diff --git a/com/danitheskunk/skunkworks/Test.java b/com/danitheskunk/skunkworks/Test.java index 5b3b48b..c22535f 100644 --- a/com/danitheskunk/skunkworks/Test.java +++ b/com/danitheskunk/skunkworks/Test.java @@ -15,14 +15,6 @@ public class Test extends BaseGame { public Test() { super(new Vec2i(40 * 12, 22 * 12), "Skunkworks"); - var clientID = "thvs1beyj8w6ono2jqirdz7uuu62qu"; - - var token = TwitchOauth.getToken( - clientID, - new String[]{"chat:read", "chat:write"} - ); - - var path = "C:\\Program Files (x86)" + "\\Steam\\steamapps\\common\\Unreal " + "Tournament\\System\\UnrealTournament.ini"; diff --git a/com/danitheskunk/skunkworks/backends/gl/Window.java b/com/danitheskunk/skunkworks/backends/gl/Window.java index 2f4ed0e..57d531d 100644 --- a/com/danitheskunk/skunkworks/backends/gl/Window.java +++ b/com/danitheskunk/skunkworks/backends/gl/Window.java @@ -360,7 +360,7 @@ public class Window extends BaseWindow { glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); glViewport(0, 0, size.getX(), size.getY()); textureAtlas.update(); - glClearColor(0.f, 0.f, 0.f, 1.0f); + glClearColor(0.f, 0.f, 0.f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDepthFunc(GL_LESS); //glBegin(GL_TRIANGLES);