From 45962a19cdf70475535901241fc9a05b2e7c31ac Mon Sep 17 00:00:00 2001 From: dani Date: Sat, 1 Jul 2023 10:44:21 +0000 Subject: [PATCH] initial commit? <_< forgor'd --- .gitignore | 1 + .idea/.gitignore | 8 + .idea/inspectionProfiles/Project_Default.xml | 10 + .idea/modules.xml | 8 + .idea/skunkrts.iml | 12 + .idea/vcs.xml | 6 + Cargo.lock | 1900 ++++++++++++++++++ Cargo.toml | 13 + examples/assets/hex.gif | Bin 0 -> 925 bytes examples/assets/test.gif | Bin 0 -> 1229 bytes examples/test.rs | 45 + src/image.rs | 96 + src/lib.rs | 9 + src/rect.rs | 17 + src/vec2.rs | 22 + src/window.rs | 152 ++ 16 files changed, 2299 insertions(+) create mode 100644 .gitignore create mode 100644 .idea/.gitignore create mode 100644 .idea/inspectionProfiles/Project_Default.xml create mode 100644 .idea/modules.xml create mode 100644 .idea/skunkrts.iml create mode 100644 .idea/vcs.xml create mode 100644 Cargo.lock create mode 100644 Cargo.toml create mode 100644 examples/assets/hex.gif create mode 100644 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self, window_state: &mut WindowState) { + self.pos = window_state.mouse_pos(); + } + + fn on_event(&mut self, window_state: &mut WindowState, event: Event) { + match event { + Event::MouseClick(MouseButton::Left, _) => { + window_state.scramble_palette(); + } + _ => {} + } + } + + fn draw(&self, target: &mut Image) { + target.clear(); + target.draw_image(Vec2{x: 200, y: 100}, &self.img); + target.draw_image(self.pos, &self.img); + + target.draw_line(Vec2{x: WIDTH/2, y: HEIGHT/2}, self.pos, 10); + } +} \ No newline at end of file diff --git a/src/image.rs b/src/image.rs new file mode 100644 index 0000000..3b24363 --- /dev/null +++ b/src/image.rs @@ -0,0 +1,96 @@ +use std::fs::File; +use std::path::Path; +use crate::vec2::Vec2; + +//todo: make dynamically different bitdepths +pub struct Image { + data: Vec, + size: Vec2 +} + +impl Image { + pub fn new(size: Vec2) -> Self { + Image { + data: vec![0u8; (size.x * size.y) as usize], + size + } + } + + pub fn load(path: &str) -> Self { + let input = File::open(path).unwrap(); + let mut options = gif::DecodeOptions::new(); + options.set_color_output(gif::ColorOutput::Indexed); + let mut decoder = options.read_info(input).unwrap(); + + let x = decoder.width(); + let y = decoder.height(); + + let mut data = vec![0u8; (x * y) as usize]; + decoder.next_frame_info().unwrap(); + decoder.read_into_buffer(&mut data).unwrap(); + Image { + data, + size: Vec2 {x: x as i32, y: y as i32} + } + } + + pub fn clear(&mut self) { + self.fill(0); + } + + pub fn data_mut(&mut self) -> &mut [u8] { + self.data.as_mut_slice() + } + + pub fn data(&mut self) -> &[u8] { + self.data.as_slice() + } + + pub fn draw_image(&mut self, pos: Vec2, image: &Image) { + //todo: write proper implementation later + for y in 0..image.size.y as i32 { + for x in 0..image.size.x as i32 { + //todo: implement better(very stupid to do per pixel) + if x + pos.x >= 0 && y + pos.y >= 0 && x + pos.x < self.size.x as i32 && y + pos.y < self.size.y as i32 { + let p = image.get_pixel(Vec2 { x, y: y }); + if p > 0 { + self.set_pixel(Vec2 { x: x + pos.x, y: y + pos.y }, p); + } + } + } + } + } + + pub fn draw_line(&mut self, pos1: Vec2, pos2: Vec2, color: u8) { + let (x1, y1, x2, y2) = (pos1.x, pos1.y, pos2.x, pos2.y); + + let mut x = x1 as f32; + let mut y = y1 as f32; + let xdiff = (x2 - x1) as f32; + let ydiff = (y2 - y1) as f32; + let step = if xdiff.abs() > ydiff.abs() { + xdiff.abs() + } else { + ydiff.abs() + }; + let xs = xdiff / step; + let ys = ydiff / step; + for i in 1..