# Skunkworks A planned to be comprehensive 2D and 3D game engine, written in C. Currently in very early development. ## Scope - Hardware accelerated 2D graphics - 3D Graphics - Limited subset 2D (gameskunk advance) - Text rendering - Networking (multiple models, replication and message based) - Audio (including softsynth) ## State Very early state, first targeted milestone is gameskunk advance(a limited subset of skunkworks). Which can currently load a tileset, display multiple layers of tiles, do tile based text rendering, basic sprite support, and gamepad input. With a handful more features it will be ready for gamejams atleast. The experience of using gameskunk advance in those will shape the apis and features going forward.