#include "gamepad.h" #include "gsa_map.h" #include "gsa_text.h" #include void init() { i32 x, y; for(y = 0; y < 11; ++y) { for(x = 0; x < 19; ++x) { maps[0].tiles[x][y] = 0x1000; } } for(y = 0; y < 11; y += 2) { maps[0].tiles[0][y] = 0x1101; maps[0].tiles[1][y] = 0x1102; maps[0].tiles[0][y + 1] = 0x1201; maps[0].tiles[1][y + 1] = 0x1202; maps[0].tiles[17][y] = 0x1101; maps[0].tiles[18][y] = 0x1102; maps[0].tiles[17][y + 1] = 0x1201; maps[0].tiles[18][y + 1] = 0x1202; } maps[1].half_tile = true; font = 0x1010; gsa_write_text(1, 7, 3, "Game Skunk Advance!!! <3"); gsa_map_clear(0); } void tick() { maps[0].scrollx -= input.x_dir; maps[0].scrolly -= input.y_dir; }