adding flag parameter to window creation
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5a14b18d2c
commit
efe2991517
1
build.c
1
build.c
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@ -82,6 +82,7 @@ int main(int argc, char *argv[]) {
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"skunkworks.lib "
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"/I../include "
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"/I. ");
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sys("copy gsa_simple.exe test.exe");
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sys("skip ca1 ../example_data gsa_simple.exe");
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sys("del *.obj");
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@ -6,7 +6,7 @@ void tick() {
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int main(int argc, char *argv[]) {
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struct sw_window *win;
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win = sw_window_create(sw_vec2i(1280, 720), "example");
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win = sw_window_create(sw_vec2i(1280, 720), "example", 0);
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sw_window_run(win, tick);
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return 0;
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@ -6,6 +6,8 @@
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#include "types.h"
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#include "vec2i.h"
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#define SW_WINDOW_TRANS 0x01
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struct GLFWwindow;
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struct sw_window {
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@ -20,7 +22,8 @@ struct sw_window {
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u32 _renderer_count;
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};
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struct sw_window *sw_window_create(struct sw_vec2i size, char *title);
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struct sw_window *
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sw_window_create(struct sw_vec2i size, char *title, u32 flags);
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void sw_window_run(struct sw_window *window);
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void sw_window_add_renderer(
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14
src/gsa.c
14
src/gsa.c
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@ -23,14 +23,10 @@ static struct sw_shaderprogram program;
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static u32 vbo, vao;
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#define MAX_RENDER_VERTS 10000
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struct render_vert {
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f32 x, y, tx, ty;
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};
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static i32 next_render_vert;
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static struct render_vert render_verts[MAX_RENDER_VERTS * 4];
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sw_color32 palette[GSA_PALETTE_SIZE];
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static f32 palette_gl[1024];
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static u32 tex;
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@ -61,7 +57,7 @@ int gsa_main(int argc, char *argv[]) {
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memset(loop_stack, 0, sizeof(loop_stack));
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loop_stack_i = -1;
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_win = sw_window_create(sw_vec2i(304, 176), "Game Skunk Advance v0.0");
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_win = sw_window_create(sw_vec2i(304, 176), "Game Skunk Advance v0.0", 0);
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_components);
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sw_log("GL_MAX_VERTEX_UNIFORM_COMPONENTS: %i", max_components);
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@ -158,14 +154,6 @@ static void rect(f32 x, f32 y, f32 w, f32 h, i16 tile, bool half) {
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ty = ((tile / 256) * tilesize) / 4096.f;
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ts = 1.f / (4096.f / tilesize);
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if(next_render_vert >= MAX_RENDER_VERTS) {
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sw_error(
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"trying to draw more than the current max of %i vertices in a "
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"frame",
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MAX_RENDER_VERTS
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);
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}
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add_render_vert(x, y, tx, ty);
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add_render_vert(x + w, y, tx + ts, ty);
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add_render_vert(x, y + h, tx, ty + ts);
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@ -28,7 +28,8 @@ static void GLAPIENTRY gldebug(
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);
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#endif
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struct sw_window *sw_window_create(struct sw_vec2i size, char *title) {
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struct sw_window *
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sw_window_create(struct sw_vec2i size, char *title, u32 flags) {
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struct sw_window *win;
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win = malloc(sizeof(struct sw_window));
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