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efe476fdda
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150233728c
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@ -1,12 +1,11 @@
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use skunk2d::*;
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use skunk2d::*;
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use std::rc::Rc;
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const WIDTH: i32 = 1920 / 3;
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const WIDTH: i32 = 1920 / 3;
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const HEIGHT: i32 = 1080 / 3;
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const HEIGHT: i32 = 1080 / 3;
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struct World {
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struct World {
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img: Rc<Image>,
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img: Image,
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font: Rc<Tileset>,
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font: Tileset,
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pos: Vec2<i32>,
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pos: Vec2<i32>,
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}
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}
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43
src/image.rs
43
src/image.rs
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@ -1,8 +1,7 @@
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use crate::vec2::Vec2;
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use crate::vec2::Vec2;
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use crate::{HexMap, Rect};
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use crate::Rect;
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use std::fs;
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use std::fs;
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use std::fs::File;
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use std::fs::File;
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use std::rc::Rc;
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//todo: make dynamically different bitdepths
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//todo: make dynamically different bitdepths
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pub struct Image {
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pub struct Image {
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@ -18,11 +17,11 @@ impl Image {
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}
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}
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}
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}
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pub fn load(path: &str) -> Rc<Self> {
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pub fn load(path: &str) -> Self {
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Self::load_data(fs::read(path).unwrap().as_slice())
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Self::load_data(fs::read(path).unwrap().as_slice())
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}
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}
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pub fn load_data(data: &[u8]) -> Rc<Self> {
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pub fn load_data(data: &[u8]) -> Self {
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let mut options = gif::DecodeOptions::new();
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let mut options = gif::DecodeOptions::new();
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options.set_color_output(gif::ColorOutput::Indexed);
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options.set_color_output(gif::ColorOutput::Indexed);
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let mut decoder = options.read_info(data).unwrap();
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let mut decoder = options.read_info(data).unwrap();
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@ -40,7 +39,6 @@ impl Image {
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y: y as i32,
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y: y as i32,
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},
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},
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}
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}
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.into()
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}
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}
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pub fn clear(&mut self) {
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pub fn clear(&mut self) {
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@ -55,10 +53,6 @@ impl Image {
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self.data.as_slice()
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self.data.as_slice()
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}
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}
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//pub fn draw_hexmap(&mut self, pos: Vec2<i32>, hexmap: &HexMap) {
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// for pos in Vec2::zero()..pos {}
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//}
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pub fn draw_image(&mut self, pos: Vec2<i32>, image: &Image) {
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pub fn draw_image(&mut self, pos: Vec2<i32>, image: &Image) {
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self.draw_image_partial(
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self.draw_image_partial(
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pos,
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pos,
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@ -72,16 +66,27 @@ impl Image {
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pub fn draw_image_partial(&mut self, pos: Vec2<i32>, image: &Image, src_rect: Rect<i32>) {
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pub fn draw_image_partial(&mut self, pos: Vec2<i32>, image: &Image, src_rect: Rect<i32>) {
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//todo: write proper implementation later
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//todo: write proper implementation later
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for i in Vec2::zero().iter_to(src_rect.size) {
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for y in 0..src_rect.size.y {
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//todo: implement better(very stupid to do per pixel)
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for x in 0..src_rect.size.x {
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if i.x + pos.x >= 0
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//todo: implement better(very stupid to do per pixel)
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&& i.y + pos.y >= 0
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if x + pos.x >= 0
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&& i.x + pos.x < self.size.x
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&& y + pos.y >= 0
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&& i.y + pos.y < self.size.y
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&& x + pos.x < self.size.x
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{
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&& y + pos.y < self.size.y
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let p = image.get_pixel(i + src_rect.pos);
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{
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if p > 0 {
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let p = image.get_pixel(Vec2 {
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self.set_pixel(i + pos, p);
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x: x + src_rect.pos.x,
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y: y + src_rect.pos.y,
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});
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if p > 0 {
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self.set_pixel(
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Vec2 {
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x: x + pos.x,
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y: y + pos.y,
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},
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p,
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);
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}
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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use crate::{Image, Rect, Vec2};
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use crate::{Image, Rect, Vec2};
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use std::fs;
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use std::fs;
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use std::rc::Rc;
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pub struct Tileset {
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pub struct Tileset {
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count: i32,
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count: i32,
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@ -9,11 +8,11 @@ pub struct Tileset {
