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3 Commits
107e0a5c91
...
007be3e9f3
Author | SHA1 | Date |
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![]() |
007be3e9f3 | |
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db610763ac | |
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9fa8eb11bb |
com/danitheskunk/skunkworks
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@ -6,6 +6,7 @@ import com.danitheskunk.skunkworks.audio.nodes.Mixer;
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import com.danitheskunk.skunkworks.audio.nodes.Node;
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import com.danitheskunk.skunkworks.audio.nodes.SamplePlayer;
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import com.danitheskunk.skunkworks.audio.nodes.TTS;
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import com.danitheskunk.skunkworks.backends.gl.Gamepad;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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@ -34,6 +35,7 @@ public abstract class BaseGame {
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protected final SamplePlayer samplePlayer;
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protected final TTS tts;
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protected final IWindow window;
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protected final BaseGamepad gamepad;
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/**
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* Create with given window size and title
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@ -52,6 +54,7 @@ public abstract class BaseGame {
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engine = new Engine();
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window = engine.openWindow(windowSize, windowTitle);
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gamepad = window.getGamepad(0);
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//todo: load from .jar
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debugFont = window.loadFontTileset("fonts/ega-8x14.png");
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rootNode = new NodeRoot();
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@ -153,6 +156,7 @@ public abstract class BaseGame {
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currentFrameTime += delta;
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engine.tick();
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window.tick();
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gamepad.tick();
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//todo: frame rate control
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if(currentFrameTime >= 1.0 / 60.0) {
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rootNode.tick();
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@ -0,0 +1,57 @@
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package com.danitheskunk.skunkworks;
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public abstract class BaseGamepad {
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protected final float[] axes;
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protected final boolean[] buttonDown;
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protected final boolean[] buttonPressed;
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protected final int axesCount;
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protected final int buttonCount;
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public BaseGamepad(int axesCount, int buttonCount) {
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this.axesCount = axesCount;
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this.buttonCount = buttonCount;
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axes = new float[axesCount];
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buttonDown = new boolean[buttonCount];
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buttonPressed = new boolean[buttonCount];
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}
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public int getAxesCount() {
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return axesCount;
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}
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public int getButtonCount() {
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return buttonCount;
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}
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public float getAxis(int i) {
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return axes[i];
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}
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public boolean getButtonDown(int i) {
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return buttonDown[i];
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}
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public boolean getButtonPressed(int i) {
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return buttonPressed[i];
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}
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public void setAxis(int i, float value) {
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axes[i] = value;
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}
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public void setButtonDown(int i, boolean value) {
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buttonDown[i] = value;
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}
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public void setButtonPressed(int i, boolean value) {
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buttonPressed[i] = value;
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}
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public void clearButtonPressed() {
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for(int i = 0; i < buttonCount; ++i) {
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buttonPressed[i] = false;
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}
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}
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public abstract void tick();
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}
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@ -1,6 +1,10 @@
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package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.gfx.*;
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import com.danitheskunk.skunkworks.backends.gl.Gamepad;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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import com.danitheskunk.skunkworks.gfx.Image;
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import com.danitheskunk.skunkworks.gfx.NineSlice;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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import com.danitheskunk.skunkworks.gfx.threedee.IRenderContext3D;
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@ -9,6 +13,8 @@ import java.util.List;
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public interface IWindow {
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Engine getEngine();
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BaseGamepad getGamepad(int id);
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Vec2i getMousePos();
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boolean isMouseClicked(int button);
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@ -1,8 +1,12 @@
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package com.danitheskunk.skunkworks;
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import org.lwjgl.assimp.AIMatrix4x4;
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public final class Mat4f {
