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3c447c764f
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a1c6e8d371
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@ -1,6 +0,0 @@
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# 0.2.0 -
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- added README.md
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- renamed tilemaps to backgrounds to make space for... tilemaps
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# 0.1.0 - 2023-07-21
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initial release
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@ -13,6 +13,7 @@ keywords = ["gamedev"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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lazy_static = "1.4.0"
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glam = "0.24.0"
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ascii = "1.1.0"
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gilrs = "0.10.2"
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@ -6,8 +6,8 @@ struct Game {}
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fn init(gsa: &mut Gsa) -> Game {
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gsa.sprites[0].tile = 0x0300;
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gsa.sprites[1].tile = 0x0200;
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gsa.bgs[0].tiles[1][1] = 0x0300;
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gsa.bgs[1].half_tile = true;
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gsa.maps[0].tiles[1][1] = 0x0300;
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gsa.maps[1].half_tile = true;
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gsa.write_string(1, IVec2::ONE, "Hello world nyaa~");
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Game {}
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}
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@ -15,7 +15,7 @@ fn init(gsa: &mut Gsa) -> Game {
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fn update(_game: &mut Game, gsa: &mut Gsa) {
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gsa.sprites[0].pos.x = (gsa.sprites[0].pos.x + 1) % 300;
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gsa.sprites[1].pos += gsa.input_dir();
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gsa.bgs[1].scroll.x += 1;
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gsa.maps[1].scroll.x += 1;
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if gsa.button_pressed(FACE_DOWN) {
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gsa.sprites[1].tile += 1;
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}
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BIN
examples/gfx.gif
BIN
examples/gfx.gif
Binary file not shown.
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 18 KiB |
15
src/gsa.rs
15
src/gsa.rs
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@ -1,9 +1,8 @@
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use crate::background::Background;
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use crate::rgb::Rgb;
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use crate::sprite::Sprite;
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use crate::tilemap::Tilemap;
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use crate::{
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Buttons, BACKGROUND_MAX_SIZE, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, DPAD_UP, MAX_BACKGROUNDS,
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MAX_SPRITES,
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Buttons, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, DPAD_UP, MAX_SPRITES, MAX_TILEMAPS, TILEMAP_MAX_SIZE,
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};
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use ascii::{AsciiChar, AsciiStr};
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use glam::IVec2;
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@ -17,7 +16,7 @@ pub struct Gsa {
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pub palette: [Rgb; 256],
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/// Tilemap layers available
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pub bgs: [Background; MAX_BACKGROUNDS],
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pub maps: [Tilemap; MAX_TILEMAPS],
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/// Currently selected font
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///
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@ -37,9 +36,9 @@ impl Gsa {
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/// Sets all tiles of map to val
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pub fn fill_map(&mut self, map: usize, val: u16) {
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for x in 0..BACKGROUND_MAX_SIZE {
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for y in 0..BACKGROUND_MAX_SIZE {
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self.bgs[map].tiles[x][y] = val;
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for x in 0..TILEMAP_MAX_SIZE {
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for y in 0..TILEMAP_MAX_SIZE {
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self.maps[map].tiles[x][y] = val;
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}
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}
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}
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@ -73,7 +72,7 @@ impl Gsa {
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pub fn write_string(&mut self, map: usize, pos: IVec2, str: &str) {
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let str = AsciiStr::from_ascii(str).unwrap();
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for (i, ch) in str.into_iter().enumerate() {
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self.bgs[map].tiles[pos.x as usize + i][pos.y as usize] = self.get_char_tile(*ch);
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self.maps[map].tiles[pos.x as usize + i][pos.y as usize] = self.get_char_tile(*ch);
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}
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}
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@ -1,6 +1,6 @@
