skunkworks-c/src/gamepad.c

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#include "gamepad.h"
#include "GLFW/glfw3.h"
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#include "error.h"
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#include "string.h"
struct sw_gamepad sw_gamepads[SW_MAX_GAMEPADS];
void sw_gamepad_static_init() {
memset(sw_gamepads, 0, sizeof(sw_gamepads));
}
void sw_gamepad_tick() {
i32 i, j;
GLFWgamepadstate state;
for(i = 0; i < SW_MAX_GAMEPADS; ++i) {
if(glfwGetGamepadState(i, &state)) {
for(j = 0; j < SW_MAX_GAMEPAD_AXES; ++j) {
sw_gamepads[i].axes[j] = state.axes[j];
}
for(j = 0; j < SW_MAX_GAMEPAD_BUTTONS; ++j) {
bool down = state.buttons[j];
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sw_gamepads[i].button_pressed[j] =
!sw_gamepads[i].button_pressed[j] && down;
sw_gamepads[i].button_down[j] = down;
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}
}
}
}