started implementing hexmap
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@ -5,7 +5,7 @@ const HEIGHT: i32 = 720;
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struct World {
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img: Image,
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pos: Vec2<i32>
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pos: Vec2<i32>,
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}
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fn main() {
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@ -18,7 +18,7 @@ impl Game for World {
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window_state.scramble_palette();
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Self {
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img: Image::load("examples/assets/test.gif"),
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pos: Vec2::zero()
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pos: Vec2::zero(),
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}
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}
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@ -37,9 +37,16 @@ impl Game for World {
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fn draw(&self, target: &mut Image) {
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target.clear();
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target.draw_image(Vec2{x: 200, y: 100}, &self.img);
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target.draw_image(Vec2 { x: 200, y: 100 }, &self.img);
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target.draw_image(self.pos, &self.img);
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target.draw_line(Vec2{x: WIDTH/2, y: HEIGHT/2}, self.pos, 10);
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target.draw_line(
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Vec2 {
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x: WIDTH / 2,
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y: HEIGHT / 2,
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},
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self.pos,
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10,
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);
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}
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}
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@ -0,0 +1,43 @@
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use crate::Vec2;
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//odd-q vertical layout https://www.redblobgames.com/grids/hexagons
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pub struct HexMap<T: Default> {
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size: Vec2<i32>,
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data: Vec<T>,
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tile_size: Vec2<i32>,
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}
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impl<T: Default + Clone> HexMap<T> {
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//pub static
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pub fn new(size: Vec2<i32>, tile_size: Vec2<i32>) -> Self {
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HexMap {
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size,
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data: vec![T::default(); size.size()],
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tile_size,
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}
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}
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//pub
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pub fn get(&self, coord: Vec2<i32>) -> &T {
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&self.data[self.coord_to_idx(coord)]
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}
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pub fn get_mut(&mut self, coord: Vec2<i32>) -> &mut T {
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let idx = self.coord_to_idx(coord);
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&mut self.data[idx]
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}
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pub fn set(&mut self, coord: Vec2<i32>, val: T) {
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let idx = self.coord_to_idx(coord);
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self.data[idx] = val;
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}
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pub fn size(&self) -> Vec2<i32> {
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self.size
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}
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//priv
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fn coord_to_idx(&self, coord: Vec2<i32>) -> usize {
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(coord.x + coord.y * self.size.x) as usize
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}
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}
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10
src/lib.rs
10
src/lib.rs
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@ -1,9 +1,11 @@
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mod window;
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mod hexmap;
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mod image;
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mod vec2;
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mod rect;
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mod vec2;
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mod window;
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pub use window::*;
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pub use hexmap::*;
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pub use image::*;
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pub use vec2::*;
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pub use rect::*;
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pub use vec2::*;
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pub use window::*;
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