use glam::IVec2; use gsa::{run, Gsa, FACE_DOWN}; struct Game {} fn init(gsa: &mut Gsa) -> Game { gsa.bg[0].fill(0x0101); //gsa.write_string(IVec2::ONE, "Hello world nyaa~"); Game {} } fn update(_game: &mut Game, gsa: &mut Gsa) {} run!(init, update);