refactored, and changed gl backend to use shaders
This commit is contained in:
parent
9c992aa27e
commit
721185c413
23
Test.java
23
Test.java
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@ -1,11 +1,4 @@
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import com.danitheskunk.skunkworks.*;
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import com.danitheskunk.skunkworks.windows.*;
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import com.sun.jna.Pointer;
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import com.sun.jna.platform.win32.User32;
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import com.sun.jna.platform.win32.WinDef;
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import com.sun.jna.platform.win32.WinUser;
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import java.util.ArrayList;
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public class Test {
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public static void main(String[] args) {
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@ -28,19 +21,19 @@ public class Test {
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var engine = new Engine();
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var window = engine.openWindow(new Vec2i(1280, 720), "Skunkworks");
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//var img = engine.loadImage("C:\\Users\\dani\\Videos\\Screenshot 2022-06-25 17-00-59.png");
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//var tex2 = window.loadTexture("C:\\art\\pixel stuff.png");
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//var tileset = window.loadTextureArray("C:\\stream\\coding\\rlc\\tilemap.png", new Vec2i(16, 16));
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//var font = window.loadFontTileset("EGA8x14.png");
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//var font2 = window.loadFontTTF("fonts\\LiberationSans-Regular.ttf", 16*8.f);
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//var tex = window.loadTexture(img);
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var img = engine.loadImage("C:\\Users\\dani\\Videos\\Screenshot 2022-06-25 17-00-59.png");
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var tex2 = window.loadTexture("C:\\art\\pixel stuff.png");
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var tileset = window.loadTextureArray("C:\\stream\\coding\\rlc\\tilemap.png", new Vec2i(16, 16));
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var font = window.loadFontTileset("EGA8x14.png");
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var font2 = window.loadFontTTF("fonts\\LiberationSans-Regular.ttf", 16*8.f);
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var tex = window.loadTexture(img);
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var slice = window.loadNineSlice("demoassets\\9slice-1.png");
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//window.setDebug(true);
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while(!window.shouldClose()) {
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window.tick();
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var renderContext = window.renderStart();
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/*renderContext.drawTextureRectangle(
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renderContext.drawTextureRectangle(
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new Recti(0, 0, 1280, 720),
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tex
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);
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@ -57,7 +50,7 @@ public class Test {
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renderContext.drawString(new Vec2i(100, 100), "hello world mew", font);
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renderContext.drawString(new Vec2i(710, 140), "hello world mew", font2);
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*/
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renderContext.drawNineSlice(slice, new Recti(100, 100, 1080, 520));
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window.renderFinish(renderContext);
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}
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@ -1,12 +1,15 @@
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package com.danitheskunk.skunkworks;
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import org.lwjgl.stb.STBTTFontinfo;
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import static org.lwjgl.stb.STBTruetype.*;
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import com.danitheskunk.skunkworks.gfx.Image;
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import com.danitheskunk.skunkworks.gfx.NineSlice;
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import com.danitheskunk.skunkworks.gfx.font.FontTTF;
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import com.danitheskunk.skunkworks.gfx.font.FontTileset;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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abstract class BaseWindow implements IWindow {
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abstract public class BaseWindow implements IWindow {
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protected final Engine engine;
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BaseWindow(Engine engine) {
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public BaseWindow(Engine engine) {
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this.engine = engine;
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}
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@ -1,12 +1,15 @@
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package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.backends.gl.Window;
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import com.danitheskunk.skunkworks.gfx.GraphicsBackend;
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import com.danitheskunk.skunkworks.gfx.Image;
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import org.lwjgl.BufferUtils;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import static com.danitheskunk.skunkworks.GraphicsBackend.*;
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import static com.danitheskunk.skunkworks.gfx.GraphicsBackend.*;
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public class Engine {
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private final GraphicsBackend graphicsBackend;
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@ -40,7 +43,7 @@ public class Engine {
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public IWindow openWindow(Vec2i size, String title) {
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return switch(graphicsBackend) {
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case OPENGL -> new GLWindow(size, title, this);
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case OPENGL -> new Window(size, title, this);
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};
