bg(&self.bgs[0]),
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Tilemap::from_bg(&self.bgs[1]),
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Tilemap::from_bg(&self.bgs[2]),
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Tilemap::from_bg(&self.bg[0]),
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Tilemap::from_bg(&self.bg[1]),
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Tilemap::from_bg(&self.bg[2]),
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],
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);
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}
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@ -122,10 +111,20 @@ impl Gsa {
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}
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/// Write given string on given map, at given position, with font [Gsa::font]
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pub fn write_string(&mut self, map: usize, pos: IVec2, str: &str) {
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pub fn write_string(&mut self, pos: IVec2, str: &str) {
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let str = AsciiStr::from_ascii(str).unwrap();
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for (i, ch) in str.into_iter().enumerate() {
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self.bgs[map].tiles[pos.x as usize + i][pos.y as usize] = self.get_char_tile(*ch);
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self.bg[self.str_bg].tiles[pos.x as usize + i][pos.y as usize] =
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self.get_char_tile(*ch);
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}
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}
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/// Write given string vertically on given map, at given position, with font [Gsa::font]
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pub fn write_string_vertical(&mut self, pos: IVec2, str: &str) {
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let str = AsciiStr::from_ascii(str).unwrap();
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for (i, ch) in str.into_iter().enumerate() {
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self.bg[self.str_bg].tiles[pos.x as usize][pos.y as usize + i] =
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self.get_char_tile(*ch);
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}
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}
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210
src/mapedit.rs
210
src/mapedit.rs
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}
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fn draw_input_window(gsa: &mut Gsa, pos: IVec2, caption: &str) {
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gsa.bgs[2].draw_frame(pos, IVec2 { x: 7, y: 5 });
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gsa.bgs[2].tiles[pos.x as usize + 3][pos.y as usize + 1] = TILE_INPUT;
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gsa.bgs[2].tiles[pos.x as usize + 4][pos.y as usize + 1] = TILE_INPUT;
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gsa.bgs[2].tiles[pos.x as usize + 1][pos.y as usize + 3] = TILE_BUT_YES;
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gsa.bgs[2].tiles[pos.x as usize + 5][pos.y as usize + 3] = TILE_BUT_NO;
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gsa.bg[2].draw_frame(pos, IVec2 { x: 7, y: 5 });
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gsa.bg[2].tiles[pos.x as usize + 3][pos.y as usize + 1] = TILE_INPUT;
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gsa.bg[2].tiles[pos.x as usize + 4][pos.y as usize + 1] = TILE_INPUT;
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gsa.bg[2].tiles[pos.x as usize + 1][pos.y as usize + 3] = TILE_BUT_YES;
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gsa.bg[2].tiles[pos.x as usize + 5][pos.y as usize + 3] = TILE_BUT_NO;
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gsa.write_string(
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3,
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IVec2 {
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x: pos.x * 2 + 2,
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y: pos.y * 2 + 1,
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@ -139,7 +138,6 @@ fn draw_input_window(gsa: &mut Gsa, pos: IVec2, caption: &str) {
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caption,
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);
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gsa.write_string(
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3,
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IVec2 {
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x: pos.x * 2 + 3,
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y: pos.y * 2 + 3,
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@ -150,7 +148,6 @@ fn draw_input_window(gsa: &mut Gsa, pos: IVec2, caption: &str) {
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fn update_input_window(gsa: &mut Gsa, pos: IVec2, val: u16) {
