skunkworks-c/include/window.h

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#ifndef GUARD_F247452E0BF1EC9CD9131C2A6FD281CA
#define GUARD_F247452E0BF1EC9CD9131C2A6FD281CA
#include "vec2i.h"
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struct GLFWwindow;
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struct sw_window {
struct sw_vec2i size;
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struct GLFWwindow *_window;
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};
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struct sw_window *sw_window_create(struct sw_vec2i size, char *title);
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void sw_window_run(struct sw_window *window, void (*callback)());
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#endif /* GUARD_F247452E0BF1EC9CD9131C2A6FD281CA */