skunkworks-c/include/renderer2d.h

16 lines
327 B
C

#ifndef GUARD_2B56918289975E8AA8711D6E080ED4B9
#define GUARD_2B56918289975E8AA8711D6E080ED4B9
#include "shader.h"
struct sw_renderer;
struct sw_renderer2d {
struct sw_shaderprogram shader;
struct sw_renderer *renderer;
};
struct sw_renderer2d *sw_renderer2d_create();
#endif /* GUARD_2B56918289975E8AA8711D6E080ED4B9 */