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gsa.write_string(
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3,
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IVec2 {
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x: pos.x * 2 + 6,
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y: pos.y * 2 + 3,
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@ -159,68 +156,105 @@ fn update_input_window(gsa: &mut Gsa, pos: IVec2, val: u16) {
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);
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}
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fn set_state(state: State, gsa1: &mut Gsa, gsa2: &mut Gsa, current_layer: usize, all_layers: bool) {
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fn set_state(
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state: State,
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gsa1: &mut Gsa,
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gsa2: &mut Gsa,
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current_layer: usize,
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all_layers: bool,
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current_map: u16,
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) {
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match state {
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State::Edit => {
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//update editing layers
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if all_layers {
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gsa1.bgs[0].active = true;
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gsa1.bgs[1].active = true;
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gsa1.bgs[2].active = true;
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gsa1.bg[0].active = true;
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gsa1.bg[1].active = true;
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gsa1.bg[2].active = true;
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} else {
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gsa1.bgs[0].active = current_layer == 0;
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gsa1.bgs[1].active = current_layer == 1;
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gsa1.bgs[2].active = current_layer == 2;
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gsa1.bg[0].active = current_layer == 0;
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gsa1.bg[1].active = current_layer == 1;
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gsa1.bg[2].active = current_layer == 2;
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}
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gsa2.clear_bg(2);
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gsa2.clear_bg(3);
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draw_toolbar(gsa1, gsa2, current_layer, all_layers);
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gsa2.bg[2].clear();
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gsa2.bg[2].clear();
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draw_toolbar(gsa1, gsa2, current_layer, all_layers, current_map);
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa1.sprites[SPR_CURSOR].priority = 3;
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gsa1.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.bg[0].active = false;
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gsa2.bg[1].active = false;
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gsa1.sprite[SPR_CURSOR].priority = 3;
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gsa1.sprite[SPR_CURSOR].tile = TILE_CURSOR;
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gsa2.sprite[SPR_CURSOR].tile = EMPTY_TILE;
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}
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State::SelectTile => {
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draw_toolbar(gsa1, gsa2, current_layer, all_layers);
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gsa1.bgs[0].active = false;
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gsa1.bgs[1].active = false;
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gsa1.bgs[2].active = false;
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gsa2.bgs[0].active = true;
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gsa2.bgs[1].active = true;
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gsa1.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprites[SPR_CURSOR].tile = TILE_CURSOR;
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draw_toolbar(gsa1, gsa2, current_layer, all_layers, current_map);
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gsa1.bg[0].active = false;
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gsa1.bg[1].active = false;
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gsa1.bg[2].active = false;
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gsa2.bg[0].active = true;
