repeat parameter for textures
This commit is contained in:
parent
721185c413
commit
009f80dd3a
24
Test.java
24
Test.java
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@ -33,25 +33,27 @@ public class Test {
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while(!window.shouldClose()) {
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while(!window.shouldClose()) {
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window.tick();
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window.tick();
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var renderContext = window.renderStart();
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var renderContext = window.renderStart();
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renderContext.drawTextureRectangle(
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//renderContext.drawTextureRectangle(
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new Recti(0, 0, 1280, 720),
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// new Recti(0, 0, 1280, 720),
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tex
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// tex
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);
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//);
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renderContext.drawTextureRectangle(
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//renderContext.drawTextureRectangle(
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new Recti(new Vec2i(200, 100), tex2.getSize()),
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// new Recti(new Vec2i(200, 100), tex2.getSize()),
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tex2
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// tex2,
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);
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// true
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//);
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renderContext.drawTextureRectangle(
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renderContext.drawTextureRectangle(
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new Recti(new Vec2i(400, 400), new Vec2i(16, 16)),
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new Recti(new Vec2i(400, 400), new Vec2i(160, 160)),
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tileset.get(0x30)
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tileset.get(0x30),
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true
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);
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);
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renderContext.drawString(new Vec2i(100, 100), "hello world mew", font);
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renderContext.drawString(new Vec2i(100, 100), "hello world mew", font);
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renderContext.drawString(new Vec2i(710, 140), "hello world mew", font2);
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renderContext.drawString(new Vec2i(710, 140), "hello world mew", font2);
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renderContext.drawNineSlice(slice, new Recti(100, 100, 1080, 520));
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//renderContext.drawNineSlice(slice, new Recti(100, 100, 1080, 520));
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window.renderFinish(renderContext);
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window.renderFinish(renderContext);
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}
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}
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@ -8,10 +8,14 @@ import static org.lwjgl.opengl.GL46.*;
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class RenderContext extends BaseRenderContext implements IRenderContext {
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class RenderContext extends BaseRenderContext implements IRenderContext {
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private final TextureAtlas atlas;
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private final TextureAtlas atlas;
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private final int texCoordIndex;
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private final int texCoordIndex;
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private final int texOffsetIndex;
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private final int texSizeIndex;
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public RenderContext(TextureAtlas atlas, int texCoordIndex) {
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public RenderContext(TextureAtlas atlas, int texCoordIndex, int texOffsetIndex, int texSizeIndex) {
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this.atlas = atlas;
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this.atlas = atlas;
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this.texCoordIndex = texCoordIndex;
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this.texCoordIndex = texCoordIndex;
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this.texOffsetIndex = texOffsetIndex;
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this.texSizeIndex = texSizeIndex;
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}
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}
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@Override
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@Override
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@ -52,21 +56,21 @@ class RenderContext extends BaseRenderContext implements IRenderContext {
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@Override
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@Override
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public void drawTexture(Vec2i pos, ITexture texture) {
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public void drawTexture(Vec2i pos, ITexture texture) {
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture);
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture, true);
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}
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}
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@Override
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@Override
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public void drawTexture(Vec2i pos, ITexture texture, Color color) {
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public void drawTexture(Vec2i pos, ITexture texture, Color color) {
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture, color);
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture, color, true);
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}
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}
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@Override
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@Override
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public void drawTextureRectangle(Recti rect, ITexture texture) {
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public void drawTextureRectangle(Recti rect, ITexture texture, boolean repeat) {
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drawTextureRectangle(rect, texture, Color.WHITE);
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drawTextureRectangle(rect, texture, Color.WHITE, repeat);
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}
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}
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@Override
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@Override
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public void drawTextureRectangle(Recti rect, ITexture texture, Color color) {
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public void drawTextureRectangle(Recti rect, ITexture texture, Color color, boolean repeat) {
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var tex = (Texture)texture;
