#ifndef GUARD_2AF8C38E79755453C7B276BABE0DA7AE #define GUARD_2AF8C38E79755453C7B276BABE0DA7AE #include "types.h" struct sw_shader { u32 _shader; }; struct sw_shaderprogram { u32 _program; }; #define SW_SHADER_VERTEX 1 #define SW_SHADER_FRAGMENT 2 #define SW_SHADERLOC_POS 0 /* struct sw_shader sw_shader_create(char const *source, i32 type); struct sw_shaderprogram sw_shaderprogram_create(char const *vertex, char const *fragment); */ struct sw_shader sw_shader_create(u8 *data, u32 len, i32 type, bool compiled); struct sw_shaderprogram sw_shaderprogram_create( u8 *vert_data, u32 vert_len, u8 *frag_data, u32 frag_len, bool compiled ); void sw_shaderprogram_use(struct sw_shaderprogram program); #endif /* GUARD_2AF8C38E79755453C7B276BABE0DA7AE */