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gsa2.bg[1].active = true;
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gsa1.sprite[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprite[SPR_CURSOR].tile = TILE_CURSOR;
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}
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State::NewMapDialog => {
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gsa1.bgs[0].active = false;
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gsa1.bgs[1].active = false;
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gsa1.bgs[2].active = false;
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gsa2.bgs[0].active = false;
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gsa2.bgs[1].active = false;
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gsa1.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprites[SPR_CURSOR].tile = EMPTY_TILE;
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gsa1.bg[0].active = false;
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gsa1.bg[1].active = false;
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gsa1.bg[2].active = false;
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gsa2.bg[0].active = false;
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gsa2.bg[1].active = false;
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gsa1.sprite[SPR_CURSOR].tile = EMPTY_TILE;
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gsa2.sprite[SPR_CURSOR].tile = EMPTY_TILE;
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draw_input_window(gsa2, IVec2 { x: 15, y: 9 }, "Create Map");
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}
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}
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}
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fn draw_toolbar(gsa1: &mut Gsa, gsa2: &mut Gsa, current_layer: usize, all_layers: bool) {
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fn draw_toolbar(
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gsa1: &mut Gsa,
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gsa2: &mut Gsa,
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current_layer: usize,
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all_layers: bool,
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current_map: u16,
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) {
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for y in 0..BACKGROUND_MAX_SIZE {
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gsa2.bgs[2].tiles[0][y] = 0x7010;
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gsa2.bg[2].tiles[0][y] = 0x7010;
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}
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gsa2.bgs[2].tiles[0][BUT_SAVE] = 0x7211;
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gsa2.bgs[2].tiles[0][BUT_CREATE] = TILE_BUT_CREATE;
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gsa2.bgs[2].tiles[0][BUT_EXIT] = 0x7212;
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gsa2.bg[2].tiles[0][BUT_SAVE] = 0x7211;
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gsa2.bg[2].tiles[0][BUT_CREATE] = TILE_BUT_CREATE;
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gsa2.bg[2].tiles[0][BUT_EXIT] = 0x7212;
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//layer buttons
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gsa2.bgs[2].tiles[0][BUT_LAYER1] = if current_layer == 0 { 0x7111 } else { 0x7011 };
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gsa2.bgs[2].tiles[0][BUT_LAYER2] = if current_layer == 1 { 0x7112 } else { 0x7012 };
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gsa2.bgs[2].tiles[0][BUT_LAYER3] = if current_layer == 2 { 0x7113 } else { 0x7013 };
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gsa2.bgs[2].tiles[0][BUT_LAYERS] = if all_layers { 0x7114 } else { 0x7014 };
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gsa2.bg[2].tiles[0][BUT_LAYER1] = if current_layer == 0 { 0x7111 } else { 0x7011 };
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gsa2.bg[2].tiles[0][BUT_LAYER2] = if current_layer == 1 { 0x7112 } else { 0x7012 };
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gsa2.bg[2].tiles[0][BUT_LAYER3] = if current_layer == 2 { 0x7113 } else { 0x7013 };
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gsa2.bg[2].tiles[0][BUT_LAYERS] = if all_layers { 0x7114 } else { 0x7014 };
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gsa2.bgs[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
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gsa2.bgs[3].size = IVec2 { x: 240, y: 136 };
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gsa2.bg[2].size = IVec2 { x: 120, y: 68 }; //enough to cover 4k monitors? <_<
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gsa2.bg[3].size = IVec2 { x: 240, y: 136 };
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gsa2.write_string_vertical(
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IVec2 {
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x: 0,
