starting to load and render .vrm
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parent
b9ee6962db
commit
97a6aee5cf
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@ -1,6 +1,9 @@
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="AutoCloseableResource" enabled="true" level="WARNING" enabled_by_default="true">
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<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,org.lwjgl.assimp.Assimp,aiImportFile" />
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</inspection_tool>
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<inspection_tool class="ClassCanBeRecord" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
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</profile>
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</component>
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@ -6,7 +6,7 @@ import com.danitheskunk.skunkworks.audio.nodes.Mixer;
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import com.danitheskunk.skunkworks.audio.nodes.Node;
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import com.danitheskunk.skunkworks.audio.nodes.SamplePlayer;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.IRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.threedee.IRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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import com.danitheskunk.skunkworks.nodes.NodeRoot;
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@ -2,6 +2,7 @@ package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.gfx.*;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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import com.danitheskunk.skunkworks.gfx.threedee.IRenderContext3D;
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import java.util.List;
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@ -1,10 +1,44 @@
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package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.gfx.IRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.threedee.IRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.threedee.Mesh;
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import org.lwjgl.assimp.AIMesh;
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import org.lwjgl.assimp.Assimp;
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public class Test3D extends BaseGame {
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private Mesh[] meshes;
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public Test3D() {
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super(new Vec2i(1920, 1080), "Skunkworks 3d test");
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System.out.printf("assimp version: %d.%d.%d\n",
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Assimp.aiGetVersionMajor(),
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Assimp.aiGetVersionMinor(),
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Assimp.aiGetVersionPatch()
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);
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var path = "C:\\stream\\models\\Dani.glb";
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var bytes = engine.loadBytes(path);
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var flags = Assimp.aiProcess_Triangulate;
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flags |= Assimp.aiProcess_OptimizeGraph;
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flags |= Assimp.aiProcess_PreTransformVertices;
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//flags |= Assimp.aiProcess_OptimizeMeshes;
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//flags |= Assimp.aiProcess_Debone;
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var ai = Assimp.aiImportFile(path, flags);
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if(ai == null) {
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throw new RuntimeException("couldn't load model because: " +
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Assimp.aiGetErrorString());
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}
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var numMeshes = ai.mNumMeshes();
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var meshespb = ai.mMeshes();
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meshes = new Mesh[numMeshes];
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int faces = 0;
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for(int i = 0; i < numMeshes; ++i) {
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var aiMesh = AIMesh.create(meshespb.get(i));
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var mesh = Mesh.fromAIMesh(aiMesh);
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meshes[i] = mesh;
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System.out.println(aiMesh.mNumFaces());
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faces += aiMesh.mNumFaces();
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}
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System.out.printf("numMeshes: %d, faces: %d\n", numMeshes, faces);
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}
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static public void main(String[] args) {
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@ -13,11 +47,15 @@ public class Test3D extends BaseGame {
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@Override
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protected void render3D(IRenderContext3D rc) {
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rc.renderTriangle(new Vec3f(-10, -10, 0),
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new Vec3f(10, -10, 0),
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new Vec3f(10, 10, -1)
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for(int i = 0; i < meshes.length; ++i) {
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rc.renderMesh(meshes[i]);
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}
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/*
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rc.renderTriangle(new Vec3f(-10, -10, 1),
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new Vec3f(10, -10, 1),
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new Vec3f(10, 10, 1)
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);
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*/
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}
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}
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@ -1,7 +1,8 @@
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package com.danitheskunk.skunkworks.backends.gl;
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import com.danitheskunk.skunkworks.Vec3f;
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import com.danitheskunk.skunkworks.gfx.BaseRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.threedee.BaseRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.threedee.Mesh;
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import static org.lwjgl.opengl.GL46.*;
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@ -22,4 +23,19 @@ public class RenderContext3D extends BaseRenderContext3D {
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glEnd();
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}
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@Override
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public void renderMesh(Mesh mesh) {
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glBegin(GL_TRIANGLES);
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for(int i = 0; i < mesh.getTriangleCount(); ++i) {
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var tri = mesh.getTriangle(i);
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var p1 = mesh.getVertex(tri.getX());
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var p2 = mesh.getVertex(tri.getY());
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var p3 = mesh.getVertex(tri.getZ());
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glVertex3d(p1.getX(), p1.getY(), p1.getZ());
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glVertex3d(p2.getX(), p2.getY(), p2.getZ());
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glVertex3d(p3.getX(), p3.getY(), p3.getZ());
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}
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glEnd();
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}
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}
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@ -2,7 +2,7 @@ package com.danitheskunk.skunkworks.backends.gl;
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import com.danitheskunk.skunkworks.*;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.IRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.threedee.IRenderContext3D;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.Image;
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import org.lwjgl.glfw.GLFWErrorCallback;
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@ -1,5 +0,0 @@
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package com.danitheskunk.skunkworks.gfx;
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abstract public class BaseRenderContext3D implements IRenderContext3D {
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}
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@ -0,0 +1,7 @@
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package com.danitheskunk.skunkworks.gfx.threedee;
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import com.danitheskunk.skunkworks.gfx.threedee.IRenderContext3D;
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abstract public class BaseRenderContext3D implements IRenderContext3D {
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}
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@ -1,7 +1,8 @@
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package com.danitheskunk.skunkworks.gfx;
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package com.danitheskunk.skunkworks.gfx.threedee;
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import com.danitheskunk.skunkworks.Vec3f;
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public interface IRenderContext3D {
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void renderTriangle(Vec3f p1, Vec3f p2, Vec3f p3);
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void renderMesh(Mesh mesh);
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}
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@ -0,0 +1,69 @@
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package com.danitheskunk.skunkworks.gfx.threedee;
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import com.danitheskunk.skunkworks.Vec3f;
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import com.danitheskunk.skunkworks.Vec3i;
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import org.lwjgl.assimp.AIMesh;
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import java.util.ArrayList;
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import java.util.List;
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public class Mesh {
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private List<Vec3i> triangles;
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private List<Vec3f> vertices;
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public Mesh() {
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vertices = new ArrayList<>();
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triangles = new ArrayList<>();
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}
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public static Mesh fromAIMesh(AIMesh aiMesh) {
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var mesh = new Mesh();
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var numVertices = aiMesh.mNumVertices();
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var numFaces = aiMesh.mNumFaces();
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var vertexBuffer = aiMesh.mVertices();
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var faceBuffer = aiMesh.mFaces();
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while(vertexBuffer.remaining() > 0) {
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var vert = vertexBuffer.get();
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mesh.addVertex(new Vec3f(vert.x(), vert.y(), vert.z()));
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}
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while(faceBuffer.remaining() > 0) {
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var face = faceBuffer.get();
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if(face.mNumIndices() != 3) {
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throw new RuntimeException("skunkworks only supports " +
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"triangles currently");
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}
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var indices = face.mIndices();
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mesh.addTriangle(indices.get(0), indices.get(1), indices.get(2));
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}
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return mesh;
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}
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public void addTriangle(int v1, int v2, int v3) {
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triangles.add(new Vec3i(v1, v2, v3));
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}
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public void addVertex(Vec3f vertex) {
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vertices.add(vertex);
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}
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public int getTriangleCount() {
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return triangles.size();
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}
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public int getVertexCount() {
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return vertices.size();
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}
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public Vec3f getVertex(int idx) {
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return vertices.get(idx);
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}
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public Vec3i getTriangle(int idx) {
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return triangles.get(idx);
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}
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}
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