added loading texture from image
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@ -48,6 +48,11 @@ public class GLWindow implements IWindow {
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System.out.println(GL11.glGetInteger(GL_MAX_TEXTURE_SIZE));
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}
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@Override
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public ITexture loadTexture(Image image) {
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return textureAtlas.addTexture(image);
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}
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@Override
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public ITexture loadTexture(String path) {
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var img = engine.loadImage(path);
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@ -1,6 +1,7 @@
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package com.danitheskunk.skunkworks;
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public interface IWindow {
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ITexture loadTexture(Image image);
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ITexture loadTexture(String path);
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void renderFinish(IRenderContext context);
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IRenderContext renderStart();
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