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y: BUT_EXIT as i32 * 2 + 3,
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},
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&format!("MAP-{:04X}", current_map),
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);
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gsa2.write_string_vertical(
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IVec2 {
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x: 0,
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y: BUT_EXIT as i32 * 2 + 12,
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},
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&format!("W-{}", gsa1.bg[0].size.x),
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);
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gsa2.write_string_vertical(
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IVec2 {
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x: 1,
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y: BUT_EXIT as i32 * 2 + 12,
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},
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&format!("H-{}", gsa1.bg[0].size.y),
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);
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}
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pub(crate) fn run_mapedit() {
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@ -237,14 +271,15 @@ pub(crate) fn run_mapedit() {
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};
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let mut gsa1 = Gsa {
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sprites: [Sprite::default(); MAX_SPRITES],
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sprite: [Sprite::default(); MAX_SPRITES],
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palette,
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bgs: Default::default(),
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bg: Default::default(),
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font: FONT_BOLD,
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pressed: 0,
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released: 0,
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down: 0,
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maps,
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str_bg: 3,
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};
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gsa1.reset_bgs();
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@ -255,26 +290,27 @@ pub(crate) fn run_mapedit() {
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}
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for i in 0..3 {
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gsa1.bgs[i].scroll = IVec2 {
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gsa1.bg[i].scroll = IVec2 {
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x: -16 - 32,
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y: -32,
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};
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}
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let mut gsa2 = Gsa {
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sprites: [Sprite::default(); MAX_SPRITES],
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sprite: [Sprite::default(); MAX_SPRITES],
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palette,
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bgs: Default::default(),
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bg: Default::default(),
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font: FONT_BOLD,
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pressed: 0,
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released: 0,
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down: 0,
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||||
maps: Maps::default(),
|
||||
str_bg: 3,
|
||||
};
|
||||
gsa2.reset_bgs();
|
||||
gsa2.reset_sprites();
|
||||
for i in 0..2 {
|
||||
gsa2.bgs[i].scroll = IVec2 {
|
||||
gsa2.bg[i].scroll = IVec2 {
|
||||
x: -16 - 32,
|
||||
y: -32,
|
||||
};
|
||||
|
@ -282,7 +318,7 @@ pub(crate) fn run_mapedit() {
|
|||
|
||||
for y in 0..TILESET_SIZE {
|
||||
for x in 0..TILESET_SIZE {
|
||||
gsa2.bgs[0].tiles[x][y] = (x + (y << 8)) as u16;
|
||||
gsa2.bg[0].tiles[x][y] = (x + (y << 8)) as u16;
|
||||
}
|
||||
}
|
||||
//draw_input_window(&mut gsa2, IVec2 { x: 5, y: 3 }, "Create Map");
|
||||
|
@ -308,13 +344,20 @@ pub(crate) fn run_mapedit() {
|
|||
let mut middle_down = false;
|
||||
let mut right_down = false;
|
||||
let mut selected_tile = IVec2::ZERO;
|
||||
gsa2.bgs[1].tiles[0][0] = TILE_MARKER;
|
||||
gsa2.bg[1].tiles[0][0] = TILE_MARKER;
|
||||
let mut current_layer = 0usize;
|
||||
let mut all_layers = true;
|
||||
let mut state = State::Edit;
|
||||
let mut input_buf = 0u16;
|
||||
let mut current_map = 0;
|
||||
set_state(State::Edit, &mut gsa1, &mut gsa2, current_layer, all_layers);
