started writing down some notes
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<option name="USE_TAB_CHARACTER" value="true" />
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<option name="USE_TAB_CHARACTER" value="true" />
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</indentOptions>
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</indentOptions>
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</codeStyleSettings>
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</codeStyleSettings>
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<codeStyleSettings language="Markdown">
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<option name="RIGHT_MARGIN" value="60" />
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<option name="WRAP_ON_TYPING" value="1" />
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</codeStyleSettings>
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</code_scheme>
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</code_scheme>
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</component>
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</component>
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# Modules
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## Graphics Backends
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### Opengl (simple)
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Just a basic oldschool opengl backend. Not about
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performance, just about simple implementation. Acting as
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a proof of concept, and a fallback backend.
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## Networking
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### Message style
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Serialise class, send over network in binary form.
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### Replication style
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In style of unreal engine 1-3, or enet. Figure out some
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sort of class decoration for automatic replication?
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# Todo
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## Tileset
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Cut image in software in parts, let texture atlas handle
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everything, return a List<ITexture>
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## Text Rendering
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## Gui Toolkit
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