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private final double[] data;
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public static Mat4f IDENTITY = new Mat4f();
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public Mat4f() {
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data = new double[16];
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set(0, 0, 1.0);
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@ -11,6 +15,32 @@ public final class Mat4f {
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set(3, 3, 1.0);
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}
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public static Mat4f fromAiMat(AIMatrix4x4 aiMat) {
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var mat = new Mat4f();
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mat.set(0, 0, aiMat.a1());
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mat.set(1, 0, aiMat.a2());
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mat.set(2, 0, aiMat.a3());
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mat.set(3, 0, aiMat.a4());
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mat.set(0, 1, aiMat.b1());
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mat.set(1, 1, aiMat.b2());
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mat.set(2, 1, aiMat.b3());
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mat.set(3, 1, aiMat.b4());
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mat.set(0, 2, aiMat.c1());
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mat.set(1, 2, aiMat.c2());
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mat.set(2, 2, aiMat.c3());
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mat.set(3, 2, aiMat.c4());
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mat.set(0, 3, aiMat.d1());
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mat.set(1, 3, aiMat.d2());
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mat.set(2, 3, aiMat.d3());
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mat.set(3, 3, aiMat.d4());
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return mat;
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}
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public static Mat4f perspective(
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double fovy, double aspect, double zNear, double zFar
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) {
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@ -15,14 +15,6 @@ public class Test extends BaseGame {
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public Test() {
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super(new Vec2i(40 * 12, 22 * 12), "Skunkworks");
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var path = "C:\\Program Files (x86)" +
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"\\Steam\\steamapps\\common\\Unreal " +
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"Tournament\\System\\UnrealTournament.ini";
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var data = engine.loadDataWatched(path);
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data.onReload(() -> System.out.println(data.get("URL", "Host")));
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var fontThin = window.loadFontTileset("fonts\\thin-6x12.png");
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var fontThin2 = window.loadFontTileset("fonts\\thin-12x12.png");
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term = new Terminal(new Vec2i(40, 22), fontThin2, fontThin);
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@ -2,10 +2,12 @@ package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.audio.ISample;
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import com.danitheskunk.skunkworks.nodes.NodeSprite;
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import org.lwjgl.glfw.GLFW;
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public class TestNode extends BaseGame {
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private final ISample kick;
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private final NodeSprite sprite;
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float[] axes;
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public TestNode() {
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super(new Vec2i(1280, 720), "Skunkworks");
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@ -15,13 +17,26 @@ public class TestNode extends BaseGame {
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sprite.setTexture(loadTexture("demoassets/test.png"));
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sprite.setPos(new Vec2f(100, 100));
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rootNode.add(sprite);
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//doThing();
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}
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void doThing() {
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sprite.tweenPos(new Vec2f(800, 400), 120).delay(60).then(() -> {
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System.out.println("yay! got there! now lets go home");
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sprite.tweenPos(new Vec2f(100, 100), 120);
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sprite.tweenPos(new Vec2f(100, 100), 120).then(this::doThing);
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playSample(kick);
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});
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}
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@Override
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protected void update(double delta) {
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sprite.setPos(new Vec2f(640 + 640 * gamepad.getAxis(0), 360 + 360 * gamepad.getAxis(1)));
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if(gamepad.getButtonPressed(0)) {
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playSample(kick);
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}
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}
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public static void main(String[] args) {
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new TestNode().run();
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}
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@ -0,0 +1,5 @@
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package com.danitheskunk.skunkworks.backends.gl;
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public class BasePipeline {
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}
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@ -0,0 +1,69 @@
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package com.danitheskunk.skunkworks.backends.gl;
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import com.danitheskunk.skunkworks.Vec2i;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL30.*;
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import static org.lwjgl.opengl.GL32.glFramebufferTexture;
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public class Framebuffer {
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private final int framebuffer;
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private final int framebufferTex;
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public Framebuffer(Vec2i size) {
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framebuffer = glGenFramebuffers();
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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framebufferTex = glGenTextures();
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glBindTexture(GL_TEXTURE_2D, framebufferTex);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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size.getX(),
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size.getY(),