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}
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}
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@ -1,5 +0,0 @@
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package com.danitheskunk.skunkworks;
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public interface ITexture {
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Vec2i getSize();
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}
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@ -1,5 +1,11 @@
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package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.Image;
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import com.danitheskunk.skunkworks.gfx.NineSlice;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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import java.util.List;
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public interface IWindow {
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@ -0,0 +1,38 @@
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package com.danitheskunk.skunkworks.backends.gl;
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import static org.lwjgl.opengl.GL46.*;
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public class Program {
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Shader vertex;
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Shader fragment;
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int program;
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public Program(String vertexSource, String fragmentSource) {
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vertex = new Shader(vertexSource, GL_VERTEX_SHADER);
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fragment = new Shader(fragmentSource, GL_FRAGMENT_SHADER);
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program = glCreateProgram();
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glAttachShader(program, vertex.getShader());
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glAttachShader(program, fragment.getShader());
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glLinkProgram(program);
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}
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public void use() {
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glUseProgram(program);
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}
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public int getAttribLocation(String attrib) {
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return glGetAttribLocation(program, attrib);
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}
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public int getUniformLocation(String attrib) {
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return glGetUniformLocation(program, attrib);
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}
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public Shader getVertex() {
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return vertex;
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}
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public Shader getFragment() {
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return fragment;
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}
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}
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@ -1,12 +1,17 @@
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package com.danitheskunk.skunkworks;
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package com.danitheskunk.skunkworks.backends.gl;
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import static org.lwjgl.opengl.GL11.*;
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import com.danitheskunk.skunkworks.*;
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import com.danitheskunk.skunkworks.gfx.*;
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class GLRenderContext extends BaseRenderContext implements IRenderContext{
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private final GLTextureAtlas atlas;
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import static org.lwjgl.opengl.GL46.*;
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public GLRenderContext(GLTextureAtlas atlas) {
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class RenderContext extends BaseRenderContext implements IRenderContext {
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private final TextureAtlas atlas;
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private final int texCoordIndex;
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public RenderContext(TextureAtlas atlas, int texCoordIndex) {
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this.atlas = atlas;
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this.texCoordIndex = texCoordIndex;
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}
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@Override
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@Override
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public void drawTextureRectangle(Recti rect, ITexture texture, Color color) {
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var tex = (GLTexture)texture;
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var tex = (Texture)texture;
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var tl = rect.getTopLeft();
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var tr = rect.getTopRight();
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);
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//counterclockwise triangles
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glTexCoord2d(tbl.getX(), tbl.getY());
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glVertexAttrib2d(texCoordIndex, tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glTexCoord2d(ttr.getX(), ttr.getY());
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glVertexAttrib2d(texCoordIndex, ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glTexCoord2d(ttl.getX(), ttl.getY());
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glVertexAttrib2d(texCoordIndex, ttl.getX(), ttl.getY());
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glVertex2i(tl.getX(), tl.getY());
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glTexCoord2d(ttr.getX(), ttr.getY());
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glVertexAttrib2d(texCoordIndex, ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glTexCoord2d(tbl.getX(), tbl.getY());
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glVertexAttrib2d(texCoordIndex, tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glTexCoord2d(tbr.getX(), tbr.getY());
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glVertexAttrib2d(texCoordIndex, tbr.getX(), tbr.getY());
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glVertex2i(br.getX(), bl.getY());
