decoupled internal render resolution from window size more
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parent
ca38735484
commit
4a25dc4694
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@ -40,8 +40,12 @@ public interface IWindow {
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void setDebug(boolean on);
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void setRenderSize(Vec2i size);
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void setScaler(String scaler);
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void setWindowSize(Vec2i size);
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boolean shouldClose();
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void startFrame();
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@ -17,7 +17,8 @@ public class Test3D extends BaseGame {
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Model model;
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public Test3D() {
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super(new Vec2i(1920/4, 1080/4), "Skunkworks 3d test");
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super(new Vec2i(1920, 1080), "Skunkworks 3d test");
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window.setRenderSize(new Vec2i(1920/8, 1080/8));
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System.out.printf("assimp version: %d.%d.%d\n",
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Assimp.aiGetVersionMajor(),
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Assimp.aiGetVersionMinor(),
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@ -25,8 +26,8 @@ public class Test3D extends BaseGame {
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);
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trans = 255;
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var path = "C:\\stream\\models\\Dani.vrm";
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//path = "C:\\stream\\models\\Amber_Arakada_V5_Blendshape.glb";
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//path = "C:\\stream\\models\\Temp Chan 3.glb";
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path = "C:\\stream\\models\\Amber_Arakada_V5_Blendshape.glb";
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path = "C:\\stream\\models\\Temp Chan 3.glb";
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var bytes = engine.loadBytes(path);
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model = new Model(bytes, window);
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@ -1,10 +1,10 @@
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package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.audio.ISample;
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import com.danitheskunk.skunkworks.gfx.font.FontTileset;
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import com.danitheskunk.skunkworks.gfx.Color;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.nodes.NodeSprite;
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import com.danitheskunk.skunkworks.nodes.NodeText;
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import org.lwjgl.glfw.GLFW;
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public class TestNode extends BaseGame {
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private final ISample kick;
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@ -14,15 +14,23 @@ public class TestNode extends BaseGame {
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float[] axes;
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public TestNode() {
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super(new Vec2i(1280, 720), "Skunkworks");
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super(new Vec2i(1920, 1080), "Skunkworks");
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kick = loadSample("demoassets/kick.wav");
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var font = window.loadFontTileset("fonts/ega-8x14.png");
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var font2 = window.loadFontTTF("fonts/LiberationSans-Regular.ttf", 24.0f);
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text = new NodeText(font, "Hello World! this is an extra long test meow meow nya nya! nyaaa!");
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text2 = new NodeText(font2, "Hello World! this is an extra long test meow meow nya nya! nyaaa!");
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text.setMaxSize(new Vec2i(100, 100));
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text2.setMaxSize(new Vec2i(100, 100));
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var font2 = window.loadFontTTF("fonts/m3x6.ttf", 12.7f);
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var str =
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"As Gauntlet of Power enters the battlefield, choose a color.\n" +
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"\n" +
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"Creatures of the chosen color get +1/+1.\n" +
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"\n" +
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"Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.\n";
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text = new NodeText(font, str);
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text2 = new NodeText(font2, str);
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text.setMaxSize(new Vec2i(300, 100));
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text2.setMaxSize(new Vec2i(200, 100));
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text2.setColor(Color.BLACK);
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text.setColor(Color.BLACK);
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sprite = new NodeSprite();
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sprite.setTexture(loadTexture("demoassets/card.png"));
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sprite.setPos(new Vec2f(100, 100));
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@ -33,6 +41,10 @@ public class TestNode extends BaseGame {
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}
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public static void main(String[] args) {
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new TestNode().run();
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}
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void doThing() {
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sprite.tweenPos(new Vec2f(800, 400), 120).delay(60).then(() -> {
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System.out.println("yay! got there! now lets go home");
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@ -41,17 +53,24 @@ public class TestNode extends BaseGame {
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});
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}
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@Override
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protected void render(IRenderContext rc) {
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rc.clear(Color.WHITE);
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}
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@Override
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protected void update(double delta) {
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text.setPos(new Vec2f(640 + 640 * gamepad.getAxis(0), 360 + 360 * gamepad.getAxis(1)));
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text2.setPos(new Vec2f(440 + 640 * gamepad.getAxis(0), 360 + 360 * gamepad.getAxis(1)));
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text.setPos(new Vec2f(
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640 + 640 * gamepad.getAxis(0),
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360 + 360 * gamepad.getAxis(1)
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));
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text2.setPos(new Vec2f(
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440 + 640 * gamepad.getAxis(0),
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360 + 360 * gamepad.getAxis(1)
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));
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if(gamepad.getButtonPressed(0)) {
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playSample(kick);
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}
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}
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public static void main(String[] args) {
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new TestNode().run();
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}
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}
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@ -154,12 +154,22 @@ public class Window extends BaseWindow {
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pipeline2D.setDebug(on);
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}
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@Override
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public void setRenderSize(Vec2i size) {
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framebuffer.setSize(size);
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}
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@Override
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public void setScaler(String scaler) {
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super.setScaler(scaler);
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mouse.setScaler(scalers.get(scaler));
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}
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@Override
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public void setWindowSize(Vec2i size) {
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glfwSetWindowSize(window, size.getX(), size.getY());
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}
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@Override
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public boolean shouldClose() {
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return shouldClose;
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@ -1,6 +1,7 @@
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package com.danitheskunk.skunkworks.nodes;
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import com.danitheskunk.skunkworks.Vec2i;
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import com.danitheskunk.skunkworks.gfx.Color;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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@ -8,6 +9,7 @@ import java.util.ArrayList;
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import java.util.List;
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public class NodeText extends Node {
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private Color color;
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private IFont font;
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private List<String> lines;
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private Vec2i maxSize;
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@ -18,6 +20,7 @@ public class NodeText extends Node {
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maxSize = Vec2i.ZERO;
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lines = new ArrayList<>();
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setText(text);
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color = Color.WHITE;
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}
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private void layoutText() {
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@ -44,11 +47,15 @@ public class NodeText extends Node {
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public void render(IRenderContext rc) {
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Vec2i pos = getAbsolutePos().toVec2i();
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for(var line : lines) {
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rc.drawString(pos, line, font);
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rc.drawString(pos, line, font, color);
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pos = Vec2i.add(pos, new Vec2i(0, font.getLineHeight()));
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}
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}
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public void setColor(Color color) {
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this.color = color;
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}
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public void setFont(IFont font) {
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this.font = font;
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}
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