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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0
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);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glFramebufferTexture(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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framebufferTex,
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0
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);
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int framebufferDepthTex = glGenTextures();
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glBindTexture(GL_TEXTURE_2D, framebufferDepthTex);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_DEPTH_COMPONENT,
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size.getX(),
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size.getY(),
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0,
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GL_DEPTH_COMPONENT,
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GL_UNSIGNED_BYTE,
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0
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);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glFramebufferTexture(GL_FRAMEBUFFER,
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GL_DEPTH_ATTACHMENT,
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framebufferDepthTex,
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0
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);
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}
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public void bind() {
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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}
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public void bindTexture() {
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glBindTexture(GL_TEXTURE_2D, framebufferTex);
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}
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public static void unbind() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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}
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@ -0,0 +1,31 @@
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package com.danitheskunk.skunkworks.backends.gl;
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import com.danitheskunk.skunkworks.BaseGamepad;
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import org.lwjgl.glfw.GLFW;
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public class Gamepad extends BaseGamepad {
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private final int jid;
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public Gamepad(int jid) {
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super(GLFW.glfwGetJoystickAxes(jid).limit(), GLFW.glfwGetJoystickButtons(jid).limit());
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if(!GLFW.glfwJoystickPresent(jid) || !GLFW.glfwJoystickIsGamepad(jid)) {
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throw new RuntimeException("gamepad not found");
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}
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this.jid = jid;
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}
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@Override
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public void tick() {
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var axesBuf = GLFW.glfwGetJoystickAxes(jid);
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var buttonBuf = GLFW.glfwGetJoystickButtons(jid);
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for(int i = 0; i < axesCount; ++i) {
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axes[i] = axesBuf.get(i);
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}
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for(int i = 0; i < buttonCount; ++i) {
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var val = buttonBuf.get() != 0;
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buttonPressed[i] = !buttonDown[i] && val;
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buttonDown[i] = val;
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}
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}
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}
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@ -98,8 +98,7 @@ public class Window extends BaseWindow {
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out_texCoord = texCoord;
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}
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""";
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private final int framebuffer;
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private final int framebufferTex;
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private final Framebuffer framebuffer;
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private final Program program;
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private final Program program3D;
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private final Program programScaler;
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@ -140,7 +139,6 @@ public class Window extends BaseWindow {
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GL.createCapabilities();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//glOrtho(0.0f, size.getX(), size.getY(), 0.0f, 0.0f, 1.0f);
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glEnable(GL_COLOR);
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glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -150,51 +148,7 @@ public class Window extends BaseWindow {
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glfwSetWindowSizeCallback(window, this::windowSizeCallback);
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glfwSetMouseButtonCallback(window, this::mouseButtonCallback);
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framebuffer = glGenFramebuffers();
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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framebufferTex = glGenTextures();
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glBindTexture(GL_TEXTURE_2D, framebufferTex);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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size.getX(),
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size.getY(),
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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0
|
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);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glFramebufferTexture(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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framebufferTex,
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0
|
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);
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int framebufferDepthTex = glGenTextures();
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glBindTexture(GL_TEXTURE_2D, framebufferDepthTex);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_DEPTH_COMPONENT,
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size.getX(),
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size.getY(),
|
||||
0,
|
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GL_DEPTH_COMPONENT,
|
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GL_UNSIGNED_BYTE,
|
||||
0
|
||||
);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glFramebufferTexture(GL_FRAMEBUFFER,
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GL_DEPTH_ATTACHMENT,
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framebufferDepthTex,
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0
|
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);
