skunk2d/examples/test.rs

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1.3 KiB
Rust
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use skunk2d::*;
const WIDTH: i32 = 1920 / 3;
const HEIGHT: i32 = 1080 / 3;
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struct World {
img: Image,
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font: Tileset,
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pos: Vec2<i32>,
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}
fn main() {
run::<World>(WIDTH, HEIGHT);
}
impl Game for World {
fn new(window_state: &mut WindowState) -> Self {
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window_state.set_palette(0, 0xc0, 0xf0, 0xd0);
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window_state.scramble_palette();
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Self {
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img: Image::load_data(include_bytes!("assets/test.gif")),
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font: Tileset::load_data(include_bytes!("assets/ega-8x14.gif"), Vec2 { x: 16, y: 16 }),
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pos: Vec2::zero(),
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}
}
fn update(&mut self, window_state: &mut WindowState) {
self.pos = window_state.mouse_pos();
}
fn on_event(&mut self, window_state: &mut WindowState, event: Event) {
match event {
Event::MouseClick(MouseButton::Left, _) => {
window_state.scramble_palette();
}
_ => {}
}
}
fn draw(&self, target: &mut Image) {
target.clear();
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target.draw_image(Vec2 { x: 200, y: 100 }, &self.img);
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target.draw_image(self.pos, self.font.get(68));
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target.draw_line(
Vec2 {
x: WIDTH / 2,
y: HEIGHT / 2,
},
self.pos,
10,
);
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}
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}