cleanup
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ecc5209772
commit
588797c4b7
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@ -1,14 +1,11 @@
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use glam::IVec2;
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use rand::Rng;
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use skunk2d::*;
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use std::rc::Rc;
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const WIDTH: i32 = 1920 / 3;
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const HEIGHT: i32 = 1080 / 3;
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struct World {
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img: Rc<Image>,
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font: Rc<Tileset>,
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pos: IVec2,
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map: HexMap,
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}
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@ -23,11 +20,6 @@ impl Game for World {
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window_state.set_palette(0, 0xc0, 0xf0, 0xd0);
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window_state.scramble_palette();
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Self {
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img: Image::load_data(include_bytes!("assets/test.gif")),
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font: Tileset::load_data(
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include_bytes!("assets/ega-8x14.gif"),
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IVec2 { x: 16, y: 16 },
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),
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pos: IVec2::ZERO,
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map: HexMap::new(
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IVec2 { x: 27, y: 13 },
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@ -59,18 +51,5 @@ impl Game for World {
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fn draw(&self, target: &mut Image) {
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target.clear();
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target.draw_hexmap(IVec2 { x: 0, y: 0 }, &self.map);
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/*target.draw_image(Vec2 { x: 200, y: 100 }, &self.img);
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target.draw_image(self.pos, self.font.get(68));
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target.draw_line(
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Vec2 {
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x: WIDTH / 2,
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y: HEIGHT / 2,
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},
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self.pos,
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10,
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);
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*/
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}
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}
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@ -40,9 +40,9 @@ impl HexMap {
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(match dir {
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Direction::North => IVec2 { x: 0, y: -1 },
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Direction::NorthEast => IVec2 { x: 1, y: -1 + yoff },
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Direction::SouthEast => IVec2 { x: 1, y: 0 + yoff },
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Direction::SouthEast => IVec2 { x: 1, y: yoff },
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Direction::South => IVec2 { x: 0, y: 1 },
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Direction::SouthWest => IVec2 { x: -1, y: 0 + yoff },
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Direction::SouthWest => IVec2 { x: -1, y: yoff },
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Direction::NorthWest => IVec2 {
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x: -1,
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y: -1 + yoff,
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@ -1,6 +1,5 @@
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use crate::vec_util::{IVec2Helper, IVec2Iter};
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use glam::IVec2;
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use num::{Num, ToPrimitive};
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#[derive(Copy, Clone)]
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pub struct IRect {
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@ -41,9 +41,9 @@ impl Iterator for IVec2Iter {
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type Item = IVec2;
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fn next(&mut self) -> Option<Self::Item> {
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self.current.x = self.current.x + 1;
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self.current.x += 1;
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if self.current.x >= self.end.x {
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self.current.y = self.current.y + 1;
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self.current.y += 1;
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self.current.x = self.start.x;
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if self.current.y >= self.end.y {
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return None;
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@ -3,7 +3,6 @@ use crate::image::Image;
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use crate::Tileset;
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use glam::IVec2;
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use rand::Rng;
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use rayon::prelude::*;
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use std::cmp::{max, min};
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use std::num::NonZeroU32;
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use std::time::{Duration, Instant};
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@ -172,9 +171,7 @@ pub fn run<T: Game + 'static>(width: i32, height: i32, target_fps: u32) {
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WinitMouseButton::Right => MouseButton::Right,
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WinitMouseButton::Middle => MouseButton::Middle,
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//todo: handle other mousebuttons
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WinitMouseButton::Other(b) => match b {
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_ => MouseButton::Back,
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},
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WinitMouseButton::Other(_) => MouseButton::Back,
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};
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match state {
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ElementState::Pressed => {
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@ -228,14 +225,11 @@ pub fn run<T: Game + 'static>(width: i32, height: i32, target_fps: u32) {
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{
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let width = width as usize;
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let height = height as usize;
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let window_width = size.width as usize;
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let window_height = size.height as usize;
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let scale = *scale;
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let chunk_size = scale * window_width;
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let screen_data = screen.data();
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buf.chunks_exact_mut(chunk_size)
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.into_iter()
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.enumerate()
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.for_each(|(y, chunk)| {
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for x in 0..width {
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