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examples | ||
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README.md
Skunkworks
A planned to be comprehensive 2D and 3D game engine, written in C. Currently in very early development.
Scope
- Hardware accelerated 2D graphics
- 3D Graphics
- Limited subset 2D (gameskunk advance)
- Text rendering
- Networking (multiple models, replication and message based)
- Audio (including softsynth)
State
Very early state, first targeted milestone is gameskunk advance(a limited subset of skunkworks). Which can currently load a tileset, display multiple layers of tiles, do tile based text rendering, basic sprite support, and gamepad input.
With a handful more features it will be ready for gamejams atleast. The experience of using gameskunk advance in those will shape the apis and features going forward.