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var tex = (Texture)texture;
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var tl = rect.getTopLeft();
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var tl = rect.getTopLeft();
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@ -74,10 +78,30 @@ class RenderContext extends BaseRenderContext implements IRenderContext {
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var bl = rect.getBottomLeft();
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var bl = rect.getBottomLeft();
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var br = rect.getBottomRight();
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var br = rect.getBottomRight();
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/*
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var ttl = Vec2i.divf(tex.getTexArea().getTopLeft(), atlas.getSize());
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var ttl = Vec2i.divf(tex.getTexArea().getTopLeft(), atlas.getSize());
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var ttr = Vec2i.divf(tex.getTexArea().getTopRight(), atlas.getSize());
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var ttr = Vec2i.divf(tex.getTexArea().getTopRight(), atlas.getSize());
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var tbl = Vec2i.divf(tex.getTexArea().getBottomLeft(), atlas.getSize());
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var tbl = Vec2i.divf(tex.getTexArea().getBottomLeft(), atlas.getSize());
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var tbr = Vec2i.divf(tex.getTexArea().getBottomRight(), atlas.getSize());
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var tbr = Vec2i.divf(tex.getTexArea().getBottomRight(), atlas.getSize());
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*/
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var topleft = tex.getTexArea().getTopLeft();
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var size = repeat ? tex.getSize() : rect.getSize();
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/*var ttl = Vec2i.ZERO;
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var ttr = Vec2i.sub(tex.getTexArea().getTopRight(), topleft);
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var tbl = Vec2i.sub(tex.getTexArea().getBottomLeft(), topleft);
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var tbr = Vec2i.sub(tex.getTexArea().getBottomRight(), topleft);
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*/
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var ttl = Vec2i.ZERO;
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var ttr = new Vec2i(rect.getWidth(), 0);
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var tbl = new Vec2i(0, rect.getHeight());
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var tbr = new Vec2i(rect.getWidth(), rect.getHeight());
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if(!repeat) {
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ttr = Vec2i.sub(tex.getTexArea().getTopRight(), topleft);
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tbl = Vec2i.sub(tex.getTexArea().getBottomLeft(), topleft);
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tbr = Vec2i.sub(tex.getTexArea().getBottomRight(), topleft);
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}
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glColor4f(
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glColor4f(
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color.getR() / 255.0f,
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color.getR() / 255.0f,
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@ -86,19 +110,23 @@ class RenderContext extends BaseRenderContext implements IRenderContext {
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color.getA() / 255.0f
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color.getA() / 255.0f
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);
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);
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glUniform2i(texOffsetIndex, topleft.getX(), topleft.getY());
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glUniform2i(texSizeIndex, size.getX(), size.getY());
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glBegin(GL_TRIANGLES);
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//counterclockwise triangles
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//counterclockwise triangles
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glVertexAttrib2d(texCoordIndex, tbl.getX(), tbl.getY());
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glVertexAttribI2i(texCoordIndex, tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glVertexAttrib2d(texCoordIndex, ttr.getX(), ttr.getY());
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glVertexAttribI2i(texCoordIndex, ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glVertexAttrib2d(texCoordIndex, ttl.getX(), ttl.getY());
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glVertexAttribI2i(texCoordIndex, ttl.getX(), ttl.getY());
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glVertex2i(tl.getX(), tl.getY());
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glVertex2i(tl.getX(), tl.getY());
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glVertexAttrib2d(texCoordIndex, ttr.getX(), ttr.getY());
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glVertexAttribI2i(texCoordIndex, ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glVertexAttrib2d(texCoordIndex, tbl.getX(), tbl.getY());
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glVertexAttribI2i(texCoordIndex, tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glVertexAttrib2d(texCoordIndex, tbr.getX(), tbr.getY());
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glVertexAttribI2i(texCoordIndex, tbr.getX(), tbr.getY());
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glVertex2i(br.getX(), bl.getY());
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glVertex2i(br.getX(), bl.getY());
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glEnd();
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}
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}
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}
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}
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@ -52,7 +52,12 @@ public class Window extends BaseWindow {
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textureAtlas = new TextureAtlas();
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textureAtlas = new TextureAtlas();
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program = new Program(vertexSource, fragmentSource);
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program = new Program(vertexSource, fragmentSource);
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program.use();
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program.use();
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renderContext = new RenderContext(textureAtlas, program.getAttribLocation("texCoord"));
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renderContext = new RenderContext(
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textureAtlas,
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program.getAttribLocation("texCoord"),
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program.getUniformLocation("texOffset"),
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program.getUniformLocation("texSize")
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);
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glProgramUniform2f(program.program, program.getUniformLocation("windowSize"), size.getX(), size.getY());
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glProgramUniform2f(program.program, program.getUniformLocation("windowSize"), size.getX(), size.getY());
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shouldClose = false;
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shouldClose = false;