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}
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}
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package com.danitheskunk.skunkworks.backends.gl;
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import static org.lwjgl.opengl.GL46.*;
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public class Shader {
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private int shader;
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private int type;
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public Shader(String source, int type) {
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this.type = type;
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shader = glCreateShader(type);
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glShaderSource(shader, source);
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glCompileShader(shader);
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int[] ret = {0};
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glGetShaderiv(shader, GL_COMPILE_STATUS, ret);
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if(ret[0] == GL_FALSE) {
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var errmsg = glGetShaderInfoLog(shader);
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glDeleteShader(shader);
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throw new RuntimeException("Shader error:\n" + errmsg);
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}
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}
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public int getShader() {
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return shader;
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}
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}
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package com.danitheskunk.skunkworks;
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package com.danitheskunk.skunkworks.backends.gl;
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class GLTexture implements ITexture {
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.Image;
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import com.danitheskunk.skunkworks.Recti;
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import com.danitheskunk.skunkworks.Vec2i;
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class Texture implements ITexture {
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private Recti texArea;
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private final Image img; //for re-blitting onto texture atlas
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GLTexture(Recti texArea, Image img) {
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Texture(Recti texArea, Image img) {
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this.texArea = texArea;
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this.img = img;
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}
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package com.danitheskunk.skunkworks;
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package com.danitheskunk.skunkworks.backends.gl;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.Image;
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import com.danitheskunk.skunkworks.Recti;
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import com.danitheskunk.skunkworks.Vec2i;
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import org.lwjgl.BufferUtils;
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import java.util.ArrayList;
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import static org.lwjgl.opengl.GL11.*;
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class GLTextureAtlas {
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private GLTexture atlasTexture; //for debugging
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class TextureAtlas {
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private Texture atlasTexture; //for debugging
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private Image img;
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private boolean shouldUpdate;
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private final List<GLTexture> textures;
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private final List<Texture> textures;
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GLTextureAtlas() {
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TextureAtlas() {
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img = new Image(new Vec2i(32, 32));
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int textureID = glGenTextures();
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textures = new ArrayList<>();
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ITexture addTexture(Image img) {
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//todo: do the actual texture stuff
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//this.img = img;
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var texture = new GLTexture(new Recti(new Vec2i(0, 0), img.getSize()), img);
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var texture = new Texture(new Recti(new Vec2i(0, 0), img.getSize()), img);
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textures.add(texture);
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shouldUpdate = true;
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return texture;
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void doubleAtlasSize() {
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img = new Image(Vec2i.mul(img.getSize(), 2));
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System.out.printf("Resized atlas to %dx%d\n", img.getSize().getX(), img.getSize().getY());
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atlasTexture = new GLTexture(new Recti(Vec2i.ZERO, img.getSize()), img);
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atlasTexture = new Texture(new Recti(Vec2i.ZERO, img.getSize()), img);
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}
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public void update() {
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);
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}
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public GLTexture getAtlasTexture() {
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public Texture getAtlasTexture() {
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return atlasTexture;
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}
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return img.getSize();
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}
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private static class TextureHeightComparator implements Comparator<GLTexture> {
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private static class TextureHeightComparator implements Comparator<Texture> {
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@Override
