22 lines
483 B
Rust
22 lines
483 B
Rust
use skunk2d::{run, Event, Game, Image32, WindowState};
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struct World {}
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impl Game<Image32> for World {
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fn new(window_state: &mut WindowState) -> Self {
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World {}
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}
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fn update(&mut self, window_state: &mut WindowState) {}
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fn on_event(&mut self, window_state: &mut WindowState, event: Event) {}
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fn draw(&self, target: &mut Image32) {
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target.fill([0xc0, 0xf0, 0xd0, 0xff]);
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}
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}
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fn main() {
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run::<Image32, World>(1920 / 3, 1080 / 3, 60);
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}
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