allow terminal without half width font

This commit is contained in:
DaniTheSkunk 2022-10-21 05:19:14 +00:00
parent 16fdcee057
commit 477d08a1e3
3 changed files with 26 additions and 3 deletions

View File

@ -1,5 +1,5 @@
import com.danitheskunk.skunkworks.BaseGame;
import com.danitheskunk.skunkworks.Vec2i;
package com.danitheskunk.skunkworks;
import com.danitheskunk.skunkworks.gfx.Color;
import com.danitheskunk.skunkworks.gfx.IRenderContext;
import com.danitheskunk.skunkworks.gfx.vt.Terminal;

View File

@ -62,7 +62,7 @@ abstract public class BaseRenderContext implements IRenderContext {
var isHalfWidth = terminal.isHalfWidth(charPos);
drawTexture(pixelPos, fullFont.getTexture(0xdb), bgColor);
if(isHalfWidth) {
if(isHalfWidth && halfFont != null) {
drawTexture(
pixelPos,
halfFont.getTexture(terminal.getLeftHalfChar(charPos)),

View File

@ -50,6 +50,29 @@ public class Terminal {
}
}
public Terminal(Vec2i size, IFont fullFont) {
this.cells = new ArrayList<>();
this.size = size;
this.fullFont = fullFont;
this.halfFont = null;
if(!fullFont.isMonospace()) {
throw new RuntimeException("Fonts need to be monospace");
}
this.fullCharSize = fullFont.getMonospaceSize();
for(int i = 0; i < size.getY() * size.getX(); ++i) {
var cell = new Cell();
cell.fullChar = 0;
cell.secondChar = 0;
cell.halfWidth = false;
cell.bgColor = Color.BLACK;
cell.fgColor = Color.WHITE;
cells.add(cell);
}
}
public Vec2i getFullCharSize() {
return fullCharSize;
}