swapped out pixels for softbuffer
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@ -6,9 +6,9 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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pixels = "0.13.0"
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winit = "0.28.6"
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gif = "0.12.0"
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rand = "0.8.5"
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num = "0.4.0"
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measure_time = "0.8.2"
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measure_time = "0.8.2"
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softbuffer = "0.3.0"
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@ -14,8 +14,8 @@ fn main() {
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impl Game for World {
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fn new(window_state: &mut WindowState) -> Self {
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//window_state.set_palette(0, 0xc0, 0xf0, 0xd0);
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window_state.scramble_palette();
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window_state.set_palette(0, 0xc0, 0xf0, 0xd0);
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Self {
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img: Image::load("examples/assets/test.gif"),
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pos: Vec2::zero(),
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@ -1,7 +1,7 @@
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use crate::image::Image;
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use crate::vec2::Vec2;
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use pixels::{Pixels, SurfaceTexture};
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use rand::Rng;
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use std::num::NonZeroU32;
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use winit::dpi::LogicalSize;
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use winit::event::VirtualKeyCode::Escape;
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use winit::event::{
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@ -32,19 +32,20 @@ pub trait Game {
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}
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pub struct WindowState {
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palette: [[u8; 4]; 256],
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palette: [u32; 256],
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mouse_pos: Vec2<i32>,
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}
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impl WindowState {
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fn new() -> Self {
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WindowState {
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palette: [[0u8; 4]; 256],
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palette: [0u32; 256],
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mouse_pos: Vec2::zero(),
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}
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}
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pub fn set_palette(&mut self, index: u8, r: u8, g: u8, b: u8) {
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self.palette[index as usize] = [r, g, b, 0xffu8];
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self.palette[index as usize] =
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(r as u32) | ((g as u32) << 8) | ((b as u32) << 16) | 0xff000000;
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}
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pub fn scramble_palette(&mut self) {
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@ -67,19 +68,15 @@ pub fn run<T: Game + 'static>(width: i32, height: i32) {
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.with_title("Skunk 2D")
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.with_inner_size(size)
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.with_min_inner_size(size)
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.with_decorations(false)
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.with_maximized(true)
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//.with_decorations(false)
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//.with_maximized(true)
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.build(&event_loop)
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.unwrap()
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};
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//todo: replace Pixels with custom thingie (startup time slow because wgpu?)
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let mut pixels = {
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let window_size = window.inner_size();
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let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
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Pixels::new(width as u32, height as u32, surface_texture).unwrap()
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};
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let context = unsafe { softbuffer::Context::new(&window) }.unwrap();
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let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap();
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let mut screen = Image::new(Vec2 {
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x: width,
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y: height,
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@ -95,9 +92,7 @@ pub fn run<T: Game + 'static>(width: i32, height: i32) {
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..
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} => {
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match window_event {
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WindowEvent::Resized(size) => {
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pixels.resize_surface(size.width, size.height).unwrap();
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}
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WindowEvent::Resized(_) => {}
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WindowEvent::Moved(_) => {}
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WindowEvent::CloseRequested => {}
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WindowEvent::Destroyed => {}
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@ -116,12 +111,9 @@ pub fn run<T: Game + 'static>(width: i32, height: i32) {
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WindowEvent::ModifiersChanged(_) => {}
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WindowEvent::Ime(_) => {}
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WindowEvent::CursorMoved { position, .. } => {
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let (x, y) = pixels
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.window_pos_to_pixel((position.x as f32, position.y as f32))
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.unwrap_or_else(|pos| pixels.clamp_pixel_pos(pos));
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window_state.mouse_pos = Vec2 {
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x: x as i32,
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y: y as i32,
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x: position.x as i32,
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y: position.y as i32,
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}
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}
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WindowEvent::CursorEntered { .. } => {}
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@ -163,10 +155,23 @@ pub fn run<T: Game + 'static>(width: i32, height: i32) {
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WinitEvent::MainEventsCleared => {}
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WinitEvent::RedrawRequested(_) => {
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game.draw(&mut screen);
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for (i, pixel) in pixels.frame_mut().chunks_exact_mut(4).enumerate() {
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pixel.copy_from_slice(&window_state.palette[screen.data()[i] as usize]);
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let (width, height) = {
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let size = window.inner_size();
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(size.width, size.height)
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};
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surface
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.resize(
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NonZeroU32::new(width).unwrap(),
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NonZeroU32::new(height).unwrap(),
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)
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.unwrap();
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let mut buf = surface.buffer_mut().unwrap();
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for i in 0..(width * height) as usize {
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buf[i] = window_state.palette[screen.data()[i] as usize];
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}
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pixels.render().unwrap();
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buf.present().unwrap();
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}
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WinitEvent::RedrawEventsCleared => {}
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WinitEvent::LoopDestroyed => {}
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