gsa/examples/hello_world/main.rs

17 lines
282 B
Rust

use gsa::{run, Gsa};
struct Game {}
fn init(gsa: &mut Gsa) -> Game {
//game initialisation code
gsa.sprites[0].tile = 0;
Game {}
}
fn update(game: &mut Game, gsa: &mut Gsa) {
gsa.sprites[0].pos += gsa.input_dir();
//once per frame code
}
run!(init, update);