color8.h
|
gsa is rendering texture'ish now
|
2022-12-31 11:14:57 +00:00 |
color32.h
|
added color mixing and gsa loop stacking
|
2023-01-24 11:45:52 +00:00 |
error.h
|
added sw_win32_error
|
2023-02-26 22:29:44 +00:00 |
file.h
|
stuff and port to msvc
|
2023-02-24 23:14:05 +00:00 |
framebuffer.h
|
implemented scalers
|
2023-01-14 04:48:58 +00:00 |
gamepad.h
|
made work in emscripten
|
2023-01-20 10:54:16 +00:00 |
gsa.h
|
replaced embed.h style embedding with skip
|
2023-02-24 23:39:42 +00:00 |
gsa_input.h
|
added input.x_dir and input.y_dir to gsa
|
2023-01-22 11:34:32 +00:00 |
gsa_text.h
|
added half tile tilemaps and text rendering
|
2023-01-22 17:47:53 +00:00 |
image8.h
|
loading palette
|
2023-01-05 09:01:18 +00:00 |
image32.h
|
loading png
|
2022-12-22 09:05:39 +00:00 |
msvc.h
|
stuff and port to msvc
|
2023-02-24 23:14:05 +00:00 |
scaler.h
|
implemented scalers
|
2023-01-14 04:48:58 +00:00 |
shader.h
|
implemented scalers
|
2023-01-14 04:48:58 +00:00 |
shaders.h
|
implemented scalers
|
2023-01-14 04:48:58 +00:00 |
skip.h
|
stuff and port to msvc
|
2023-02-24 23:14:05 +00:00 |
skunkworks.h
|
stuff and port to msvc
|
2023-02-24 23:14:05 +00:00 |
str.h
|
added some utility functions
|
2023-02-27 00:56:35 +00:00 |
types.h
|
added some utility functions
|
2023-02-27 00:56:35 +00:00 |
vec2i.h
|
implemented scalers
|
2023-01-14 04:48:58 +00:00 |
window.h
|
implemented scalers
|
2023-01-14 04:48:58 +00:00 |