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glDrawBuffers(GL_COLOR_ATTACHMENT0);
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framebuffer = new Framebuffer(size);
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textureAtlas = new TextureAtlas();
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program = new Program(vertexSource, fragmentSource);
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program3D = new Program(vertexSource3D, fragmentSource3D);
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|
@ -226,9 +180,13 @@ public class Window extends BaseWindow {
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System.out.println(GL11.glGetInteger(GL_MAX_TEXTURE_SIZE));
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}
|
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@Override
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public BaseGamepad getGamepad(int id) {
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return new Gamepad(id);
|
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}
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|
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@Override
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public Vec2i getMousePos() {
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//todo: scale mouse to stretchMode
|
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double[] x = {0.0};
|
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double[] y = {0.0};
|
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glfwGetCursorPos(window, x, y);
|
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|
@ -342,7 +300,7 @@ public class Window extends BaseWindow {
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public IRenderContext renderStart() {
|
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program.use();
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textureAtlas.bind();
|
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
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framebuffer.bind();
|
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glViewport(0, 0, size.getX(), size.getY());
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textureAtlas.update();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.0f);
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||||
|
@ -356,7 +314,7 @@ public class Window extends BaseWindow {
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public IRenderContext3D renderStart3D() {
|
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program3D.use();
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textureAtlas.bind();
|
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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framebuffer.bind();
|
||||
glViewport(0, 0, size.getX(), size.getY());
|
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textureAtlas.update();
|
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glClearColor(0.f, 0.f, 0.f, 0.0f);
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||||
|
@ -376,14 +334,14 @@ public class Window extends BaseWindow {
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//glEnd();
|
||||
|
||||
|
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Framebuffer.unbind();
|
||||
glViewport(0, 0, windowSize.getX(), windowSize.getY());
|
||||
|
||||
programScaler.use();
|
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, framebufferTex);
|
||||
framebuffer.bindTexture();
|
||||
glProgramUniform2f(programScaler.getProgram(),
|
||||
programScaler.getUniformLocation("windowSize"),
|
||||
windowSize.getX(),
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
package com.danitheskunk.skunkworks.gfx.threedee;
|
||||
|
||||
import com.danitheskunk.skunkworks.Mat4f;
|
||||
import org.lwjgl.assimp.AIBone;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Bone {
|
||||
private String name;
|
||||
private List<VertexWeight> vertexWeights;
|
||||
private Mat4f offsetMatrix;
|
||||
|
||||
public Bone() {
|
||||
vertexWeights = new ArrayList<>();
|
||||
offsetMatrix = Mat4f.IDENTITY;
|
||||
}
|
||||
|
||||
public static Bone fromAIBone(AIBone aiBone) {
|
||||
var bone = new Bone();
|
||||
var weightBuffer = aiBone.mWeights();
|
||||
|
||||
bone.name = aiBone.mName().dataString();
|
||||
|
||||
while(weightBuffer.hasRemaining()) {
|
||||
var weight = VertexWeight.fromAiWeight(weightBuffer.get());
|
||||
bone.vertexWeights.add(weight);
|
||||
}
|
||||
|
||||
bone.offsetMatrix = Mat4f.fromAiMat(aiBone.mOffsetMatrix());
|
||||
|
||||
var node = aiBone.mNode();
|
||||
if(node.address() != 0) {
|
||||
System.out.println(node.mName().dataString());
|
||||
}
|
||||
|
||||
return bone;
|
||||
}
|
||||
|
||||
public VertexWeight getVertexWeight(int i) {
|
||||
return vertexWeights.get(i);
|
||||
}
|
||||
|
||||
public int getVertexWeightCount() {
|
||||
return vertexWeights.size();
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ import com.danitheskunk.skunkworks.Vec2f;
|
|||
import com.danitheskunk.skunkworks.Vec3f;
|
||||
import com.danitheskunk.skunkworks.Vec3i;
|
||||
import com.danitheskunk.skunkworks.gfx.ITexture;
|
||||
import org.lwjgl.assimp.AIBone;
|
||||
import org.lwjgl.assimp.AIMesh;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
@ -27,6 +28,7 @@ public class Mesh {
|
|||
var vertexBuffer = aiMesh.mVertices();
|
||||
var faceBuffer = aiMesh.mFaces();
|
||||
var texCoordsBuffer = aiMesh.mTextureCoords(0);
|
||||
var boneBuffer = aiMesh.mBones();
|
||||
|
||||
while(vertexBuffer.remaining() > 0) {
|
||||
var vert = vertexBuffer.get();
|
||||
|
@ -51,6 +53,13 @@ public class Mesh {
|
|||
mesh.addUV(new Vec2f(x, 1.0 - y));
|
||||
}
|
||||
|
||||
while(boneBuffer.remaining() > 0) {
|
||||
var aiBone = AIBone.create(boneBuffer.get());
|
||||
var bone = Bone.fromAIBone(aiBone);
|
||||
//System.out.printf("bone: %s\n", bone.mName().dataString());
|
||||
}
|
||||
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
|
|
|
@ -58,6 +58,9 @@ public class Model {
|
|||
System.out.printf("tex %dx%d\n", img.getWidth(), img.getHeight());
|
||||
}
|
||||
|
||||
var node = ai.mRootNode();
|
||||
walkNodes(node);
|
||||
|
||||
|
||||
var numMeshes = ai.mNumMeshes();
|
||||
var meshPB = ai.mMeshes();
|
||||
|
@ -75,6 +78,16 @@ public class Model {
|
|||
faces += aiMesh.mNumFaces();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
var animationBuffer = ai.mAnimations();
|
||||
while(animationBuffer.hasRemaining()) {
|
||||
var aiAnim = AIAnimation.create(animationBuffer.get());
|
||||
System.out.printf("anim: %s\n", aiAnim.mName().dataString());
|
||||
}
|
||||
*/
|
||||
|
||||
//window.setDebug(true);
|
||||
|
||||
System.out.printf("numMeshes: %d, faces: %d, textures: %d\n",
|
||||
|
@ -84,6 +97,18 @@ public class Model {
|
|||
);
|
||||
}
|
||||
|
||||
private void walkNodes(AINode node) {
|
||||
System.out.println(node.mName().dataString());
|
||||
var childBuffer = node.mChildren();
|
||||
if(childBuffer == null) {
|
||||
return;
|
||||
}
|
||||
while(childBuffer.hasRemaining()) {
|
||||
var child = AINode.create(childBuffer.get());
|
||||
walkNodes(child);
|
||||
}
|
||||
}
|
||||
|
||||
public int getMeshCount() {
|
||||
return meshes.length;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
package com.danitheskunk.skunkworks.gfx.threedee;
|
||||
|
||||
import org.lwjgl.assimp.AIVertexWeight;
|
||||
|
||||
public class VertexWeight {
|
||||
private final int index;
|
||||
private final float weight;
|
||||
|
||||
public VertexWeight(int index, float weight) {
|
||||
this.index = index;
|
||||
this.weight = weight;
|
||||
}
|
||||
|
||||
public static VertexWeight fromAiWeight(AIVertexWeight aiWeight) {
|
||||
return new VertexWeight(aiWeight.mVertexId(), aiWeight.mWeight());
|
||||
}
|
||||
|
||||
public int getIndex() {
|
||||
return index;
|
||||
}
|
||||
|
||||
public float getWeight() {
|
||||
return weight;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue