80 lines
1.4 KiB
C
80 lines
1.4 KiB
C
#include "color32.h"
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#include "error.h"
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#include "gamepad.h"
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#include "gsa_map.h"
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#include "gsa_text.h"
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#include "skip.h"
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#include "str.h"
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#include <gsa.h>
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sw_color32 pal[GSA_PALETTE_SIZE];
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void fade_palette(f32 amount) {
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i32 i;
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for(i = 0; i < GSA_PALETTE_SIZE; ++i) {
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palette[i] = sw_color32_mix(SW_COLOR32_BLACK, pal[i], amount);
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}
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}
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bool tick_fade_in();
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void test() {
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struct sw_skip *skip;
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u32 len;
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u8 *str;
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skip = sw_skip_load("build/gsa.exe");
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str = sw_skip_get(skip, "test.c", &len);
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sw_log("%i", str);
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sw_log("%.*s", len, str);
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}
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void init() {
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i32 x, y;
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char *a, *b;
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sw_str_split2("hellonyaworld", "nya", &a, &b);
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printf("%s - %s\n", a, b);
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// test();
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gsa_copy_palette_to(pal);
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for(y = 0; y < 11; ++y) {
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for(x = 0; x < 19; ++x) {
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maps[0].tiles[x][y] = 0x1000;
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}
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}
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for(y = 0; y < 11; y += 2) {
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maps[0].tiles[0][y] = 0x1101;
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maps[0].tiles[1][y] = 0x1102;
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maps[0].tiles[0][y + 1] = 0x1201;
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maps[0].tiles[1][y + 1] = 0x1202;
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maps[0].tiles[17][y] = 0x1101;
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maps[0].tiles[18][y] = 0x1102;
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maps[0].tiles[17][y + 1] = 0x1201;
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maps[0].tiles[18][y + 1] = 0x1202;
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}
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maps[1].half_tile = true;
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font = 0x1010;
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gsa_write_text(1, 7, 3, "Game Skunk Advance!!! <3");
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gsa_run_loop(tick_fade_in);
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}
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void tick() {
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maps[0].scrollx -= input.x_dir;
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maps[0].scrolly -= input.y_dir;
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}
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bool tick_fade_in() {
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static i32 t = 0;
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fade_palette(t / 60.f);
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++t;
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return t <= 60;
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}
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