=(step as i32) { + self.set_pixel(Vec2 { x: x as i32, y: y as i32 }, color); + x += xs; + y += ys; + } + } + + pub fn fill(&mut self, color: u8) { + self.data.fill(color); + } + + pub fn get_pixel(&self, pos: Vec2) -> u8 { + self.data[(pos.x + self.size.x * pos.y) as usize] + } + + pub fn set_pixel(&mut self, pos: Vec2, color: u8) { + self.data[(pos.x + self.size.x * pos.y) as usize] = color; + } +} diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..cb780a1 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,9 @@ +mod window; +mod image; +mod vec2; +mod rect; + +pub use window::*; +pub use image::*; +pub use vec2::*; +pub use rect::*; \ No newline at end of file diff --git a/src/rect.rs b/src/rect.rs new file mode 100644 index 0000000..87d441e --- /dev/null +++ b/src/rect.rs @@ -0,0 +1,17 @@ +use num::Num; +use crate::vec2::Vec2; + +#[derive(Copy, Clone)] +pub struct Rect { + pub pos: Vec2, + pub size: Vec2, +} + +impl Rect { + pub fn new(x: T, y: T, w: T, h: T) -> Rect { + return Rect { + pos: Vec2{x, y}, + size: Vec2{x: w, y: h}, + }; + } +} diff --git a/src/vec2.rs b/src/vec2.rs new file mode 100644 index 0000000..f4dcc9b --- /dev/null +++ b/src/vec2.rs @@ -0,0 +1,22 @@ +use num::Num; + +#[derive(Copy, Clone)] +pub struct Vec2 { + pub x: T, + pub y: T, +} + +impl Vec2 { + pub fn zero() -> Self { + Vec2 {x: T::zero(), y: T::zero()} + } +} + +impl Default for Vec2 { + fn default() -> Self { + Vec2 { + x: T::default(), + y: T::default() + } + } +} \ No newline at end of file diff --git a/src/window.rs b/src/window.rs new file mode 100644 index 0000000..ad785d2 --- /dev/null +++ b/src/window.rs @@ -0,0 +1,152 @@ +use pixels::{Pixels, SurfaceTexture}; +use winit::dpi::LogicalSize; +use winit::event::{ElementState, Event as WinitEvent, VirtualKeyCode, WindowEvent, MouseButton as WinitMouseButton}; +use winit::event_loop::{ControlFlow, EventLoop}; +use winit::window::{WindowBuilder}; +use crate::image::Image; +use crate::vec2::Vec2; +use rand::Rng; +use winit::event::VirtualKeyCode::Escape; + +pub enum MouseButton { + Left, Right, Middle, WheelUp, WheelDown, Forward, Back +} + +pub enum Event { + MouseClick(MouseButton, Vec2) +} + +pub trait Game { + fn new(window_state: &mut WindowState) -> Self; + fn update(&mut self, window_state: &mut WindowState); + fn on_event(&mut self, window_state: &mut WindowState, event: Event); + fn draw(&self, target: &mut Image); +} + +pub struct WindowState { + palette: [[u8; 4]; 256], + mouse_pos: Vec2 +} + +impl WindowState { + fn new() -> Self { + WindowState { + palette: [[0u8; 4]; 256], + mouse_pos: Vec2::zero(), + } + } + pub fn set_palette(&mut self, index: u8, r: u8, g: u8, b: u8) { + self.palette[index as usize] = [r, g, b, 0xffu8]; + } + + pub fn scramble_palette(&mut self) { + let mut rng = rand::thread_rng(); + for i in 0..