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-pub struct Interpolator { - start: Instant, - end: Instant, - length: Duration -} - -impl Interpolator { - pub fn new(start: Instant, length: Duration) -> Self { - Interpolator { - start, - end: start + length, - length - } - } - - //interpolator that will always return 1.0f64 - pub fn fake() -> Self { - //ugly <_< - let meh = Instant::now() - Duration::from_secs(100); - Interpolator::new(meh, Duration::from_secs(1)) - } - - pub fn get(&self, pos: Instant) -> f64 { - (pos - self.start).div_duration_f64(self.length).max(0f64).min(1f64) - } - - pub fn apply_vec2(&self, pos: Instant, v1: Vec2, v2: Vec2) -> Vec2 { - let p = self.get(pos); - let delta = v2 - v1; - if delta.x.abs() > 100 || delta.y.abs() > 100 { - v2 - } else { - Vec2 { - x: (v1.x as f64 + delta.x as f64 * p).round() as i32, - y: (v1.y as f64 + delta.y as f64 * p).round() as i32 - } - } - } -} diff --git a/src/main.rs b/src/main.rs index 0410c0c..1cb1ff8 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,89 +1,3 @@ -#![feature(div_duration)] - -mod unit_kind; -mod unit; -mod interpolator; - -use std::cell::RefCell; -use std::rc::Rc; -use std::time::{Duration, Instant}; -use rand::Rng; -use skunk2d::{Direction, Event, HexMap, Image, run, Tileset, Vec2, WindowState}; -use crate::unit::Unit; -use crate::unit_kind::UnitKind; - -//todo: keep unit_map position and unit's position in sync... how? - -struct Game { - map: HexMap, - unit_map: Vec>>>, - unit: Rc>, - last_tick: Instant, - tick_duration: Duration, - current_tick: i32, -} - -fn setup_palette(ws: &mut WindowState) { - ws.set_palette(0, 0xc0, 0xf0, 0xd0); - ws.set_palette(2, 0x10, 0x30, 0x20); - ws.set_palette(1, 0xb0, 0xe0, 0xc0); - ws.set_palette(3, 0xa0, 0xd0, 0xb0); - - ws.set_palette(255, 0xff, 0xff, 0xff); - ws.set_palette(254, 0x00, 0x00, 0x00); - ws.set_palette(253, 0x80, 0x80, 0x80); - -} - -impl Game { - pub fn tick(&mut self, window_state: &mut WindowState) { - window_state.log(format!("tick: {}", self.current_tick).as_str()); - - let mut unit = self.unit.borrow_mut(); - unit.cool(); - unit.move_unit(rand::thread_rng().gen(), &self.map); - //unit.set_pos(Vec2{x: 5, y: self.current_tick % self.map.size().y}); - } -} - -impl skunk2d::Game for Game { - fn new(window_state: &mut WindowState) -> Self { - setup_palette(window_state); - window_state.scramble_palette(); - let tick_duration = Duration::from_secs(1) / 10; - let tileset = Tileset::load("assets/hex3.gif", Vec2{x: 1, y: 1}); - let kind = UnitKind::new("tank", 4, tick_duration); - let map = HexMap::new(Vec2{x: 26, y: 22}, tileset, Vec2{ x: 72, y: 24 }); - let idx_size = map.idx_size(); - Game { - map, - unit_map: vec![None; idx_size], - unit: kind.spawn(Vec2{x: 5, y: 5}), - last_tick: Instant::now(), - tick_duration, - current_tick: 0 - } - } - - fn update(&mut self, window_state: &mut WindowState) { - if Instant::now() - self.last_tick >= self.tick_duration { - self.tick(window_state); - self.last_tick += self.tick_duration; - self.current_tick += 1; - } - } - - fn on_event(&mut self, window_state: &mut WindowState, event: Event) { - } - - fn draw(&self, target: &mut Image) { - let now = Instant::now(); - target.clear(); - target.draw_hexmap(Vec2::zero(), &self.map); - self.unit.borrow().draw(target, &self.map, now); - } -} - fn main() { - run::(1920, 1080, 60); + println!("Hello World nyaa"); } diff --git a/src/unit.rs b/src/unit.rs deleted file mode 100644 index 3aa12ff..0000000 --- a/src/unit.rs +++ /dev/null @@ -1,47 +0,0 @@ -use std::rc::Rc; -use std::time::Instant; -use skunk2d::{HexMap, Image, Vec2, Direction}; -use crate::interpolator::Interpolator; -use crate::unit_kind::UnitKind; - -pub struct Unit { - pub kind: Rc, - pub pos: Vec2, - pub interpolator: Interpolator, - pub old_pos: Vec2, - pub cooldown: i32 -} - -impl Unit { - pub fn cool(&mut self) { - self.cooldown = (self.cooldown - 1).max(0) - } - - pub fn draw(&self, target: &mut Image, map: &HexMap, time: Instant) { - let old_pos = map.coord_to_pixel(self.old_pos); - let new_pos = map.coord_to_pixel(self.pos); - let pos = self.interpolator.apply_vec2(time, old_pos, new_pos); - //todo: don't hardcode offset :P - target.draw_image( pos + Vec2{x: 0, y: -24}, &self.kind.sprite); - } - - pub fn move_unit(&mut self, dir: Direction, map: &HexMap) { - if self.cooldown == 0 { - let new_pos = HexMap::get_neighbour(self.pos, dir); - if map.is_valid_coord(new_pos) { - self.set_pos(new_pos); - self.cooldown = self.kind.speed; - } - } - } - - pub fn set_pos(&mut self, pos: Vec2) { - self.interpolator = Interpolator::new(Instant::now(), self.kind.movement_duration); - self.old_pos = self.pos; - self.pos = pos; - } - - pub fn add_pos(&mut self, pos: Vec2) { - self.set_pos(self.pos + pos); - } -} \ No newline at end of file diff --git a/src/unit_kind.rs b/src/unit_kind.rs deleted file mode 100644 index bdf6c27..0000000 --- a/src/unit_kind.rs +++ /dev/null @@ -1,36 +0,0 @@ -use std::cell::RefCell; -use std::ops::Mul; -use std::rc::Rc; -use std::time::Duration; -use skunk2d::{Image, Vec2}; -use crate::interpolator::Interpolator; -use crate::unit::Unit; - -pub struct UnitKind { - pub sprite: Rc, - pub name: String, - pub speed: i32, - pub movement_duration: Duration -} - -impl UnitKind { - pub fn new(name: &str, speed: i32, tick_duration: Duration) -> Rc { - UnitKind { - sprite: Image::load(format!("assets/units/{}.gif", name).as_str()), - name: name.into(), - speed, - movement_duration: tick_duration.mul(speed as u32) - }.into() - } - - pub fn spawn(self: Rc, pos: Vec2) -> Rc> { - RefCell::new(Unit { - kind: self, - pos, - interpolator: Interpolator::fake(), - old_pos: pos, - cooldown: 0 - }).into() - } -} -