.. |
net
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stuff... forgot about git <_<
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2023-03-07 19:13:02 +00:00 |
color8.h
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gsa is rendering texture'ish now
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2022-12-31 11:14:57 +00:00 |
color32.h
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added color mixing and gsa loop stacking
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2023-01-24 11:45:52 +00:00 |
error.h
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added sw_win32_error
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2023-02-26 22:29:44 +00:00 |
file.h
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stuff and port to msvc
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2023-02-24 23:14:05 +00:00 |
framebuffer.h
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
gamepad.h
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made work in emscripten
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2023-01-20 10:54:16 +00:00 |
gsa.h
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big cleanup
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2023-03-31 05:05:54 +00:00 |
gsa_input.h
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big cleanup
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2023-03-31 05:05:54 +00:00 |
gsa_map.h
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refactored tilemap stuff and added clear function
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2023-01-22 18:02:48 +00:00 |
gsa_text.h
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added half tile tilemaps and text rendering
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2023-01-22 17:47:53 +00:00 |
image8.h
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loading palette
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2023-01-05 09:01:18 +00:00 |
image32.h
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loading png
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2022-12-22 09:05:39 +00:00 |
msvc.h
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stuff and port to msvc
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2023-02-24 23:14:05 +00:00 |
renderer.h
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added renderer system and ported gsa to it
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2023-03-08 18:38:58 +00:00 |
renderer2d.h
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first draft of 2d renderer api requirements
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2023-03-28 17:06:07 +00:00 |
scaler.h
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
shader.h
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stuff... forgot about git <_<
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2023-03-07 19:13:02 +00:00 |
shaders.h
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stuff... forgot about git <_<
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2023-03-07 19:13:02 +00:00 |
skip.h
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stuff... forgot about git <_<
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2023-03-07 19:13:02 +00:00 |
skunkworks.h
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added shader to renderer2d
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2023-03-22 23:08:34 +00:00 |
str.h
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added some utility functions
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2023-02-27 00:56:35 +00:00 |
types.h
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big cleanup
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2023-03-31 05:05:54 +00:00 |
vec2i.h
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
vertex_buffer.h
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added dynamic sw_vertex_buffer and changed gsa to use it
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2023-03-09 16:37:51 +00:00 |
window.h
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adding flag parameter to window creation
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2023-03-22 04:12:14 +00:00 |