skunk2d/examples/test.rs

73 lines
2.0 KiB
Rust

use rand::Rng;
use skunk2d::*;
use std::rc::Rc;
const WIDTH: i32 = 1920 / 3;
const HEIGHT: i32 = 1080 / 3;
struct World {
img: Rc<Image>,
font: Rc<Tileset>,
pos: Vec2<i32>,
map: HexMap,
}
fn main() {
rand::thread_rng().gen::<Direction>();
run::<World>(WIDTH, HEIGHT);
}
impl Game for World {
fn new(window_state: &mut WindowState) -> Self {
window_state.set_palette(0, 0xc0, 0xf0, 0xd0);
window_state.scramble_palette();
Self {
img: Image::load_data(include_bytes!("assets/test.gif")),
font: Tileset::load_data(include_bytes!("assets/ega-8x14.gif"), Vec2 { x: 16, y: 16 }),
pos: Vec2::zero(),
map: HexMap::new(
Vec2 { x: 27, y: 13 },
Tileset::load_data(include_bytes!("assets/hex2.gif"), Vec2 { x: 2, y: 1 }),
Vec2 { x: 23, y: 13 },
),
}
}
fn update(&mut self, window_state: &mut WindowState) {
self.pos = window_state.mouse_pos();
let coord = self.map.pixel_to_coord(self.pos);
window_state.log(format!("{}x{}", coord.x, coord.y).as_str());
}
fn on_event(&mut self, window_state: &mut WindowState, event: Event) {
match event {
Event::MouseClick(MouseButton::Left, _) => {
window_state.scramble_palette();
}
Event::MouseClick(MouseButton::Right, _) => {
self.map
.set(self.map.pixel_to_coord(window_state.mouse_pos()), 1);
}
_ => {}
}
}
fn draw(&self, target: &mut Image) {
target.clear();
target.draw_hexmap(Vec2 { x: 0, y: 0 }, &self.map);
/*target.draw_image(Vec2 { x: 200, y: 100 }, &self.img);
target.draw_image(self.pos, self.font.get(68));
target.draw_line(
Vec2 {
x: WIDTH / 2,
y: HEIGHT / 2,
},
self.pos,
10,
);
*/
}
}