... forgot to disable debugging code <_<
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@ -238,8 +238,9 @@ pub fn run<T: Game + 'static>(width: i32, height: i32, target_fps: u32) {
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.enumerate()
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.for_each(|(y, chunk)| {
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for x in 0..width {
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//let p = window_state.palette[screen_data[x + y * width] as usize];
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let p = 0;
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let p =
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window_state.palette[screen_data[x + y * width] as usize];
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//let p = 0;
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for scaley in 0..scale {
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for scalex in 0..scale {
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let sx = x * scale + scalex;
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