made looping sample-perfect
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@ -30,14 +30,22 @@ public class TestSound {
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//Node.connect(sin3, 0, mix, 1);
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//Node.connect(sin2, 0, mix, 2);
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var loop = engine.loadSample("C:\\Users\\dani\\Downloads\\AKWF" +
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"\\AKWF_bw_sin\\AKWF_sin_0001.wav");
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var sample = engine.loadSample("C:\\Users\\dani\\Downloads\\Untitled" +
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".wav");
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var player = new SamplePlayer(engine, sample);
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var kick = engine.loadSample("C:\\samples\\drum\\legowelt\\BASEDRUMS" +
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"\\Legowelt Basedrum 007.wav");
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var player = new SamplePlayer(engine);
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Node.connect(player, 0, mix, 0);
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for(int i = 0; i < 500; ++i) {
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engine.refill();
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Thread.sleep(20);
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player.play(loop, true);
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for(int j = 0; j < 10; ++j) {
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//player.play(kick);
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for(int i = 0; i < 50; ++i) {
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engine.refill();
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Thread.sleep(20);
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}
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}
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/*
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for(int i = 0; i < 60; ++i) {
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@ -142,11 +142,11 @@ public class AudioEngine {
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}
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var sample = new Samplei(bytes.length / 2 / channels, channels == 2);
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for(int i = 0; i < bytes.length / 2 / channels; ++i) {
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var l =
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bytes[i * 2 * channels] + bytes[i * 2 * channels + 1] * 256;
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var l = (bytes[i * 2 * channels] & 0xFF) +
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(bytes[i * 2 * channels + 1] & 0xFF) * 256;
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if(channels == 2) {
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var r = bytes[i * 2 * channels + 2] +
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bytes[i * 2 * channels + 3] * 256;
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var r = (bytes[i * 2 * channels + 2] & 0xFF) +
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(bytes[i * 2 * channels + 3] & 0xFF) * 256;
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sample.setSamplei(i, (short) l, (short) r);
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} else {
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sample.setSamplei(i, (short) l);
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@ -4,26 +4,61 @@ import com.danitheskunk.skunkworks.audio.AudioBuffer;
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import com.danitheskunk.skunkworks.audio.AudioEngine;
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import com.danitheskunk.skunkworks.audio.ISample;
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public class SamplePlayer extends Node {
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private ISample sample;
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private int tick;
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import java.util.ArrayList;
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import java.util.List;
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public SamplePlayer(AudioEngine engine, ISample sample) {
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public class SamplePlayer extends Node {
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private List<PlayingSample> samples;
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public SamplePlayer(AudioEngine engine) {
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super(engine, 0, 1);
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this.sample = sample;
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this.tick = 0;
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samples = new ArrayList<>();
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}
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@Override
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public AudioBuffer getBuffer(int slot) {
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var bufsize = getEngine().getBufferSize();
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var buf = new AudioBuffer(bufsize);
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for(int i = 0; i < bufsize && tick < sample.getLength(); ++i) {
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var l = sample.getSampleLeft(tick);
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var r = sample.getSampleRight(tick);
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var toRemove = new ArrayList<PlayingSample>();
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for(int i = 0; i < bufsize; ++i) {
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double l = 0;
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double r = 0;
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for(var sample : samples) {
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if(sample.loop) {
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sample.tick %= sample.sample.getLength();
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}
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if(sample.tick < sample.sample.getLength()) {
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l += sample.sample.getSampleLeft(sample.tick);
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r += sample.sample.getSampleRight(sample.tick);
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++sample.tick;
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} else {
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toRemove.add(sample);
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}
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}
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for(var sample : toRemove) {
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samples.remove(sample);
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}
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toRemove.clear();
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buf.setSample(i, l, r);
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++tick;
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}
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return buf;
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}
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public void play(ISample sample) {
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play(sample, false);
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}
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public void play(ISample sample, boolean looping) {
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var s = new PlayingSample();
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s.sample = sample;
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s.loop = looping;
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s.tick = 0;
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samples.add(s);
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}
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private static class PlayingSample {
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ISample sample;
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int tick;
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boolean loop;
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}
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}
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