|
||||
set_state(
|
||||
State::Edit,
|
||||
&mut gsa1,
|
||||
&mut gsa2,
|
||||
current_layer,
|
||||
all_layers,
|
||||
current_map,
|
||||
);
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let mouse_pos = &mut mouse_pos;
|
||||
|
@ -347,6 +390,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
} else {
|
||||
*state = State::Edit;
|
||||
|
@ -356,6 +400,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -409,6 +454,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
update_input_window(
|
||||
&mut gsa2,
|
||||
|
@ -424,6 +470,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
}
|
||||
BUT_LAYER2 => {
|
||||
|
@ -434,6 +481,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
}
|
||||
BUT_LAYER3 => {
|
||||
|
@ -444,6 +492,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
}
|
||||
BUT_LAYERS => {
|
||||
|
@ -454,6 +503,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
}
|
||||
BUT_EXIT => {
|
||||
|
@ -484,6 +534,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
} else if mouse_pos.x / 16 == 20 {
|
||||
println!("no");
|
||||
|
@ -494,6 +545,7 @@ pub(crate) fn run_mapedit() {
|
|||
&mut gsa2,
|
||||
*current_layer,
|
||||
*all_layers,
|
||||
*current_map,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -531,14 +583,14 @@ pub(crate) fn run_mapedit() {
|
|||
match *state {
|
||||
State::Edit => {
|
||||
// normal mode
|
||||
gsa1.bgs[0].scroll -= delta;
|
||||
gsa1.bgs[1].scroll -= delta;
|
||||
gsa1.bgs[2].scroll -= delta;
|
||||
gsa1.bg[0].scroll -= delta;
|
||||
gsa1.bg[1].scroll -= delta;
|
||||
gsa1.bg[2].scroll -= delta;
|
||||
}
|
||||
State::SelectTile => {
|
||||
// tile select mode
|
||||
gsa2.bgs[0].scroll -= delta;
|
||||
gsa2.bgs[1].scroll -= delta;
|
||||
gsa2.bg[0].scroll -= delta;
|
||||
gsa2.bg[1].scroll -= delta;
|
||||
//gsa2.bgs[2].scroll -= delta;
|
||||
}
|
||||
_ => {}
|
||||
|
@ -546,17 +598,17 @@ pub(crate) fn run_mapedit() {
|
|||
}
|
||||
*mouse_pos = new_pos;
|
||||
*tile_pos = IVec2 {
|
||||
x: (new_pos.x + gsa1.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa1.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
x: (new_pos.x + gsa1.bg[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa1.bg[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
};
|
||||
*tile_pos2 = IVec2 {
|
||||
x: (new_pos.x + gsa2.bgs[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa2.bgs[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
x: (new_pos.x + gsa2.bg[0].scroll.x).div_euclid(TILE_SIZE as i32),
|
||||
y: (new_pos.y + gsa2.bg[0].scroll.y).div_euclid(TILE_SIZE as i32),
|
||||
};
|
||||
let cursor_pos = *tile_pos * TILE_SIZE as i32 - gsa1.bgs[0].scroll;
|
||||
let cursor_pos2 = *tile_pos2 * TILE_SIZE as i32 - gsa2.bgs[0].scroll;
|
||||
gsa1.sprites[SPR_CURSOR].pos = cursor_pos;
|
||||
gsa2.sprites[SPR_CURSOR].pos = cursor_pos2;
|
||||
let cursor_pos = *tile_pos * TILE_SIZE as i32 - gsa1.bg[0].scroll;
|
||||
let cursor_pos2 = *tile_pos2 * TILE_SIZE as i32 - gsa2.bg[0].scroll;
|
||||
gsa1.sprite[SPR_CURSOR].pos = cursor_pos;
|
||||
gsa2.sprite[SPR_CURSOR].pos = cursor_pos2;
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
|
@ -571,7 +623,7 @@ pub(crate) fn run_mapedit() {
|
|||
&& tile_pos.y < BACKGROUND_MAX_SIZE as i32
|
||||
{
|
||||
let tile = (selected_tile.x + (selected_tile.y << 8)) as u16;
|
||||
gsa1.bgs[*current_layer].tiles[tile_pos.x as usize]
|
||||
gsa1.bg[*current_layer].tiles[tile_pos.x as usize]
|
||||
[tile_pos.y as usize] = tile;
|
||||
}
|
||||
} else if *right_down {
|
||||
|
@ -580,7 +632,7 @@ pub(crate) fn run_mapedit() {
|
|||
&& tile_pos.x < BACKGROUND_MAX_SIZE as i32
|
||||
&& tile_pos.y < BACKGROUND_MAX_SIZE as i32
|
||||
{
|
||||
gsa1.bgs[*current_layer].tiles[tile_pos.x as usize]
|
||||
gsa1.bg[*current_layer].tiles[tile_pos.x as usize]
|
||||
[tile_pos.y as usize] = EMPTY_TILE;
|
||||
}
|
||||
}
|
||||
|
@ -592,10 +644,10 @@ pub(crate) fn run_mapedit() {
|
|||
&& tile_pos2.x < BACKGROUND_MAX_SIZE as i32
|
||||
&& tile_pos2.y < BACKGROUND_MAX_SIZE as i32
|
||||
{
|
||||
gsa2.bgs[1].tiles[selected_tile.x as usize]
|
||||
gsa2.bg[1].tiles[selected_tile.x as usize]
|
||||
[selected_tile.y as usize] = EMPTY_TILE;
|
||||
*selected_tile = *tile_pos2;
|
||||
gsa2.bgs[1].tiles[selected_tile.x as usize]
|
||||
gsa2.bg[1].tiles[selected_tile.x as usize]
|
||||
[selected_tile.y as usize] = TILE_MARKER;
|
||||
}
|
||||
}
|
||||
|
@ -626,10 +678,10 @@ pub(crate) fn run_mapedit() {
|
|||
};
|
||||
match *state {
|
||||
State::Edit => {
|
||||
let xs = -gsa1.bgs[0].scroll.x - 1;
|
||||
let ys = -gsa1.bgs[0].scroll.y - 1;
|
||||
let xe = xs + gsa1.bgs[0].size.x * TILE_SIZE as i32 + 1;
|
||||
let ye = ys + gsa1.bgs[0].size.y * TILE_SIZE as i32 + 1;
|
||||
let xs = -gsa1.bg[0].scroll.x - 1;
|
||||
let ys = -gsa1.bg[0].scroll.y - 1;
|
||||
let xe = xs + gsa1.bg[0].size.x * TILE_SIZE as i32 + 1;
|
||||
let ye = ys + gsa1.bg[0].size.y * TILE_SIZE as i32 + 1;
|
||||
if xs >= 16 && xs < screen_size.x {
|
||||
let starty = (ys + 1).max(0);
|
||||
let len = ye.min(screen_size.y) - starty;
|
||||
|
|
Loading…
Reference in New Issue