added unit stuffs
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<component name="InspectionProjectProfileManager">
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<option name="myName" value="Project Default" />
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<inspection_tool class="SpellCheckingInspection" enabled="false" level="TYPO" enabled_by_default="false">
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<option name="processCode" value="true" />
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<option name="processLiterals" value="true" />
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<option name="processComments" value="true" />
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ŚŠŚüţü¤˘¤”–”DBD¬®¬”’”|~|\Z\śžś´˛´ŚŽŚ¤¦¤
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53
src/main.rs
53
src/main.rs
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use skunk2d::{Event, Image, run, WindowState};
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mod unit_kind;
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mod unit;
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::time::{Duration, Instant};
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use skunk2d::{Event, HexMap, Image, run, Tileset, Vec2, WindowState};
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use crate::unit::Unit;
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use crate::unit_kind::UnitKind;
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struct Game {
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map: HexMap,
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unit: Rc<RefCell<Unit>>,
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last_tick: Instant,
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tick_duration: Duration,
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current_tick: i32
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}
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fn setup_palette(ws: &mut WindowState) {
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ws.set_palette(0, 0xc0, 0xf0, 0xd0);
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ws.set_palette(2, 0x10, 0x30, 0x20);
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ws.set_palette(1, 0xb0, 0xe0, 0xc0);
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ws.set_palette(3, 0xa0, 0xd0, 0xb0);
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ws.set_palette(255, 0xff, 0xff, 0xff);
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ws.set_palette(254, 0x00, 0x00, 0x00);
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ws.set_palette(253, 0x80, 0x80, 0x80);
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}
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impl Game {
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pub fn tick(&mut self, window_state: &mut WindowState) {
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window_state.log(format!("tick: {}", self.current_tick).as_str());
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self.unit.borrow_mut().pos.y = self.current_tick % self.map.size().y;
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}
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}
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impl skunk2d::Game for Game {
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fn new(window_state: &mut WindowState) -> Self {
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window_state.scramble_palette();
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Game {}
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setup_palette(window_state);
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let tileset = Tileset::load("assets/hex2.gif", Vec2{x: 2, y: 1});
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let kind = UnitKind::new("bob");
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Game {
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map: HexMap::new(Vec2{x: 11, y: 11}, tileset, Vec2{ x: 23, y: 13 }),
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unit: kind.spawn(Vec2{x: 5, y: 5}),
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last_tick: Instant::now(),
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tick_duration: Duration::from_secs(1) / 10,
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current_tick: 0
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}
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}
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fn update(&mut self, window_state: &mut WindowState) {
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if Instant::now() - self.last_tick >= self.tick_duration {
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self.tick(window_state);
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self.last_tick += self.tick_duration;
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self.current_tick += 1;
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}
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}
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fn on_event(&mut self, window_state: &mut WindowState, event: Event) {
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@ -18,6 +63,8 @@ impl skunk2d::Game for Game {
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fn draw(&self, target: &mut Image) {
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target.clear();
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target.draw_hexmap(Vec2::zero(), &self.map);
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self.unit.borrow().draw(target, &self.map);
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}
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}
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use std::rc::Rc;
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use skunk2d::{HexMap, Image, Vec2};
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use crate::unit_kind::UnitKind;
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pub struct Unit {
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pub kind: Rc<UnitKind>,
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pub pos: Vec2<i32>
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}
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impl Unit {
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pub fn draw(&self, target: &mut Image, map: &HexMap) {
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target.draw_image( map.coord_to_pixel(self.pos), &self.kind.sprite);
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}
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}
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use std::cell::RefCell;
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use std::rc::Rc;
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use skunk2d::{Image, Vec2};
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use crate::unit::Unit;
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pub struct UnitKind {
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pub sprite: Rc<Image>,
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pub name: String
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}
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impl UnitKind {
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pub fn new(name: &str) -> Rc<Self> {
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UnitKind {
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sprite: Image::load(format!("assets/units/{}.gif", name).as_str()),
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name: name.into()
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}.into()
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}
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pub fn spawn(self: Rc<Self>, pos: Vec2<i32>) -> Rc<RefCell<Unit>> {
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RefCell::new(Unit {
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kind: self,
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pos
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}).into()
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}
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}
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