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use crate::{
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Background, Gsa, Rgb, BACKGROUND_MAX_SIZE, EMPTY_TILE, HALF_TILE_SIZE, MAX_BACKGROUNDS,
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SCREEN_HEIGHT, SCREEN_WIDTH, TILESET_SIZE, TILE_SIZE, TRANSPARENT,
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Gsa, Rgb, Tilemap, HALF_TILE_SIZE, MAX_TILEMAPS, SCREEN_HEIGHT, SCREEN_WIDTH, TILEMAP_MAX_SIZE,
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TILESET_SIZE, TILE_SIZE,
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};
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use glam::IVec2;
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use softbuffer::Buffer;
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@ -16,7 +16,7 @@ fn draw_tile(target: &mut [u8], pos: IVec2, tile: u16, tileset: &[u8], half: boo
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for y in (starty - pos.y)..(endy - pos.y) {
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for x in (startx - pos.x)..(endx - pos.x) {
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let p = tileset[(x as usize + tx) + (y as usize + ty) * (TILESET_SIZE * TILE_SIZE)];
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if p != TRANSPARENT {
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if p > 0 {
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target[(x as usize + pos.x as usize)
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+ (y as usize + pos.y as usize) * SCREEN_WIDTH] = p;
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}
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@ -24,7 +24,7 @@ fn draw_tile(target: &mut [u8], pos: IVec2, tile: u16, tileset: &[u8], half: boo
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}
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}
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fn render_map(target: &mut [u8], map: &Background, tileset: &[u8]) {
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fn render_map(target: &mut [u8], map: &Tilemap, tileset: &[u8]) {
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let tcmult = if map.half_tile { 2 } else { 1 };
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let tilesize = if map.half_tile {
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HALF_TILE_SIZE
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@ -33,14 +33,14 @@ fn render_map(target: &mut [u8], map: &Background, tileset: &[u8]) {
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} as i32;
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let mut startx = map.scroll.x / tilesize;
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let mut starty = map.scroll.y / tilesize;
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let endx = (BACKGROUND_MAX_SIZE as i32).min(startx + 20 * tcmult);
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let endy = (BACKGROUND_MAX_SIZE as i32).min(starty + 12 * tcmult);
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let endx = (TILEMAP_MAX_SIZE as i32).min(startx + 20 * tcmult);
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let endy = (TILEMAP_MAX_SIZE as i32).min(starty + 12 * tcmult);
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startx = 0.max(startx);
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starty = 0.max(starty);
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for x in startx..endx {
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for y in starty..endy {
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let tile = map.tiles[x as usize][y as usize];
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if tile > EMPTY_TILE {
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if tile > 0 {
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draw_tile(
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target,
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IVec2 {
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@ -57,8 +57,8 @@ fn render_map(target: &mut [u8], map: &Background, tileset: &[u8]) {
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}
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pub(crate) fn render_to_screen(target: &mut [u8], gsa: &Gsa, tileset: &[u8]) {
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for i in 0..MAX_BACKGROUNDS {
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render_map(target, &gsa.bgs[i], tileset);
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for i in 0..MAX_TILEMAPS {
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render_map(target, &gsa.maps[i], tileset);
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for sprite in &gsa.sprites {
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if sprite.tile > 0 && sprite.priority == i as u8 {
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draw_tile(target, sprite.pos, sprite.tile, tileset, false);
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29
src/lib.rs
29
src/lib.rs
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@ -8,12 +8,11 @@
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//! - Colors: 256 (indexed out of a possible 24-bit)
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//! - Tilesize: 16x16 (or 8x8 for half-tiles)
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//! - Tileset: 65536 tiles, indexed via 0xYYXX
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//! - rectangle(not id range) of 0x7000 to 0x7F7F semi-reserved
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//! - Sprites: 256 of size 16x16 (pondering allowing larger sprites)
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//! - Backgrounds: 4 of size 1024x1024, scrollable
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//! - Tilemaps: 4 of size 1024x1024, scrollable
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//!
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//! ## Features not yet implemented
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//! - Background effects
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//! - Tilemap effects
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//! - Rotation? Scaling?
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//! - Mosaic?
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//! - Mode7?
