skunkworks-c/include
DaniTheSkunk 0df808899b big cleanup 2023-03-31 05:05:54 +00:00
..
net stuff... forgot about git <_< 2023-03-07 19:13:02 +00:00
color8.h gsa is rendering texture'ish now 2022-12-31 11:14:57 +00:00
color32.h added color mixing and gsa loop stacking 2023-01-24 11:45:52 +00:00
error.h added sw_win32_error 2023-02-26 22:29:44 +00:00
file.h stuff and port to msvc 2023-02-24 23:14:05 +00:00
framebuffer.h implemented scalers 2023-01-14 04:48:58 +00:00
gamepad.h made work in emscripten 2023-01-20 10:54:16 +00:00
gsa.h big cleanup 2023-03-31 05:05:54 +00:00
gsa_input.h big cleanup 2023-03-31 05:05:54 +00:00
gsa_map.h refactored tilemap stuff and added clear function 2023-01-22 18:02:48 +00:00
gsa_text.h added half tile tilemaps and text rendering 2023-01-22 17:47:53 +00:00
image8.h loading palette 2023-01-05 09:01:18 +00:00
image32.h loading png 2022-12-22 09:05:39 +00:00
msvc.h stuff and port to msvc 2023-02-24 23:14:05 +00:00
renderer.h added renderer system and ported gsa to it 2023-03-08 18:38:58 +00:00
renderer2d.h first draft of 2d renderer api requirements 2023-03-28 17:06:07 +00:00
scaler.h implemented scalers 2023-01-14 04:48:58 +00:00
shader.h stuff... forgot about git <_< 2023-03-07 19:13:02 +00:00
shaders.h stuff... forgot about git <_< 2023-03-07 19:13:02 +00:00
skip.h stuff... forgot about git <_< 2023-03-07 19:13:02 +00:00
skunkworks.h added shader to renderer2d 2023-03-22 23:08:34 +00:00
str.h added some utility functions 2023-02-27 00:56:35 +00:00
types.h big cleanup 2023-03-31 05:05:54 +00:00
vec2i.h implemented scalers 2023-01-14 04:48:58 +00:00
vertex_buffer.h added dynamic sw_vertex_buffer and changed gsa to use it 2023-03-09 16:37:51 +00:00
window.h adding flag parameter to window creation 2023-03-22 04:12:14 +00:00