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public int compare(GLTexture o1, GLTexture o2) {
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public int compare(Texture o1, Texture o2) {
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return o1.getImg().getHeight() - o2.getImg().getHeight();
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}
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}
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package com.danitheskunk.skunkworks;
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package com.danitheskunk.skunkworks.backends.gl;
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import com.danitheskunk.skunkworks.*;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.Image;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GL11;
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import java.util.List;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL46.*;
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import static org.lwjgl.system.MemoryUtil.NULL;
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class GLWindow extends BaseWindow {
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public class Window extends BaseWindow {
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private boolean debug;
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private final GLRenderContext renderContext;
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private final Program program;
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private final RenderContext renderContext;
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private boolean shouldClose;
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private final Vec2i size;
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private final GLTextureAtlas textureAtlas;
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private final TextureAtlas textureAtlas;
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private final long window;
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public GLWindow(Vec2i size, String title, Engine engine) {
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public Window(Vec2i size, String title, Engine engine) {
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super(engine);
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GLFWErrorCallback.createPrint(System.err).set();
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if(!glfwInit()) throw new IllegalStateException("Unable to initialize GLFW");
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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textureAtlas = new GLTextureAtlas();
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renderContext = new GLRenderContext(textureAtlas);
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textureAtlas = new TextureAtlas();
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program = new Program(vertexSource, fragmentSource);
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program.use();
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renderContext = new RenderContext(textureAtlas, program.getAttribLocation("texCoord"));
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glProgramUniform2f(program.program, program.getUniformLocation("windowSize"), size.getX(), size.getY());
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shouldClose = false;
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glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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program.use();
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glBegin(GL_TRIANGLES);
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return renderContext;
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}
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glfwPollEvents();
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}
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private static String vertexSource = """
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#version 450
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layout(location = 0) in vec2 pos;
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layout(location = 1) in vec2 texCoord;
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layout(location = 2) uniform vec2 windowSize;
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layout(location = 1) out vec2 out_texCoord;
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void main() {
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gl_Position = vec4(pos / windowSize * vec2(2.0f, -2.0f) + vec2(-1.0f, 1.0f), 0.0f, 1.0f);
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out_texCoord = texCoord;
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}
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""";
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private static String fragmentSource = """
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#version 450
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layout(location = 1) in vec2 texCoord;
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layout(binding = 0) uniform sampler2D tex;
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out vec4 color;
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void main() {
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//color = vec4(texCoord.x, texCoord.y, 0.7f, 1.0f);
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color = texture(tex, texCoord);
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}
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""";
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}
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@ -1,10 +1,14 @@
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package com.danitheskunk.skunkworks;
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package com.danitheskunk.skunkworks.gfx;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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import com.danitheskunk.skunkworks.Recti;
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import com.danitheskunk.skunkworks.Vec2i;
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import java.io.UnsupportedEncodingException;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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abstract class BaseRenderContext implements IRenderContext {
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abstract public class BaseRenderContext implements IRenderContext {
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public void drawString(Vec2i pos, String string, IFont font) {
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int x = pos.getX();
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int y = pos.getY();
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@ -1,4 +1,4 @@
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package com.danitheskunk.skunkworks;
