cleanup
This commit is contained in:
parent
1e80472c96
commit
3aac7e87ab
|
@ -1,5 +1,4 @@
|
||||||
use crate::{Image, Tileset, Vec2};
|
use crate::{Image, Tileset, Vec2};
|
||||||
use num::complex::ComplexFloat;
|
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
|
|
||||||
//odd-q vertical layout https://www.redblobgames.com/grids/hexagons
|
//odd-q vertical layout https://www.redblobgames.com/grids/hexagons
|
||||||
|
@ -49,7 +48,6 @@ impl HexMap {
|
||||||
}
|
}
|
||||||
y -= x % 2;
|
y -= x % 2;
|
||||||
}
|
}
|
||||||
let slice = xrepeat / (tilesize.x / 4);
|
|
||||||
Vec2 { x, y }
|
Vec2 { x, y }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
10
src/image.rs
10
src/image.rs
|
@ -1,7 +1,6 @@
|
||||||
use crate::vec2::Vec2;
|
use crate::vec2::Vec2;
|
||||||
use crate::{HexMap, Rect, Tileset};
|
use crate::{HexMap, Rect, Tileset};
|
||||||
use std::fs;
|
use std::fs;
|
||||||
use std::fs::File;
|
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
|
|
||||||
//todo: make dynamically different bitdepths
|
//todo: make dynamically different bitdepths
|
||||||
|
@ -57,9 +56,7 @@ impl Image {
|
||||||
|
|
||||||
pub fn draw_hexmap(&mut self, pos: Vec2<i32>, hexmap: &HexMap) {
|
pub fn draw_hexmap(&mut self, pos: Vec2<i32>, hexmap: &HexMap) {
|
||||||
for i in hexmap.size().to_rect().iter() {
|
for i in hexmap.size().to_rect().iter() {
|
||||||
if i.x % 1 == 0 {
|
hexmap.draw_tile_to_image(self, i, pos);
|
||||||
hexmap.draw_tile_to_image(self, i, pos);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -117,13 +114,14 @@ impl Image {
|
||||||
pub fn draw_string(&mut self, pos: Vec2<i32>, str: &str, font: &Tileset) {
|
pub fn draw_string(&mut self, pos: Vec2<i32>, str: &str, font: &Tileset) {
|
||||||
assert!(str.is_ascii());
|
assert!(str.is_ascii());
|
||||||
let array = str.as_bytes();
|
let array = str.as_bytes();
|
||||||
for i in 0..array.len() {
|
//for i in 0..array.len()
|
||||||
|
for (i, idx) in array.iter().enumerate() {
|
||||||
self.draw_image(
|
self.draw_image(
|
||||||
Vec2 {
|
Vec2 {
|
||||||
x: pos.x + font.tile_size().x * i as i32,
|
x: pos.x + font.tile_size().x * i as i32,
|
||||||
y: pos.y,
|
y: pos.y,
|
||||||
},
|
},
|
||||||
font.get(array[i] as i32),
|
font.get(*idx as i32),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,6 @@ mod tileset;
|
||||||
mod vec2;
|
mod vec2;
|
||||||
mod window;
|
mod window;
|
||||||
|
|
||||||
pub use console::*;
|
|
||||||
pub use hexmap::*;
|
pub use hexmap::*;
|
||||||
pub use image::*;
|
pub use image::*;
|
||||||
pub use rect::*;
|
pub use rect::*;
|
||||||
|
|
|
@ -47,6 +47,10 @@ impl Tileset {
|
||||||
&self.images[idx as usize]
|
&self.images[idx as usize]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn count(&self) -> i32 {
|
||||||
|
self.count
|
||||||
|
}
|
||||||
|
|
||||||
pub fn tile_size(&self) -> Vec2<i32> {
|
pub fn tile_size(&self) -> Vec2<i32> {
|
||||||
self.size
|
self.size
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,9 +1,7 @@
|
||||||
use crate::Rect;
|
use crate::Rect;
|
||||||
use num::{Num, ToPrimitive};
|
use num::{Num, ToPrimitive};
|
||||||
use std::cmp::Ordering;
|
use std::cmp::Ordering;
|
||||||
use std::cmp::Ordering::{Greater, Less};
|
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||||
use std::ops::{Add, AddAssign, Range, Sub, SubAssign};
|
|
||||||
use Ordering::Equal;
|
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
#[derive(Copy, Clone)]
|
||||||
pub struct Vec2<T: Num + Copy + ToPrimitive + PartialOrd> {
|
pub struct Vec2<T: Num + Copy + ToPrimitive + PartialOrd> {
|
||||||
|
|
|
@ -117,9 +117,9 @@ pub fn run<T: Game + 'static>(width: i32, height: i32) {
|
||||||
let mut off_y = 0usize;
|
let mut off_y = 0usize;
|
||||||
|
|
||||||
event_loop.run_return(move |event, _, control_flow| {
|
event_loop.run_return(move |event, _, control_flow| {
|
||||||
let mut scale = &mut scale;
|
let scale = &mut scale;
|
||||||
let mut off_x = &mut off_x;
|
let off_x = &mut off_x;
|
||||||
let mut off_y = &mut off_y;
|
let off_y = &mut off_y;
|
||||||
if Instant::now() - last_second > Duration::from_secs(1) {
|
if Instant::now() - last_second > Duration::from_secs(1) {
|
||||||
println!("fps: {}", frames_since_last_second);
|
println!("fps: {}", frames_since_last_second);
|
||||||
frames_since_last_second = 0;
|
frames_since_last_second = 0;
|
||||||
|
|
Loading…
Reference in New Issue