fixed class visibility
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@ -2,7 +2,7 @@ package com.danitheskunk.skunkworks;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL11.*;
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public class GLRenderContext implements IRenderContext{
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class GLRenderContext implements IRenderContext{
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private GLTextureAtlas atlas;
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private GLTextureAtlas atlas;
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public GLRenderContext(GLTextureAtlas atlas) {
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public GLRenderContext(GLTextureAtlas atlas) {
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@ -1,6 +1,6 @@
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package com.danitheskunk.skunkworks;
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package com.danitheskunk.skunkworks;
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public class GLTexture implements ITexture {
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class GLTexture implements ITexture {
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private Recti texArea;
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private Recti texArea;
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Image img; //for re-blitting onto texture atlas
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Image img; //for re-blitting onto texture atlas
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@ -12,7 +12,7 @@ import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.system.MemoryUtil.NULL;
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import static org.lwjgl.system.MemoryUtil.NULL;
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public class GLWindow implements IWindow {
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class GLWindow implements IWindow {
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private boolean debug;
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private boolean debug;
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private Engine engine;
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private Engine engine;
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private GLRenderContext renderContext;
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private GLRenderContext renderContext;
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