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@ -98,9 +103,9 @@ public class Window extends BaseWindow {
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@Override
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@Override
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public void renderFinish(IRenderContext context) {
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public void renderFinish(IRenderContext context) {
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if(debug) {
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if(debug) {
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context.drawTextureRectangle(new Recti(Vec2i.ZERO, size), textureAtlas.getAtlasTexture());
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context.drawTextureRectangle(new Recti(Vec2i.ZERO, size), textureAtlas.getAtlasTexture(), true);
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}
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}
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glEnd();
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//glEnd();
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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}
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}
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@ -111,7 +116,7 @@ public class Window extends BaseWindow {
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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program.use();
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program.use();
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glBegin(GL_TRIANGLES);
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//glBegin(GL_TRIANGLES);
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return renderContext;
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return renderContext;
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}
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}
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@ -139,7 +144,7 @@ public class Window extends BaseWindow {
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private static String vertexSource = """
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private static String vertexSource = """
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#version 450
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#version 450
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layout(location = 0) in vec2 pos;
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layout(location = 0) in vec2 pos;
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layout(location = 1) in vec2 texCoord;
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layout(location = 1) in ivec2 texCoord;
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layout(location = 2) uniform vec2 windowSize;
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layout(location = 2) uniform vec2 windowSize;
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layout(location = 1) out vec2 out_texCoord;
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layout(location = 1) out vec2 out_texCoord;
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void main() {
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void main() {
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@ -152,10 +157,13 @@ public class Window extends BaseWindow {
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#version 450
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#version 450
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layout(location = 1) in vec2 texCoord;
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layout(location = 1) in vec2 texCoord;
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layout(binding = 0) uniform sampler2D tex;
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layout(binding = 0) uniform sampler2D tex;
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layout(location = 3) uniform ivec2 texOffset;
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layout(location = 4) uniform ivec2 texSize;
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out vec4 color;
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out vec4 color;
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void main() {
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void main() {
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//color = vec4(texCoord.x, texCoord.y, 0.7f, 1.0f);
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//color = vec4(vec2(texCoord).x/1000.f, 0.2f, 0.7f, 1.0f);
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color = texture(tex, texCoord);
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//color = texture(tex, texCoord);
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color = texelFetch(tex, ivec2(mod(texCoord, texSize)) + texOffset, 0);
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}
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}
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""";
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""";
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}
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}
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@ -22,7 +22,7 @@ abstract public class BaseRenderContext implements IRenderContext {
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int ch = buf.get(i);
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int ch = buf.get(i);
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var tex = font.getTexture(ch);
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var tex = font.getTexture(ch);
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var off = font.getOffset(ch);
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var off = font.getOffset(ch);
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drawTextureRectangle(new Recti(Vec2i.add(new Vec2i(x, y), off), tex.getSize()), tex);
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drawTextureRectangle(new Recti(Vec2i.add(new Vec2i(x, y), off), tex.getSize()), tex, true);
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x += font.getXAdvance(ch);
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x += font.getXAdvance(ch);
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}
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}
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}
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}
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@ -9,7 +9,7 @@ public interface IRenderContext {
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void drawString(Vec2i pos, String string, IFont font);
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void drawString(Vec2i pos, String string, IFont font);
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void drawTexture(Vec2i pos, ITexture texture);
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void drawTexture(Vec2i pos, ITexture texture);
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void drawTexture(Vec2i pos, ITexture texture, Color color);
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void drawTexture(Vec2i pos, ITexture texture, Color color);
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void drawTextureRectangle(Recti rect, ITexture texture);
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void drawTextureRectangle(Recti rect, ITexture texture, boolean repeat);
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void drawTextureRectangle(Recti rect, ITexture texture, Color color);
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void drawTextureRectangle(Recti rect, ITexture texture, Color color, boolean repeat);
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//todo: drawTextureRectangleRepeat
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//todo: drawTextureRectangleRepeat
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}
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}
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