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}
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}
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impl Tileset {
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impl Tileset {
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pub fn load(path: &str, tile_count: Vec2<i32>) -> Rc<Self> {
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pub fn load(path: &str, tile_count: Vec2<i32>) -> Self {
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Self::load_data(fs::read(path).unwrap().as_slice(), tile_count)
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Self::load_data(fs::read(path).unwrap().as_slice(), tile_count)
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}
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}
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pub fn load_data(data: &[u8], tile_count: Vec2<i32>) -> Rc<Self> {
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pub fn load_data(data: &[u8], tile_count: Vec2<i32>) -> Self {
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let img = Image::load_data(data);
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let img = Image::load_data(data);
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let mut images: Vec<Image> = vec![];
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let mut images: Vec<Image> = vec![];
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let size = Vec2 {
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let size = Vec2 {
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@ -42,7 +41,6 @@ impl Tileset {
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size,
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size,
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images,
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images,
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}
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}
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.into()
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}
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}
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pub fn get(&self, idx: i32) -> &Image {
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pub fn get(&self, idx: i32) -> &Image {
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79
src/vec2.rs
79
src/vec2.rs
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@ -1,9 +1,4 @@
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use num::{Num, ToPrimitive};
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use num::{Num, ToPrimitive};
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use std::cmp::Ordering;
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use std::cmp::Ordering::{Greater, Less};
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use std::iter::Step;
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use std::ops::{Add, AddAssign, Range, Sub, SubAssign};
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use Ordering::Equal;
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#[derive(Copy, Clone)]
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#[derive(Copy, Clone)]
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pub struct Vec2<T: Num + Copy + ToPrimitive> {
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pub struct Vec2<T: Num + Copy + ToPrimitive> {
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@ -11,12 +6,6 @@ pub struct Vec2<T: Num + Copy + ToPrimitive> {
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pub y: T,
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pub y: T,
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}
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}
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pub struct Vec2Iter<T: Num + Copy + ToPrimitive> {
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start: Vec2<T>,
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end: Vec2<T>,
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current: Vec2<T>,
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}
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impl<T: Num + Copy + ToPrimitive> Vec2<T> {
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impl<T: Num + Copy + ToPrimitive> Vec2<T> {
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//pub static
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//pub static
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pub fn zero() -> Self {
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pub fn zero() -> Self {
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}
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}
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//pub
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//pub
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pub fn iter_to(self, other: Self) -> Vec2Iter<T> {
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Vec2Iter {
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start: self,
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end: other,
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current: Vec2 {
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x: self.x - T::one(),
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y: self.y,
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},
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}
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}
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pub fn size(&self) -> usize {
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pub fn size(&self) -> usize {
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(self.x * self.y).to_usize().unwrap()
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(self.x * self.y).to_usize().unwrap()
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}
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}
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@ -50,61 +29,3 @@ impl<T: Num + Copy + ToPrimitive + Default> Default for Vec2<T> {
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}
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}
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}
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}
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}
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}
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impl<T: Num + Copy + ToPrimitive> PartialEq for Vec2<T> {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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impl<T: Num + Copy + ToPrimitive + PartialOrd> Iterator for Vec2Iter<T> {
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type Item = Vec2<T>;
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fn next(&mut self) -> Option<Self::Item> {
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self.current.x = self.current.x + T::one();
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if self.current.x >= self.end.x {
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self.current.y = self.current.y + T::one();
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self.current.x = self.start.x;
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if self.current.y >= self.end.y {
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return None;
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}
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}
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Some(self.current)
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}
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}
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impl<T: Num + Copy + ToPrimitive> Add for Vec2<T> {
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type Output = Self;
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fn add(self, rhs: Self) -> Self::Output {
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Self {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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}
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}
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}
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impl<T: Num + Copy + ToPrimitive> Sub for Vec2<T> {
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type Output = Self;
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fn sub(self, rhs: Self) -> Self::Output {
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Self {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl<T: Num + Copy + ToPrimitive + AddAssign> AddAssign for Vec2<T> {
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fn add_assign(&mut self, rhs: Self) {
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self.x += rhs.x;
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self.y += rhs.y;
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}
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}
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impl<T: Num + Copy + ToPrimitive + SubAssign> SubAssign for Vec2<T> {
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fn sub_assign(&mut self, rhs: Self) {
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self.x -= rhs.x;
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self.y -= rhs.y;
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}
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}
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