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color32.c
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added color mixing and gsa loop stacking
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2023-01-24 11:45:52 +00:00 |
error.c
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loading png
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2022-12-22 09:05:39 +00:00 |
file.c
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added fwrite helpers
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2023-02-09 15:25:38 +00:00 |
framebuffer.c
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made web compatible
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2023-01-14 18:06:44 +00:00 |
gamepad.c
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made work in emscripten
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2023-01-20 10:54:16 +00:00 |
gl.h
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support emscripten compile
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2022-12-21 14:01:04 +00:00 |
gsa.c
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added color mixing and gsa loop stacking
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2023-01-24 11:45:52 +00:00 |
gsa_input.c
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added input.x_dir and input.y_dir to gsa
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2023-01-22 11:34:32 +00:00 |
gsa_map.c
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refactored tilemap stuff and added clear function
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2023-01-22 18:02:48 +00:00 |
gsa_text.c
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added half tile tilemaps and text rendering
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2023-01-22 17:47:53 +00:00 |
image8.c
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made work in emscripten, and fixed transparency bug in shader
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2023-01-08 09:58:57 +00:00 |
image32.c
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made work in emscripten, and fixed transparency bug in shader
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2023-01-08 09:58:57 +00:00 |
scaler.c
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
shader.c
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
shaders.c
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
skip.c
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skip file format
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2023-02-09 18:36:39 +00:00 |
skunkworks.c
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added image type, and integer types
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2022-12-22 04:52:59 +00:00 |
skunkworks.h
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gsa is rendering texture'ish now
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2022-12-31 11:14:57 +00:00 |
test.c
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gsa is rendering texture'ish now
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2022-12-31 11:14:57 +00:00 |
types.c
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
vec2i.c
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loading png
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2022-12-22 09:05:39 +00:00 |
window.c
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gamepad fully working :)
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2023-01-20 09:01:15 +00:00 |