added neighbours to hexmap
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@ -9,6 +9,15 @@ pub struct HexMap {
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pix_tile_off: Vec2<i32>,
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}
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pub enum Direction {
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North,
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NorthEast,
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SouthEast,
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South,
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SouthWest,
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NorthWest,
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}
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impl HexMap {
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//pub static
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//pix_tile_off: x offset per tile, up/down alternating y offset on x axis
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@ -21,9 +30,28 @@ impl HexMap {
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}
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}
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pub fn get_neighbour(coord: Vec2<i32>, dir: Direction) -> Vec2<i32> {
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let yoff = coord.x % 2;
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(match dir {
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Direction::North => Vec2 { x: 0, y: -1 },
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Direction::NorthEast => Vec2 { x: 1, y: -1 + yoff },
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Direction::SouthEast => Vec2 { x: 1, y: 0 + yoff },
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Direction::South => Vec2 { x: 0, y: 1 },
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Direction::SouthWest => Vec2 { x: -1, y: 0 + yoff },
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Direction::NorthWest => Vec2 {
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x: -1,
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y: -1 + yoff,
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},
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}) + coord
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}
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//pub
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pub fn get(&self, coord: Vec2<i32>) -> i32 {
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self.data[self.coord_to_idx(coord)]
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if !self.is_valid_coord(coord) {
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-1
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} else {
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self.data[self.coord_to_idx(coord)]
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}
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}
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pub fn pixel_to_coord(&self, pixel: Vec2<i32>) -> Vec2<i32> {
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@ -66,6 +94,10 @@ impl HexMap {
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})
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}
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pub fn is_valid_coord(&self, coord: Vec2<i32>) -> bool {
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coord.x >= 0 && coord.y >= 0 && coord.x < self.size.x && coord.y < self.size.y
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}
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pub fn set(&mut self, coord: Vec2<i32>, val: i32) {
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let idx = self.coord_to_idx(coord);
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self.data[idx] = val;
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