=255 { + self.set_palette(i, rng.gen(), rng.gen(), rng.gen()); + } + } + + pub fn mouse_pos(&self) -> Vec2 { + self.mouse_pos + } +} + +pub fn run(width: i32, height: i32) { + let event_loop = EventLoop::new(); + let window = { + let size = LogicalSize::new(width as f64, height as f64); + WindowBuilder::new() + .with_title("Skunk 2D") + .with_inner_size(size) + .with_min_inner_size(size) + //.with_fullscreen(Option::Some(Fullscreen::Borderless(None))) + .build(&event_loop) + .unwrap() + }; + + let mut pixels = { + let window_size = window.inner_size(); + let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window); + Pixels::new(width as u32, height as u32, surface_texture).unwrap() + }; + + let mut screen = Image::new(Vec2{x: width, y: height}); + let mut window_state = WindowState::new(); + let mut game = T::new(&mut window_state); + + event_loop.run(move |event, _, control_flow| { + match event { + WinitEvent::NewEvents(_) => {} + WinitEvent::WindowEvent { window_id, event: window_event } => { + match window_event { + WindowEvent::Resized(_) => {} + WindowEvent::Moved(_) => {} + WindowEvent::CloseRequested => {} + WindowEvent::Destroyed => {} + WindowEvent::DroppedFile(_) => {} + WindowEvent::HoveredFile(_) => {} + WindowEvent::HoveredFileCancelled => {} + WindowEvent::ReceivedCharacter(_) => {} + WindowEvent::Focused(_) => {} + WindowEvent::KeyboardInput { input, .. } => { + //todo: actually do input handling + if input.virtual_keycode.unwrap() == Escape { + *control_flow = ControlFlow::Exit; + return; + } + } + WindowEvent::ModifiersChanged(_) => {} + WindowEvent::Ime(_) => {} + WindowEvent::CursorMoved { position, .. } => { + window_state.mouse_pos = Vec2{x: position.x as i32, y: position.y as i32} + } + WindowEvent::CursorEntered { .. } => {} + WindowEvent::CursorLeft { .. } => {} + WindowEvent::MouseWheel { .. } => {} + WindowEvent::MouseInput { button, state, .. } => { + let b = match button { + WinitMouseButton::Left => MouseButton::Left, + WinitMouseButton::Right => MouseButton::Right, + WinitMouseButton::Middle => MouseButton::Middle, + //todo: handle other mousebuttons + WinitMouseButton::Other(b) => match b { _ => MouseButton::Back } + }; + match state { + ElementState::Pressed => { + let e = Event::MouseClick(b, window_state.mouse_pos); + game.on_event(&mut window_state, e); + } + ElementState::Released => {} + } + } + WindowEvent::TouchpadMagnify { .. } => {} + WindowEvent::SmartMagnify { .. } => {} + WindowEvent::TouchpadRotate { .. } => {} + WindowEvent::TouchpadPressure { .. } => {} + WindowEvent::AxisMotion { .. } => {} + WindowEvent::Touch(_) => {} + WindowEvent::ScaleFactorChanged { .. } => {} + WindowEvent::ThemeChanged(_) => {} + WindowEvent::Occluded(_) => {} + } + } + WinitEvent::DeviceEvent { .. } => {} + WinitEvent::UserEvent(_) => {} + WinitEvent::Suspended => {} + WinitEvent::Resumed => {} + WinitEvent::MainEventsCleared => {} + WinitEvent::RedrawRequested(_) => { + game.draw(&mut screen); + for (i, pixel) in pixels.frame_mut().chunks_exact_mut(4).enumerate() { + pixel.copy_from_slice(&window_state.palette[screen.data()[i] as usize]); + } + pixels.render().unwrap(); + } + WinitEvent::RedrawEventsCleared => {} + WinitEvent::LoopDestroyed => {} + } + + game.update(&mut window_state); + window.request_redraw(); + }); +}