cleanup
This commit is contained in:
parent
1e80472c96
commit
3aac7e87ab
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@ -1,5 +1,4 @@
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use crate::{Image, Tileset, Vec2};
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use num::complex::ComplexFloat;
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use std::rc::Rc;
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//odd-q vertical layout https://www.redblobgames.com/grids/hexagons
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@ -49,7 +48,6 @@ impl HexMap {
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}
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y -= x % 2;
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}
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let slice = xrepeat / (tilesize.x / 4);
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Vec2 { x, y }
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}
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10
src/image.rs
10
src/image.rs
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@ -1,7 +1,6 @@
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use crate::vec2::Vec2;
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use crate::{HexMap, Rect, Tileset};
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use std::fs;
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use std::fs::File;
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use std::rc::Rc;
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//todo: make dynamically different bitdepths
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@ -57,9 +56,7 @@ impl Image {
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pub fn draw_hexmap(&mut self, pos: Vec2<i32>, hexmap: &HexMap) {
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for i in hexmap.size().to_rect().iter() {
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if i.x % 1 == 0 {
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hexmap.draw_tile_to_image(self, i, pos);
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}
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hexmap.draw_tile_to_image(self, i, pos);
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}
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}
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@ -117,13 +114,14 @@ impl Image {
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pub fn draw_string(&mut self, pos: Vec2<i32>, str: &str, font: &Tileset) {
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assert!(str.is_ascii());
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let array = str.as_bytes();
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for i in 0..array.len() {
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//for i in 0..array.len()
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for (i, idx) in array.iter().enumerate() {
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self.draw_image(
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Vec2 {
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x: pos.x + font.tile_size().x * i as i32,
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y: pos.y,
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},
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font.get(array[i] as i32),
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font.get(*idx as i32),
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);
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}
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}
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@ -6,7 +6,6 @@ mod tileset;
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mod vec2;
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mod window;
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pub use console::*;
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pub use hexmap::*;
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pub use image::*;
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pub use rect::*;
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@ -47,6 +47,10 @@ impl Tileset {
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&self.images[idx as usize]
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}
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pub fn count(&self) -> i32 {
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self.count
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}
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pub fn tile_size(&self) -> Vec2<i32> {
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self.size
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}
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@ -1,9 +1,7 @@
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use crate::Rect;
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use num::{Num, ToPrimitive};
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use std::cmp::Ordering;
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use std::cmp::Ordering::{Greater, Less};
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use std::ops::{Add, AddAssign, Range, Sub, SubAssign};
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use Ordering::Equal;
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use std::ops::{Add, AddAssign, Sub, SubAssign};
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#[derive(Copy, Clone)]
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pub struct Vec2<T: Num + Copy + ToPrimitive + PartialOrd> {
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@ -117,9 +117,9 @@ pub fn run<T: Game + 'static>(width: i32, height: i32) {
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let mut off_y = 0usize;
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event_loop.run_return(move |event, _, control_flow| {
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let mut scale = &mut scale;
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let mut off_x = &mut off_x;
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let mut off_y = &mut off_y;
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let scale = &mut scale;
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let off_x = &mut off_x;
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let off_y = &mut off_y;
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if Instant::now() - last_second > Duration::from_secs(1) {
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println!("fps: {}", frames_since_last_second);
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frames_since_last_second = 0;
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