#include "gsa_input.h" #include "gamepad.h" struct gsa_input input; void _gsa_input_tick() { u8 gamepad = 0; input.pressed.dpad_down = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_DOWN]; input.pressed.dpad_up = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_UP]; input.pressed.dpad_left = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_LEFT]; input.pressed.dpad_right = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_RIGHT]; input.pressed.face_down = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_DOWN]; input.pressed.face_up = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_UP]; input.pressed.face_left = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_LEFT]; input.pressed.face_right = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_RIGHT]; input.pressed.l = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_LEFT_SHOULDER]; input.pressed.r = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_RIGHT_SHOULDER]; input.pressed.select = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_BACK]; input.pressed.start = sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_START]; input.down.dpad_down = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_DOWN]; input.down.dpad_up = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_UP]; input.down.dpad_left = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_LEFT]; input.down.dpad_right = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_RIGHT]; input.down.face_down = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_DOWN]; input.down.face_up = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_UP]; input.down.face_left = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_LEFT]; input.down.face_right = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_RIGHT]; input.down.l = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_LEFT_SHOULDER]; input.down.r = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_RIGHT_SHOULDER]; input.down.select = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_BACK]; input.down.start = sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_START]; input.x_dir = input.down.dpad_left - input.down.dpad_right; input.y_dir = input.down.dpad_up - input.down.dpad_down; }