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@ -28,21 +27,21 @@
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//! - Gamepad text keyboard input
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//! - Menus
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mod background;
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mod buttons;
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mod gsa;
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mod gsa_render_to_screen;
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mod rgb;
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mod run;
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mod sprite;
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mod tilemap;
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mod tileset;
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pub use crate::background::*;
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pub use crate::buttons::*;
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pub use crate::gsa::*;
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pub use crate::rgb::*;
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pub use crate::run::run;
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pub use crate::sprite::*;
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pub use crate::tilemap::*;
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/// Amount of sprites in [Gsa::sprites]
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pub const MAX_SPRITES: usize = 0xff;
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@ -53,17 +52,8 @@ pub const SCREEN_WIDTH: usize = 304;
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/// Screen Height in pixels
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pub const SCREEN_HEIGHT: usize = 176;
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/// X and y dimensions of maps in [Gsa::bgs]
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pub const BACKGROUND_MAX_SIZE: usize = 1024;
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/// Tile considered empty (never drawn even if has contents)
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pub const EMPTY_TILE: u16 = 0xffff
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/// Tile id of bold default font
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pub const FONT_BOLD: u16 = 0xf000;
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/// Tile id of thin default font
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pub const FONT_THIN: u16 = 0xe000;
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/// X and y dimensions of maps in [Gsa::maps]
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pub const TILEMAP_MAX_SIZE: usize = 1024;
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/// Width and height (in tiles) of tileset
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pub const TILESET_SIZE: usize = 0x100;
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/// Width and height of a tile
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pub const TILE_SIZE: usize = 16;
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/// Palette index which is treated as transparent
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pub const TRANSPARENT: u8 = 0xff;
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/// Width and height of a tile in half-tile mode
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pub const HALF_TILE_SIZE: usize = 8;
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/// Amount of tile maps in [Gsa::bgs]
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pub const MAX_BACKGROUNDS: usize = 4;
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/// Amount of tile maps in [Gsa::maps]
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pub const MAX_TILEMAPS: usize = 4;
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@ -1,7 +1,7 @@
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use crate::buttons::{button_from_gilrs, button_from_scancode};
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use crate::gsa_render_to_screen::{render_to_screen, render_to_window};
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use crate::tileset::load_tileset;
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use crate::{Buttons, Gsa, Sprite, FONT_BOLD, MAX_SPRITES, SCREEN_HEIGHT, SCREEN_WIDTH};
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use crate::{Buttons, Gsa, Sprite, MAX_SPRITES, SCREEN_HEIGHT, SCREEN_WIDTH};
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use gilrs::EventType;
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use glam::IVec2;
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use std::cmp::min;
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@ -39,9 +39,9 @@ pub fn run<TGame: 'static>(
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let mut gsa = Gsa {
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sprites: [Sprite::default(); MAX_SPRITES],
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bgs: Default::default(),
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maps: Default::default(),
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palette,
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font: FONT_BOLD,
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font: 0x1010,
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pressed: 0,
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released: 0,
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down: 0,
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@ -1,9 +1,9 @@
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use crate::BACKGROUND_MAX_SIZE;
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use crate::TILEMAP_MAX_SIZE;
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use glam::IVec2;
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/// Tilemap which will be rendered on screen
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pub struct Background {
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/// Tiles in idx, accessible via \[x\]\[y\], x and y 0..[BACKGROUND_MAX_SIZE]
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pub struct Tilemap {
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/// Tiles in idx, accessible via \[x\]\[y\], x and y 0..[TILEMAP_MAX_SIZE]
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pub tiles: Vec<Vec<u16>>,
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/// Camera scroll (negative draw offset) for rendering
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pub scroll: IVec2,
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@ -11,10 +11,10 @@ pub struct Background {
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pub half_tile: bool,
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}
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impl Default for Background {
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impl Default for Tilemap {
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fn default() -> Self {
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let row = vec![0u16; BACKGROUND_MAX_SIZE];
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let tiles = vec![row; BACKGROUND_MAX_SIZE];
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let row = vec![0u16; TILEMAP_MAX_SIZE];
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let tiles = vec![row; TILEMAP_MAX_SIZE];
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Self {
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tiles,
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scroll: IVec2::ZERO,
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