made vec2 and rect nicer :)

This commit is contained in:
dani 2023-07-02 12:01:07 +00:00
parent efe476fdda
commit d264935ca3
4 changed files with 47 additions and 32 deletions

View File

@ -74,11 +74,7 @@ impl Image {
//todo: write proper implementation later
for i in Vec2::zero().iter_to(src_rect.size) {
//todo: implement better(very stupid to do per pixel)
if i.x + pos.x >= 0
&& i.y + pos.y >= 0
&& i.x + pos.x < self.size.x
&& i.y + pos.y < self.size.y
{
if self.size.to_rect().contains(i + pos) {
let p = image.get_pixel(i + src_rect.pos);
if p > 0 {
self.set_pixel(i + pos, p);

View File

@ -2,16 +2,25 @@ use crate::vec2::Vec2;
use num::{Num, ToPrimitive};
#[derive(Copy, Clone)]
pub struct Rect<T: Num + Copy + ToPrimitive> {
pub struct Rect<T: Num + Copy + ToPrimitive + PartialOrd> {
pub pos: Vec2<T>,
pub size: Vec2<T>,
}
impl<T: Num + Copy + ToPrimitive> Rect<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd> Rect<T> {
pub fn new(x: T, y: T, w: T, h: T) -> Rect<T> {
Rect {
pos: Vec2 { x, y },
size: Vec2 { x: w, y: h },
}
}
pub fn pos2(&self) -> Vec2<T> {
self.pos + self.size
}
pub fn contains(&self, point: Vec2<T>) -> bool {
let p2 = self.pos2();
point.x >= self.pos.x && point.y >= self.pos.y && point.x < p2.x && point.y < p2.y
}
}

View File

@ -20,22 +20,20 @@ impl Tileset {
x: img.size().x / tile_count.x,
y: img.size().y / tile_count.y,
};
for y in 0..tile_count.y {
for x in 0..tile_count.x {
let mut image = Image::new(size);
image.draw_image_partial(
Vec2::zero(),
&img,
Rect {
pos: Vec2 {
x: x * size.x,
y: y * size.y,
},
size,
for tile in Vec2::zero().iter_to(tile_count) {
let mut image = Image::new(size);
image.draw_image_partial(
Vec2::zero(),
&img,
Rect {
pos: Vec2 {
x: tile.x * size.x,
y: tile.y * size.y,
},
);
images.push(image);
}
size,
},
);
images.push(image);
}
Tileset {
count: images.len() as i32,
@ -48,4 +46,8 @@ impl Tileset {
pub fn get(&self, idx: i32) -> &Image {
&self.images[idx as usize]
}
pub fn tile_size(&self) -> Vec2<i32> {
self.size
}
}

View File

@ -1,23 +1,23 @@
use crate::Rect;
use num::{Num, ToPrimitive};
use std::cmp::Ordering;
use std::cmp::Ordering::{Greater, Less};
use std::iter::Step;
use std::ops::{Add, AddAssign, Range, Sub, SubAssign};
use Ordering::Equal;
#[derive(Copy, Clone)]
pub struct Vec2<T: Num + Copy + ToPrimitive> {
pub struct Vec2<T: Num + Copy + ToPrimitive + PartialOrd> {
pub x: T,
pub y: T,
}
pub struct Vec2Iter<T: Num + Copy + ToPrimitive> {
pub struct Vec2Iter<T: Num + Copy + ToPrimitive + PartialOrd> {
start: Vec2<T>,
end: Vec2<T>,
current: Vec2<T>,
}
impl<T: Num + Copy + ToPrimitive> Vec2<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd> Vec2<T> {
//pub static
pub fn zero() -> Self {
Vec2 {
@ -37,12 +37,20 @@ impl<T: Num + Copy + ToPrimitive> Vec2<T> {
},
}
}
pub fn size(&self) -> usize {
(self.x * self.y).to_usize().unwrap()
}
pub fn to_rect(self) -> Rect<T> {
Rect {
pos: Self::zero(),
size: self,
}
}
}
impl<T: Num + Copy + ToPrimitive + Default> Default for Vec2<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd + Default> Default for Vec2<T> {
fn default() -> Self {
Vec2 {
x: T::default(),
@ -51,7 +59,7 @@ impl<T: Num + Copy + ToPrimitive + Default> Default for Vec2<T> {
}
}
impl<T: Num + Copy + ToPrimitive> PartialEq for Vec2<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd> PartialEq for Vec2<T> {
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y
}
@ -73,7 +81,7 @@ impl<T: Num + Copy + ToPrimitive + PartialOrd> Iterator for Vec2Iter<T> {
}
}
impl<T: Num + Copy + ToPrimitive> Add for Vec2<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd> Add for Vec2<T> {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
@ -84,7 +92,7 @@ impl<T: Num + Copy + ToPrimitive> Add for Vec2<T> {
}
}
impl<T: Num + Copy + ToPrimitive> Sub for Vec2<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd> Sub for Vec2<T> {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
@ -95,14 +103,14 @@ impl<T: Num + Copy + ToPrimitive> Sub for Vec2<T> {
}
}
impl<T: Num + Copy + ToPrimitive + AddAssign> AddAssign for Vec2<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd + AddAssign> AddAssign for Vec2<T> {
fn add_assign(&mut self, rhs: Self) {
self.x += rhs.x;
self.y += rhs.y;
}
}
impl<T: Num + Copy + ToPrimitive + SubAssign> SubAssign for Vec2<T> {
impl<T: Num + Copy + ToPrimitive + PartialOrd + SubAssign> SubAssign for Vec2<T> {
fn sub_assign(&mut self, rhs: Self) {
self.x -= rhs.x;
self.y -= rhs.y;