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package com.danitheskunk.skunkworks.gfx;
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public final class Color {
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private final int r, g, b, a;
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@ -1,4 +1,4 @@
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package com.danitheskunk.skunkworks;
|
||||
package com.danitheskunk.skunkworks.gfx;
|
||||
|
||||
public enum GraphicsBackend {
|
||||
OPENGL
|
|
@ -1,4 +1,7 @@
|
|||
package com.danitheskunk.skunkworks;
|
||||
package com.danitheskunk.skunkworks.gfx;
|
||||
|
||||
import com.danitheskunk.skunkworks.*;
|
||||
import com.danitheskunk.skunkworks.gfx.font.IFont;
|
||||
|
||||
public interface IRenderContext {
|
||||
void drawNineSlice(NineSlice slice, Recti rect); //todo: add rounding mode
|
|
@ -0,0 +1,7 @@
|
|||
package com.danitheskunk.skunkworks.gfx;
|
||||
|
||||
import com.danitheskunk.skunkworks.Vec2i;
|
||||
|
||||
public interface ITexture {
|
||||
Vec2i getSize();
|
||||
}
|
|
@ -1,5 +1,7 @@
|
|||
package com.danitheskunk.skunkworks;
|
||||
package com.danitheskunk.skunkworks.gfx;
|
||||
|
||||
import com.danitheskunk.skunkworks.Recti;
|
||||
import com.danitheskunk.skunkworks.Vec2i;
|
||||
import org.lwjgl.stb.STBImage;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
@ -9,7 +11,7 @@ public class Image {
|
|||
private final Vec2i size;
|
||||
|
||||
//constructors
|
||||
Image(ByteBuffer buffer) { //png or similar
|
||||
public Image(ByteBuffer buffer) { //png or similar
|
||||
//todo: resource system
|
||||
int[] x = {0}, y = {0}, n = {0};
|
||||
var img = STBImage.stbi_load_from_memory(buffer, x, y, n, 4);
|
||||
|
@ -19,12 +21,12 @@ public class Image {
|
|||
img.get(data);
|
||||
}
|
||||
|
||||
Image(Vec2i size) {
|
||||
public Image(Vec2i size) {
|
||||
this.size = size;
|
||||
data = new byte[size.getX() * size.getY() * 4];
|
||||
}
|
||||
|
||||
Image(ByteBuffer buffer, Vec2i size) {
|
||||
public Image(ByteBuffer buffer, Vec2i size) {
|
||||
data = new byte[buffer.remaining()];
|
||||
buffer.get(data);
|
||||
this.size = size;
|
|
@ -1,4 +1,6 @@
|
|||
package com.danitheskunk.skunkworks;
|
||||
package com.danitheskunk.skunkworks.gfx;
|
||||
|
||||
import com.danitheskunk.skunkworks.gfx.ITexture;
|
||||
|
||||
public class NineSlice {
|
||||
private ITexture topLeft;
|
||||
|
@ -10,7 +12,7 @@ public class NineSlice {
|
|||
private ITexture bottom;
|
||||
private ITexture left;
|
||||
private ITexture center;
|
||||
NineSlice(ITexture topLeft, ITexture topRight, ITexture bottomLeft, ITexture bottomRight, ITexture top, ITexture right, ITexture bottom, ITexture left, ITexture center) {
|
||||
public NineSlice(ITexture topLeft, ITexture topRight, ITexture bottomLeft, ITexture bottomRight, ITexture top, ITexture right, ITexture bottom, ITexture left, ITexture center) {
|
||||
this.topLeft = topLeft;
|
||||
this.topRight = topRight;
|
||||
this.bottomLeft = bottomLeft;
|
||||
|
@ -22,39 +24,39 @@ public class NineSlice {
|
|||
this.center = center;
|
||||
}
|
||||
|
||||
ITexture getTopLeft() {
|
||||
public ITexture getTopLeft() {
|
||||
return topLeft;
|
||||
}
|
||||
|
||||
ITexture getTopRight() {
|
||||
public ITexture getTopRight() {
|
||||
return topRight;
|
||||
}
|
||||
|
||||
ITexture getBottomLeft() {
|
||||
public ITexture getBottomLeft() {
|
||||
return bottomLeft;
|
||||
}
|
||||
|
||||
ITexture getBottomRight() {
|
||||
public ITexture getBottomRight() {
|
||||
return bottomRight;
|
||||
}
|
||||
|
||||
ITexture getTop() {
|
||||
public ITexture getTop() {
|
||||
return top;
|
||||
}
|
||||
|
||||
ITexture getRight() {
|
||||
public ITexture getRight() {
|
||||
return right;
|
||||
}
|
||||
|
||||
ITexture getBottom() {
|
||||
public ITexture getBottom() {
|
||||
return bottom;
|
||||
}
|
||||
|
||||
ITexture getLeft() {
|
||||
public ITexture getLeft() {
|
||||
return left;
|
||||
}
|
||||
|
||||
ITexture getCenter() {
|
||||
public ITexture getCenter() {
|
||||
return center;
|
||||
}
|
||||
}
|
|
@ -1,10 +1,11 @@
|
|||
package com.danitheskunk.skunkworks;
|
||||
package com.danitheskunk.skunkworks.gfx.font;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import com.danitheskunk.skunkworks.IWindow;
|
||||
import com.danitheskunk.skunkworks.Vec2i;
|
||||
import com.danitheskunk.skunkworks.gfx.ITexture;
|
||||
import com.danitheskunk.skunkworks.gfx.Image;
|
||||
import org.lwjgl.stb.STBTTFontinfo;
|
||||
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.HashMap;
|
||||
|
||||
|
@ -19,7 +20,7 @@ public class FontTTF implements IFont {
|
|||
STBTTFontinfo info;
|
||||
IWindow window;
|
||||
|
||||
FontTTF(ByteBuffer buffer, float size, IWindow window) {
|
||||
public FontTTF(ByteBuffer buffer, float size, IWindow window) {
|
||||
int[] ascent = {0};
|
||||
int[] descent = {0};
|
||||
int[] lineGap = {0};
|
|
@ -1,12 +1,15 @@
|
|||
package com.danitheskunk.skunkworks;
|
||||
package com.danitheskunk.skunkworks.gfx.font;
|
||||
|
||||
import com.danitheskunk.skunkworks.Vec2i;
|
||||
import com.danitheskunk.skunkworks.gfx.ITexture;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
class FontTileset implements IFont {
|
||||
public class FontTileset implements IFont {
|
||||
private List<ITexture> textures;
|
||||
private Vec2i charSize;
|
||||
|
||||
FontTileset(List<ITexture> textures) {
|
||||
public FontTileset(List<ITexture> textures) {
|
||||
this.textures = textures;
|
||||
this.charSize = textures.get(0).getSize();
|
||||
}
|
|
@ -1,4 +1,7 @@
|
|||
package com.danitheskunk.skunkworks;
|
||||
package com.danitheskunk.skunkworks.gfx.font;
|
||||
|
||||
import com.danitheskunk.skunkworks.Vec2i;
|
||||
import com.danitheskunk.skunkworks.gfx.ITexture;
|
||||
|
||||
public interface IFont {
|
||||
int getLineHeight(int ch);
|
|
@ -1,4 +1,4 @@
|
|||
package com.danitheskunk.skunkworks.windows;
|
||||
package com.danitheskunk.skunkworks.os.windows;
|
||||
|
||||
import com.sun.jna.Library;
|
||||
import com.sun.jna.Native;
|
|
@ -1,4 +1,4 @@
|
|||
package com.danitheskunk.skunkworks.windows;
|
||||
package com.danitheskunk.skunkworks.os.windows;
|
||||
|
||||
import com.sun.jna.Structure;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package com.danitheskunk.skunkworks.windows;
|
||||
package com.danitheskunk.skunkworks.os.windows;
|
||||
|
||||
import com.sun.jna.Structure;
|
||||
import com.sun.jna.platform.win32.WinDef;
|
|
@ -1,4 +1,4 @@
|
|||
package com.danitheskunk.skunkworks.windows;
|
||||
package com.danitheskunk.skunkworks.os.windows;
|
||||
|
||||
import com.sun.jna.Native;
|
||||
import com.sun.jna.platform.win32.User32;
|
|
@ -1,4 +1,4 @@
|
|||
package com.danitheskunk.skunkworks.windows;
|
||||
package com.danitheskunk.skunkworks.os.windows;
|
||||
|
||||
import com.sun.jna.Native;
|
||||
import com.sun.jna.platform.win32.WinUser;
|
|
@ -1,4 +1,4 @@
|
|||
package com.danitheskunk.skunkworks.windows;
|
||||
package com.danitheskunk.skunkworks.os.windows;
|
||||
|
||||
|
||||
import com.danitheskunk.skunkworks.Recti;
|
Loading…
Reference in New Issue